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2012-05-30, 12:39 PM | [Ignore Me] #49 | ||
Private
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Not sure if they are or if they are on a timed cooldown with unlimited use. In Total Biscuits Get in my Liberator there is no number indicator anywhere for it nor was it mentioned but its possibly in another video. I personally would prefer unlimited with timer. If you have a reference that would work. Have to remember not every person has watched each and every video posted about ps2 to full length which is why I used the word if.
Got to admit he has a minor point with some people and their all or nothing approach. Last edited by Reapter; 2012-05-30 at 12:43 PM. |
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2012-05-30, 12:50 PM | [Ignore Me] #54 | ||
Brigadier General
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If Battlefield 3 had 2000 players and Galaxies and 3 sides and MAXes/Infiltrators/Jump Packers, along with all of those other little things that most decidedly contribute to Planetside 2 being unique, I'd be more interested in the comparison.
There is still value in speculation, along with value in comparing what has or hasn't worked in other games, but don't forget that this all has to work together in the bigger picture. A picture that we won't really be able to understand until we get our hands on it in beta. I can buy the argument that auto-repairing vehicles < manually repairing vehicles as a viable concern, but I can't buy that it will in any way break the game. There aren't exactly a lot of successful MMOFPS's to compare this thing to. Even the first Planetside, which got a lot of things right, was essentially a failure (for multiple, often unrelated reasons). I myself am perfectly happy to see PS2 trying to rock the boat and change a lot of the little things from Planetside, while keeping the larger more critical and unique features. Planetside was not some work of perfection that PS2 should arbitrarily be held up to. As long as auto-repair is properly limited, I'm okay with it. It actually makes more sense in Planetside than it does in BF3, what with nanites and all, not that realism should come ahead of gameplay but still. |
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2012-05-30, 12:50 PM | [Ignore Me] #55 | ||
Master Sergeant
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Like someone else said. The Galaxy probably has some cool stuff that you have to pass on to use this feature. This is also the case with other aircraft. It does not even kick in until no damage is taken for 15 seconds. Which for a combat zone is really hard to do. So to have it kick in you have to escape for a little and have to probably run to a safe base or tower for protection. Sound familiar?
I am going to be a Galaxy Pilot and it sounds like it is going to have lots of cool features. I for one am not going to past one up when I can just have a engineer from a outfit or squad inside. Or hell be a engineer myself. |
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2012-05-30, 12:53 PM | [Ignore Me] #56 | ||
Colonel
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What team play?
You'd: 1. Land and heal it yourself. 2. Heal it at an air tower. 3. Heal it at a pad if you had DS bennies. 4. Go down with the ship because you were bound at the DS center and would just go grab a new one. Sure, there might be a lodestar near, but thats about it as far as teamplay goes. This is fine. You have to give up other defenses/utility for the capability. |
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2012-05-30, 01:28 PM | [Ignore Me] #57 | ||
Colonel
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Not really worried. The repair most likely won't keep you alive under heavy fire, more like repairing little scratches while passing lightly armed locations.
If thinked from BF3 perspective.. well.. lets just say I wouldnt give up the flares for a slow autorepair.
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2012-05-30, 01:40 PM | [Ignore Me] #58 | ||
Corporal
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The rate of repair was so slow that I didn't even notice it at first.
Doesn't seem like that much of a problem, though I'm sure beta with hundreds of players in a single battle will prove how effective it is and how much "teamwork" it kills. |
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2012-05-30, 02:10 PM | [Ignore Me] #60 | ||
Corporal
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Wtf...autorepair? Even as a addon i dont like it.
No vehics or players should EVER autorepair/autoheal. Force some goddamn thoughtfulness and tactic in a game for once... For me, this can be a gamebreaker And i really wanna like this game... Sigh... |
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