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Old 2012-05-27, 04:01 PM   [Ignore Me] #46
IMMentat
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Re: Segregated Continents


Originally Posted by Pyreal View Post
As regards the new design; Two Scenarios :

1: PS1, No Footholds: Faction B holds all controllable territory on continent.
Faction A attacks from staging point outside of the continent.
Result: Faction A must rally and travel before attacking.

2: PS2, Footholds: Faction B holds all controllable territory on continent.
Faction A attacks from staging point within the continent.
Result: Faction A must rally before attacking.

The only difference is that PS2 removes the non-action travel time, and the self satisfaction of Faction B of having total domination.
Neither scenarios allow for attacking with resource heavy attack vehicles.

To me it seems to be a non-issue. It's mostly different in form. The functional difference is beneficial in that it is a quickening of the action.

Good job PS2 Devs, trim that fat!
This.
Originally Posted by Soothsayer View Post
With home continents you have one continent where "the fight" is then you have the rest. It screws up the whole dynamic of the uneasy equilibrium created by having three factions.

1 faction gets a fight on their home continent, the other two factions collect constant resources from having a fully uncontested continent to themselves.
And this.

Having 3 "home" continents would only create a 3 turtle strategy with watchful eyes on every incoming warpgate.
Why bother having hexes if you can safeguard an entire continent by patrolling the only 2 entrances?
The continental zonelines would become a bottleneck through which a defender would outgun any single attacking force (assuming even populations), numerous local reinforcement hubs versus an army that has to transport every vehicle twice the distance. (from a home copntinent base, to the warpgate, to attack a base/outpost on a different continent)

If the main downside to the foothold is that an enemy can watch you form up an army, then how did an enemy get that close to you undetected? The devs can just add a perimiter wall to the warpgates (or more likley make them 1 way mirrors) preventing ground level observation (cloaked smurf accounts) while player driven aircraft can counter any airborne spies. I doubt the draw distance will be so great that long distance observation will be possible.

Last edited by IMMentat; 2012-05-27 at 04:07 PM.
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Old 2012-05-27, 04:09 PM   [Ignore Me] #47
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Re: Segregated Continents


Has there been any suggestions to how many continents are being planned for launch? I can only remember seeing one from the videos.
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Old 2012-05-28, 05:26 AM   [Ignore Me] #48
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Re: Segregated Continents


To the OP :

Planetside 2 - Just what is it all about, anyway?


"Wow. I'm not sure how many more bad game companies can continue to completely rip off Halo and have the entiring gaming world love them for it. Dropships........Halo. Futuristic Armour........Halo. Futuristic Facilities........Halo. Tanks........Halo. Rocket Launchers........Halo. Cragside maps........Halo. Stealth Abilities........Halo. Multiplayer........Halo. Most clear and obvious rip off of Halo I've seen so far. How can you people be so fucking blind?" 

-2 days ago by Glennsnake-



.....well is it purely coincidence...or.. ?

Last edited by cellinaire; 2012-05-28 at 05:30 AM.
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Old 2012-05-28, 05:40 AM   [Ignore Me] #49
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Re: Segregated Continents


get with the internet lingo ladies, an instance implies there is a duplicate of said zone running in tangent with it filled by other players, there is none of that in PS2, they're zone in PS2, with a population lock. Just thought i would bring you up on this in case you try to preach to the unconverted and they hear the word instance and be all like "wtf n00b i want open world, fuck instances and your face"
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Old 2012-05-28, 08:18 AM   [Ignore Me] #50
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Re: Segregated Continents


Long time lurkers first post.

The topic of segregated continents ties in with the one and only concern I have with PS2. 2000 players per continent sounds alot. It is alot. However with the way this game is going in terms of the great marketing and videos that are being produced I worry that people will be spending alot of time trying to get onto their outfits server due to the (hopefully) massive amount of people wanting to play.

I've no doubt that my worry is unfounded, just thought I'd put it out there. I'll go back to lurking around now.
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Old 2012-05-29, 12:01 PM   [Ignore Me] #51
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Re: Segregated Continents


Originally Posted by cellinaire View Post
To the OP :

Planetside 2 - Just what is it all about, anyway?


"Wow. I'm not sure how many more bad game companies can continue to completely rip off Halo and have the entiring gaming world love them for it. Dropships........Halo. Futuristic Armour........Halo. Futuristic Facilities........Halo. Tanks........Halo. Rocket Launchers........Halo. Cragside maps........Halo. Stealth Abilities........Halo. Multiplayer........Halo. Most clear and obvious rip off of Halo I've seen so far. How can you people be so fucking blind?" 

-2 days ago by Glennsnake-



.....well is it purely coincidence...or.. ?
I like to troll.

Case closed
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