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2012-06-18, 01:37 AM | [Ignore Me] #46 | ||
Master Sergeant
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And what no one has talked about is what Zerging will mean in PS2.
Because think about it: Your empire pushes 600 players at a base, guess what that's going to do the rest of the front line. That's right, leave it completely undefended. The mass will move into enemy territory, but the enemy forces will easily closed the gap behind you and push into YOUR territory, unopposed. The pincers will close behind the zerg and cut it off from the bulk of its territory. This didn't happen in PS1 because the fighting was funneled along the latic links from one base to another. Now it will b imparitve that Empires spread out along the frontline to hold the line or they WILL lose ground. Of course, there will be selective zerging - think "The Battle of the Bulge" - to attempt to break stalemates or try cut-off manuevers, but for the most part, I think we're going to see very wide areas of conflict across the entire continent. Get your popcorn ready. It's going to be glorious. |
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2012-06-18, 01:47 AM | [Ignore Me] #47 | ||
Corporal
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Im amazed that noone actually mentioned where the term originated from. Pretty important part imo.
"Originates from Blizzard's game Starcraft where zerg were one of 3 playable races, aliens like appeareance, zerg were characterized by using large numbers of weak units to swarm the enemy, also another charasteristic of zerg were that everything was organic, ie, zerg didnt used machines or any artifacts, they would mutate their own buildings from special kind of larvae and advanced units were created by mutating basic ones. Units were cheap to make and it was possible to make extreme numbers in short period of time."source |
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2012-06-18, 01:58 AM | [Ignore Me] #48 | ||||
Private
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2012-06-18, 01:58 AM | [Ignore Me] #49 | ||
Contributor Lieutenant Colonel
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An old pic I took in PS1 circa 2003/4 and I named it zerg.
It was just a wall of players moving from base to base. As mentioned by The Degenatron due to the design of the links it was just a natural migration. I think is PS2 you'll be able to rely on the extra large outfits to provide a strategical zerg. |
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2012-06-18, 02:03 AM | [Ignore Me] #50 | |||
Private
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2012-06-18, 01:18 PM | [Ignore Me] #52 | ||
Captain
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Zerging, The Zerg, and Zergfit all seem to have had different meanings at different times in PS1.
As has been said by a few mostly defined by the aimless attacking of the next closest target. The Zerg being the large uncontrolled mass of individuals just trying to shoot the closest target, by means of zerging. The only coordination zerging has is simply the coincidental proximity of all these people headed in the same direction. Great examples of the Empire's zerg... zerging. Hitting a capitol with the dome up because it is the next closest base. TR zerg does the ALL the time when re-taking Hossin, capture Naum "ON TO VOLTAN!!!" Or from Anu straight to Ogma... um no link? No problem. A zergfit? The use of large numbers and minimal organization. Everyone attacking 1 base, or pulling the same sort of vehicle and then running off in a group does not equal organization. Massing a bunch of people in one spot and accomplishing goals simply because everyone is fighting in the same spot pretty much defines a zergfit, as all they are really doing is picking up the people who otherwise would be shooting AV weapons from a tower at vehicles coming from a domed capitol and placing them at a more strategic location and turning them loose. How will this play out in PS2? I think the zerg by PS1 definitions will pale in comparison to what occurs in PS2. It would appear 3-ways will be more prevalent as a main fight, with the number of single man vehicles, with the pure number of people and the huge influx of TDM mentality? The zerg will be a major part of this game, and as long as it can be fun to run and gun as a single entity in the game the zerg in PS2 will be a major factor for each empire. |
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2012-06-18, 02:01 PM | [Ignore Me] #53 | ||
The lack of the lattice system will affect zergs. There will no longer be hand holding lattice lines directing the flow of zerg traffic to the next base. Players have a larger choice of targets, and to the average zergling, it won't be as obvious which one to attack next. I see this breaking up unorganized zergs a lot more than what we saw in PS1.
Plus since there are more targets, the affect of zerging one target is lessened. Zergfits can still direct the zerg to all pile in to capture just one area...but that means they'll leave many more areas undefended for small gourps of players to take uncontested. Major bases will probably be the main targets of zergs, but I wonder if thats optimal enough to encourage zergfit tactics.
