Originally Posted by Pyreal
As regards the new design; Two Scenarios :
1: PS1, No Footholds: Faction B holds all controllable territory on continent.
Faction A attacks from staging point outside of the continent.
Result: Faction A must rally and travel before attacking.
2: PS2, Footholds: Faction B holds all controllable territory on continent.
Faction A attacks from staging point within the continent.
Result: Faction A must rally before attacking.
The only difference is that PS2 removes the non-action travel time, and the self satisfaction of Faction B of having total domination.
Neither scenarios allow for attacking with resource heavy attack vehicles.
To me it seems to be a non-issue. It's mostly different in form. The functional difference is beneficial in that it is a quickening of the action.
Good job PS2 Devs, trim that fat!
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This.
Originally Posted by Soothsayer
With home continents you have one continent where "the fight" is then you have the rest. It screws up the whole dynamic of the uneasy equilibrium created by having three factions.
1 faction gets a fight on their home continent, the other two factions collect constant resources from having a fully uncontested continent to themselves.
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And this.
Having 3 "home" continents would only create a 3 turtle strategy with watchful eyes on every incoming warpgate.
Why bother having hexes if you can safeguard an entire continent by patrolling the only 2 entrances?
The continental zonelines would become a bottleneck through which a defender would outgun any single attacking force (assuming even populations), numerous local reinforcement hubs versus an army that has to transport every vehicle twice the distance. (from a home copntinent base, to the warpgate, to attack a base/outpost on a different continent)
If the main downside to the foothold is that an enemy can watch you form up an army, then how did an enemy get that close to you undetected? The devs can just add a perimiter wall to the warpgates (or more likley make them 1 way mirrors) preventing ground level observation (cloaked smurf accounts) while player driven aircraft can counter any airborne spies. I doubt the draw distance will be so great that long distance observation will be possible.