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Old 2012-05-30, 12:34 PM   [Ignore Me] #46
Bags
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


>planetside dev team: offers a CHOICE that reduces teamwork, while being worse than teamwork
>Forum response: OH GOD ALL TEAMWORK IS GONE FOREVER IT'S BATTLEFIELD3SIDE OF DUTY OH NOES
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Old 2012-05-30, 12:37 PM   [Ignore Me] #47
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Bags View Post
>planetside dev team: offers a CHOICE that reduces teamwork, while being worse than teamwork
>Forum response: OH GOD ALL TEAMWORK IS GONE FOREVER IT'S BATTLEFIELD3SIDE OF DUTY OH NOES
You are not helping. Stop it.
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Old 2012-05-30, 12:37 PM   [Ignore Me] #48
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


That's pretty much what page 3 was.
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Old 2012-05-30, 12:39 PM   [Ignore Me] #49
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Stardouser View Post
Aren't they?
Not sure if they are or if they are on a timed cooldown with unlimited use. In Total Biscuits Get in my Liberator there is no number indicator anywhere for it nor was it mentioned but its possibly in another video. I personally would prefer unlimited with timer. If you have a reference that would work. Have to remember not every person has watched each and every video posted about ps2 to full length which is why I used the word if.

Originally Posted by MrBloodworth View Post
You are not helping. Stop it.
Got to admit he has a minor point with some people and their all or nothing approach.

Last edited by Reapter; 2012-05-30 at 12:43 PM.
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Old 2012-05-30, 12:44 PM   [Ignore Me] #50
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


I think it should be the case that the regeneration will go much much slower than a guy repairing it.

A 10 man TEAM should always have an advantage over a 10 man group of individuals. (TEIAM)
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Old 2012-05-30, 12:45 PM   [Ignore Me] #51
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Bags View Post
>planetside dev team: offers a CHOICE that reduces teamwork, while being worse than teamwork
>Forum response: OH GOD ALL TEAMWORK IS GONE FOREVER IT'S BATTLEFIELD3SIDE OF DUTY OH NOES
Agreed, this has got to stop. Have a pony for your trouble .

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Old 2012-05-30, 12:47 PM   [Ignore Me] #52
MrBloodworth
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by Reapter View Post
Got to admit he has a minor point with some people and their all or nothing approach.
The "Its copy pasta BF3" is bullshit, but that does not constitute saying the entire 3ED page is that. That's not helping.
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Old 2012-05-30, 12:50 PM   [Ignore Me] #53
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


You give up flares for it, seems fine to me.

If you take a glue gun with you or do some proper teamwork you can keep flares instead of this, it's hardly game breaking....
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Old 2012-05-30, 12:50 PM   [Ignore Me] #54
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


If Battlefield 3 had 2000 players and Galaxies and 3 sides and MAXes/Infiltrators/Jump Packers, along with all of those other little things that most decidedly contribute to Planetside 2 being unique, I'd be more interested in the comparison.

There is still value in speculation, along with value in comparing what has or hasn't worked in other games, but don't forget that this all has to work together in the bigger picture. A picture that we won't really be able to understand until we get our hands on it in beta.

I can buy the argument that auto-repairing vehicles < manually repairing vehicles as a viable concern, but I can't buy that it will in any way break the game.

There aren't exactly a lot of successful MMOFPS's to compare this thing to. Even the first Planetside, which got a lot of things right, was essentially a failure (for multiple, often unrelated reasons). I myself am perfectly happy to see PS2 trying to rock the boat and change a lot of the little things from Planetside, while keeping the larger more critical and unique features. Planetside was not some work of perfection that PS2 should arbitrarily be held up to.

As long as auto-repair is properly limited, I'm okay with it. It actually makes more sense in Planetside than it does in BF3, what with nanites and all, not that realism should come ahead of gameplay but still.
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Old 2012-05-30, 12:50 PM   [Ignore Me] #55
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Like someone else said. The Galaxy probably has some cool stuff that you have to pass on to use this feature. This is also the case with other aircraft. It does not even kick in until no damage is taken for 15 seconds. Which for a combat zone is really hard to do. So to have it kick in you have to escape for a little and have to probably run to a safe base or tower for protection. Sound familiar?

I am going to be a Galaxy Pilot and it sounds like it is going to have lots of cool features. I for one am not going to past one up when I can just have a engineer from a outfit or squad inside. Or hell be a engineer myself.
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Old 2012-05-30, 12:53 PM   [Ignore Me] #56
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Originally Posted by MrBloodworth View Post
Except for the fact its yet another erosion of team play.
What team play?

You'd:

1. Land and heal it yourself.
2. Heal it at an air tower.
3. Heal it at a pad if you had DS bennies.
4. Go down with the ship because you were bound at the DS center and would just go grab a new one.

Sure, there might be a lodestar near, but thats about it as far as teamplay goes.


This is fine. You have to give up other defenses/utility for the capability.
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Old 2012-05-30, 01:28 PM   [Ignore Me] #57
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Not really worried. The repair most likely won't keep you alive under heavy fire, more like repairing little scratches while passing lightly armed locations.

If thinked from BF3 perspective.. well.. lets just say I wouldnt give up the flares for a slow autorepair.
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Old 2012-05-30, 01:40 PM   [Ignore Me] #58
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


The rate of repair was so slow that I didn't even notice it at first.

Doesn't seem like that much of a problem, though I'm sure beta with hundreds of players in a single battle will prove how effective it is and how much "teamwork" it kills.
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Old 2012-05-30, 01:45 PM   [Ignore Me] #59
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Since I'm pretty sure it's some kind of attachment or perk, no problem with it.
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And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2012-05-30, 02:10 PM   [Ignore Me] #60
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Re: Galaxy, auto-repairing in mid air ( 00:30 )


Wtf...autorepair? Even as a addon i dont like it.

No vehics or players should EVER autorepair/autoheal. Force some goddamn thoughtfulness and tactic in a game for once...

For me, this can be a gamebreaker
And i really wanna like this game...

Sigh...
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