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View Poll Results: Lean mechanics. | |||
Aim & Shoot while leaning. | 73 | 38.83% | |
Just look. | 24 | 12.77% | |
Absalutely no leaning. | 66 | 35.11% | |
Cover Mechanic. | 19 | 10.11% | |
No Cover Mechanic. | 81 | 43.09% | |
Multiple Choice Poll. Voters: 188. You may not vote on this poll |
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2012-06-19, 09:57 PM | [Ignore Me] #47 | |||
Private
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Let's see it from a real perspective. The idea behind the whole mechanic is to scout around cover, while reducing the danger to yourself, like a real soldier would do, my personal experience there was that you almost never go prone in an urban area, because it's to open and flanks switch to quickly to lose all the mobility from being in a crouching/standing position is considered bad, atleast in the Austrian military during my time there. To lean around the corner, rifles are also somewhat in your way and there are 2 ways a real soldier does overcome it, either be further away from the cover he want's to peek around or to just peek with his head, while lowering the weapon. Also, the recoil kicks slightly harder if you shoot while leaning because you are in a less balanced stance. Those are the real facts, in a universe were you just respawn after death, soldiers will probably don't even bother using cover to it's full potential, so leaning and 3rd person is actually useless if you consider those fact's, infantry will just rush around crying "For the Motherland!". Now from the dev's point of view, they want to make it fast paced action, way faster than PS1 was, leaning, be it with the ability to shoot or not, may make it feel more realistic, but will slow down the pace. Now what can we add that does not slow down the pace, but still that scouting feature, why not give infiltrates with a certain skill set the ability to mark target's for your squad/platoon and don't add leaning/3rd person. So, basically, I just made my own 3rd person concept useless |
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2012-06-19, 10:03 PM | [Ignore Me] #48 | |||||
Colonel
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You included 2 polls in one with an opt-out option for both:
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-19, 10:07 PM | [Ignore Me] #50 | |||
First Lieutenant
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See I never had military training. Never been in war. I've paintballed once. But even I know that what Aesir here just said is exactly why I had problems with everything from 3rdPoV to prone and yes even leaning. Using cover is vital, but using it while fighting back is incredibly difficult and awkward while pressed up against the wall. Mass Effect used a system where you pivoted into and out of cover, or stood up and ducked down. And yet everything that he mentioned to the very letter can be done without special features like a whole lean mechanic. And were very doable in PS1 if you needed to do them. Personally, I'd love to see a good solid cover system put in. But if people want a system that can be accomplished free form without an actual cover mechanic and all they really want is a lean, why bother? Especially if we are going to complicate said system with rules like "you can't move while leaning". Frankly we can just deci-pop around a corner and pop back if we need a peek, or crouch and scoot around to try and keep yourself protected from as much enemy fire as possible while clearing the area from side to side. |
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2012-06-19, 10:16 PM | [Ignore Me] #51 | |||
First Lieutenant
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My poll gives a set of options. What would you like to see in it. And let's face it, the way I interpret it is very biased and heavily favors some kind of mechanic over none at all (3 options that can and probably are doubled up over 2?). And yet what I see is exactly the opposite. What the majority of the >FAVORED< options are, and that we don't need a special system for them. I'm pretty sure if you just asked for a lean system (with or without shooting) with a yes or no, the no's would have it, majority might vote for peeking without shooting. I'm positive if you had a poll asking for a cover system, the no's would have it. And I'm pretty sure that only you would be obsessive enough to read through every post and give a bare minimum summary that leaves others dissatisfied with how you viewed their thoughts on the matter. Again, I'm not trying for a yes or no. I'm more interested in seeing if a mechanic is needed to represent the favored desires of the 70+ people that voted so far (thank you btw), not if it's wanted. May I ask what you voted for Siri? Last edited by Blackwolf; 2012-06-19 at 10:25 PM. |
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2012-06-19, 10:25 PM | [Ignore Me] #52 | ||||
Colonel
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This idea of delays was also brought up in a very old thread when someone mentioned slowing your rotation speed when crouched. That means if you're guarding two doors you are more vulnerable when crouched. The same was suggested numerous times for lowering the mobility for prone. Maybe these are difficult to imagine in people's heads if they haven't played airsoft or paintball or done military excersizes I guess. It seems obvious to me at this point.