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2012-06-18, 02:05 PM | [Ignore Me] #55 | ||
Sergeant
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When a group of outfite or very large outfits start a fight, and happen to have some resistance, the battle draws the attention of solo players and smaller outfits who join in for the fight, then you have your zerg, which is normaly just a brute force in numbers, though sometimes solo and smaller outfits choose to do things more tactical.
The Zerg is not a bad thing per se, first anyone who plays a game wanna play it, and you need the action. Second, the Zerg is reinforcement, and give the enemy someone else to shot at. The Problem is with Zerg is, it`s as whole unorganized, when EA(enemy air) turns around you suddenly see alot of AA MAXes but no other and games like that. |
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2012-06-18, 02:30 PM | [Ignore Me] #56 | ||
i consider those players zerglings, who play the game just like an arena shooter.
like find biggest battle, jump in, kill enemy, period. sometimes it´s fun to do some mindless zerging, but organised teamplay is the only real thing. but zergs will actually be a good thing because mindless fighting all around you will be the atmosphere this game needs! the zerg provides the epic war for those players who want to play a hollywood blockbuster tactical operations game. remember, ps2 has no scripted staged background battle! that´s what the zerg is for!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-06-18, 02:55 PM | [Ignore Me] #57 | |||||
Contributor First Sergeant
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The Zerg was the term used by several organised outfits, players and "commanders" to define the playerbase described above. From those players the term became a part of the Planetside language used to describe the armies that were happy to make their way to an base/objective/interfarm (interfarm = an interlink facility under attack they had an easily defendable generator plus the base benefit was full radar/minimap spotting around the base) usually solo or in smaller groups and run headlong at the nearest enemy/entrance. As individuals they tended to prefer getting close to the enemy and doing what they could, usually without sufficient vehicle support (or any, in the case of foot-zergs). Looked at as an entity, they acted like a swarm. Hard to avoid, harder to take down and near impossible to direct. But also easy to spot, easy to hold off and easy to distract. Frequently a zerg army would be defending the first/last base on a continent to the last man instead of backing off, forming up and counter-attacking effectively with vehicles. (It's one of the reasons I know the "home continents" demand will result in boring warpgate camps, the defenders will have local bases to launch defesive vehicles form, the attackers will have to attack in force or never survive to make a foothold). |
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2012-06-18, 06:48 PM | [Ignore Me] #58 | |||||||
First Lieutenant
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People say "zerging isn't tactics, it's just brute force". Sorry but the decision to use brute force is a tactical decision. And it's an effective one, like it or not.
Can't wait for PS2 to launch. Watching all the elitist outfits that thought they used tactics flounder around because their back hacks and gen camps are virtually useless will be epic. Leaders might actually have to figure out how to use strategy and deploy assets in specific locations! I wonder how long it will take for them to realize that they have just become a slightly more organized "zerg" though. It's kind of funny though. The popular meaning of "zerg" is, boiled down, "the ignorant unwashed masses using brute force and momentum to win rather then tactics governed by a leader". In reality, brute force is a form of tactics that relies on momentum for a strategy and the whole thing is tied together by a leader. Who is that leader? The Lattice Network. THAT is what kept "zergs" organized and moving forward. It's the only reason why PS1 had strong battles and it is, quite frankly, what made the game. So stop defining the "zerg" as an unorganized mass of peons mindlessly going from target to target. Yes it's on the same level as a swarm of ants but who cares? It's effective and a lot more fun then huddling in a generator behind enemy lines believing that what you are doing is actually useful. Last edited by Blackwolf; 2012-06-18 at 06:59 PM. |
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2012-06-18, 06:58 PM | [Ignore Me] #59 | |||
Major
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http://en.wikipedia.org/wiki/Go_(game) |
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2012-06-18, 07:10 PM | [Ignore Me] #60 | |||
First Lieutenant
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Just ask yourself if zerging is possible, and if so then it's an accurate representation of actual warfare. Because it is brutal and totally unfair. And I'm sorry for spouting like a lunatic. Last edited by Blackwolf; 2012-06-18 at 07:13 PM. |
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