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PSU: It doesn't matter what your K/D ratio is.
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[Ignore Me] #46 | |||
Major General
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Do you know which tank wins every one of those fights? |
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[Ignore Me] #47 | |||
Private
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You as VS can ask for a 3 man Magrider but the prowler stays as a two men tank |
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[Ignore Me] #48 | |||
If the headlights were set directly on the front of the tank, it would make sense, but as they're set up on the top of the tank and pretty far back, something just doesn't look quite right about how the light hits the ground right in front of the tank. That's my constructive criticism. Otherwise, I'm loving it! I wonder if we'll get the option to turn headlights off... for more clandestine operations. Tanks aren't really meant to be sneaky, but night ops could employ some useful strategies like a squad of soldiers in vehicles with the headlights shut off zooming through the night under the cover of darkness to strike on an enemy's unexpecting flank. Last edited by Electrofreak; 2012-05-28 at 08:08 AM. |
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[Ignore Me] #56 | ||
Contributor First Sergeant
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Best.
Dev Team. Ever! That said, any chance on having some fog/rally headlamp options as a side-grade? The close up cone of light is nice enough but sometimes you want to blind someone with a few spotlights while you pick and remove the limb they need least (Deer in the headlights is more fun outside of knife-fight range). ![]() Versus ![]() Closer than I thought but the mag still has lights that are angled much at the ground a few meters infront (even if you ignore that there are 2 cars in the road pic, the licht is a lot less downward focussed). Last edited by IMMentat; 2012-05-28 at 03:20 PM. |
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