It's important to realize that translating the mechanics from one game into an MMOFPS might require changes or gameplay constraints to make sure they work well. You listed off how it worked in other games but at no point said how you'd expect it to function in Planetside 2. These are the kind of things I think about. When would I personally use it or when would other classes find it useful. Is there any significant drawbacks to an ideal implementation that would make the gameplay mechanic impossible to implement? You can't just go "nah can't have it since in Gears of War it was annoying". It makes a direct assumption on the implementation. I'm glad not too many people are doing it in this thread. The prone thread was fill with those types of arguments instead of merely using them as spring boards toward a "so what I'd prefer is". I'm saying you can't interpret independent variables like the ones you included. You can't make any claim that because one person voted for the first part of the poll that they voted such a way for the other part. You need to take a basic statistics class or something if the concept isn't clear. I don't vote in polls usually, but for this one I made fun of it by voting just for "Aim & Shoot while leaning" to show that the way you designed your poll allowed me to not vote for the second set of options.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-19 at 10:33 PM. |
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2012-06-19, 10:30 PM | [Ignore Me] #54 | |||
Next you will be telling me I have to reload my own gun myself... |
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2012-06-19, 10:40 PM | [Ignore Me] #55 | |||||
First Lieutenant
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I came to the conclusion that prone would be all but useless and a death trap not based on how it worked in other games. But directly on scenarios and thought experiments I run through my head. At the pace PS1 played at (which was slow I guess) nobody would use prone. Except maybe inexperienced snipers. The game didn't have many places where a prone person would be awesome. It was designed without prone in mind to begin with, and I know that the reason wasn't for game pace or stupidification. The reason was most likely that the game didn't need it, and the DEVs didn't want to design little hidey holes in bases or cover that capitalized on someone being prone. Crouch was enough. PS2 has the same scenario going. There's probably not enough places to go prone and be at all effective. And with combat being the way it is, going prone just begs the LA ahead of you to jump up and capitalize on a serious height advantage over your suddenly very exposed body. In reality people go prone more to avoid being obliterated by shrapnel from explosions (and explosions themselves) then improve accuracy and make themselves into a smaller target while at close range. At long range they use it for accuracy, but in PS1 the sniper's biggest threat was cloakers, and you did NOT want to be immobile when one is nearby. A cover system had potential, but lean... The more I think about it the more I feel it has no real PLACE in PS1 or 2. I honestly think you are a very intelligent person Siri. It's just you have a habit of trying to compromise or trying to force your own idea. I tried avoiding giving any kind of idea on what I personally wanted. I wanted to see if I could uncover whether or not it would be a cause worth arguing for in general. And to be honest, it's not. A lot of people have already said it, it's a "could take it or leave it" issue.
As my boss enjoys saying "it'll come out in the wash".
Yeah I know this set up has flaws, it's messy and sloppy. But it's the unwashed masses, you can't use precision and scientific analysis to understand the opinions of everyone. Hell I doubted that this thread would stay open this long. But I'm not the scientific analysis type. The poll gave me the insight I wanted and the simple conclusion is that no, a system isn't really needed. Most people don't want the features that would actually call for a mechanic (quick peek is almost as low in popularity as cover mechanic is). Last edited by Blackwolf; 2012-06-19 at 11:01 PM. |
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2012-06-19, 10:50 PM | [Ignore Me] #56 | ||
Private
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To be honest, after all the thinking about cover system, 3rd person, leaning or be it what ever else goes (gadget's, skills to name some more), I came to my personal conclusion of either adding nothing of those, or one, well thought out, balanced and mainly working system that does fit into the game but does not destroy any of it's core gameplay, which is practically very unlikely to happen, but maybe someone thinks of something so very good that it will happen.
Currently it only feels like people only want a certain feature because they think it's cool, well I have to grab me on my own nose for thinking a locked 3rd person system would be cool, it would add a cool looking way of peeking around a corner, but really, does it add so much more depth to the game, for so much effort to even make it remotely work? No probably not, the same goes for many other ideas, if you think in the bigger picture, which should not discourage us from thinking about them, share them and openly discuss them, that's what a forum is, or should be. A simple lean mechanic alone, like tactical shooters got does not fit in the core gameplay, which is massive battles, if everyone hides behind something and only peeks around it for such a little time, you lose the "massive" effect because you don't see anyone. Sure you should make use of cover, but it's not a core element of the gameplay. So to make it work you need something on top of it and integrates it into the core gameplay, what that is differs from opinion to opinion. Same goes for prone. Basically, to make it part of the core gameplay, would call for a total change of the current infantry movement system. This of course is my own and personal view on this. Last edited by Aesir; 2012-06-19 at 11:08 PM. |
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2012-06-19, 11:12 PM | [Ignore Me] #57 | ||
First Sergeant
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Planetside (1 and 2) already has a cover mechanic. What I mean here is that the game trusts you to be smart enough to walk behind a wall or duck behind cover with having to super-glue you to the wall.
Don't get me wrong, cover mechanics work great in single player games. I just don't think they should be used in PvP shooters, especially Planetside. |
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2012-06-19, 11:14 PM | [Ignore Me] #58 | ||
Sergeant
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Nope, not a fan at all. Lean and cover slows down the pace way too much. I could deal with prone (maybe), but if lean is introduced... I would not play PS2. All combat would happen from cover and I have never encountered a cover/lean mechanic that worked 100% how I expected it to work. The moment I start dying because lean/cover pointed my face at a wall or it looked the wrong direction is the moment I put down the game and don't come back. As soon as lean is introduced, it will be the only viable method for fighting and I seriously dislike the idea of lean/cover in any FPS game.
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