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Old 2012-05-26, 05:09 PM   [Ignore Me] #46
Mechzz
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by GunslingerX View Post

Give me a power washer attachment on my MAX and I'll keep the bases clean

-Tom
haha! that would go well with the janitor cert I just invented over on the "base design" thread
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Old 2012-05-26, 05:13 PM   [Ignore Me] #47
p0intman
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Re: Non-Combat Activities for the FPS Averse


if you are FPS combat averse... planetside is not the game for you. I might suggest EVE or SWTOR or ST:O instead, maybe Everquest 1 or 2.
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Old 2012-05-26, 05:16 PM   [Ignore Me] #48
Atheosim
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by p0intman View Post
if you are FPS combat averse... planetside is not the game for you. I might suggest EVE or SWTOR or ST:O instead, maybe Everquest 1 or 2.
Uh, there are tons of things you can do aside from shooting people in PS1, and there looks to be possibly more in PS2....
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Old 2012-05-26, 07:06 PM   [Ignore Me] #49
Neurotoxin
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Re: Non-Combat Activities for the FPS Averse


Stealth crew. Almost everyone likes to be a ninja, running around in stealth cutting people up. They may not enjoy First-Person Shooters, but how about First-Person Stabbers?
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Old 2012-05-26, 07:40 PM   [Ignore Me] #50
Ale
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Re: Non-Combat Activities for the FPS Averse


You can always read the map to the zerg, or philosophize over the state of the meta game, on /comcont.

If that fails, roleplay epic battles against skeletons on /comall.
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Old 2012-05-26, 08:43 PM   [Ignore Me] #51
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Re: Non-Combat Activities for the FPS Averse


Commander / tactician / strategist roles, perhaps?
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Old 2012-05-26, 08:57 PM   [Ignore Me] #52
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Semisel View Post
Commander / tactician / strategist roles, perhaps?
These are things I'd like to see. Not sure how they could be implemented in general but they would be fantastic tools for outfits.
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Old 2012-05-26, 09:55 PM   [Ignore Me] #53
QuantumMechanic
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Re: Non-Combat Activities for the FPS Averse


Non-combatant roles will probably be expanded upon after release. It's obviously not a priority now, as shooting people generally should be the priority in an FPS game.

But in PS1 we saw the engineer's functionality expanded upon after release - I'm hoping they do the same with PS2. I love shooting people but I also love playing the support role as well. Which role I choose generally depends on how drunk I am.
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Old 2012-05-27, 12:55 AM   [Ignore Me] #54
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Re: Non-Combat Activities for the FPS Averse


One recent concern I've had is that the regeneration of HP and Shields (As seen in TB's Night Ops video) will make the idea of a repair engineer and healing medic obsolete. Of course, that's alpha, and we know that beta could be drastically different from what we're seeing in alpha. I only hope that they do something about this, because otherwise I cant see a good reason to have a support engineer or medic around (other than reviving) as far as sustaining your fellow troops.

Driving is another great thing people can do if they're not so good at aiming guns
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