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2012-06-21, 03:57 PM | [Ignore Me] #48 | ||
Sergeant
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Meh, nades in ps1 weakened people or made them move, you had to be pretty damaged or dumb to actually die from one.
It was rare as hell for me to die from a hand nade, the only thing that killed me less were knives and i honestly don't think i got knifed more than like maybe 10-15 times in 8 years. (i hope knives/melee remain dogshit in ps2 btw).
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Last edited by AzK; 2012-06-21 at 04:00 PM. |
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2012-06-21, 03:58 PM | [Ignore Me] #49 | ||
First Lieutenant
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As far as I'm concerned, you can stack 10 rockets if you pay the resource cost (you lose them upon death). I just don't think a bunch of free fire rockets for free is a good idea. If you make them hardly effective against inf then I can handle it. I believe rockets should still do ok against inf, and a resource cost would be a good balance. Then again, I'm not expert. Lay down a counter proposition that makes more sense and I'll hop on board.
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2012-06-21, 04:00 PM | [Ignore Me] #50 | |||
Captain
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No Carl Gustavs have yet been shown. Last edited by GreatMazinkaise; 2012-06-21 at 04:01 PM. |
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2012-06-21, 04:03 PM | [Ignore Me] #51 | |||
Lieutenant General
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2012-06-21, 04:04 PM | [Ignore Me] #52 | |||
Lieutenant General
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2012-06-21, 04:06 PM | [Ignore Me] #53 | |||
First Sergeant
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Why does every weapon need to be spammable? This will make all weapons settle into a grey blob of identicality. |
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2012-06-21, 04:07 PM | [Ignore Me] #54 | ||
First Lieutenant
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I'm not expecting people to be hauling around a wagon full of explosives. One of the boons of losing the freeform inventory was that one can't load up on rockets and grenades (some will say this is a tragedy, but moving on.) I think between damage values and the sheer lack of quantity a player may be able to carry at once will do more than enough to hinder the spammage of rockets and grenades. If your enemies are capable of spamming, find the source supplying them with the means and kill it.
Basic equipment shouldn't cost a dime. In the rare scenario a player finds themselves unable to afford anything, like when they first start playing (and I'm not sure even then...) they should always have access to what the tax payers are paying for: standard issue equipment. If I can modify my grenades to roll towards enemy targets or provide a concussive blast on top of the explosive effect upon detonation, THEN they can cost resources. |
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2012-06-21, 04:17 PM | [Ignore Me] #57 | ||
Corporal
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The easiest way to combat rockets and other AV weapons from being spammed on infantry would be to reduce their damage. If they add a cert for increased resource income or something similar, people will be able to spam explosives anyway causing their cost only hurt newer low ranked players.
What's preventing people from using a high-damage, non-explosive variant on something like an LMG to take both vehicles and infantry down with no resource cost? I'm strictly against making rockets cost resources, especially when the rockets are direct hit for infantry. |
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2012-06-21, 04:32 PM | [Ignore Me] #58 | ||
Corporal
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Sidegrades could change the way many of us think about these costs,.....do we know all the ordnance possibilities yet?
Are there sidegrades that allow for more penetrating pure anti-tank damage, or more AoE anti-personnel damage? If there are sidegrades that make spammable weapons an annoyance, then where do you draw the line at resource cost? |
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2012-06-21, 04:37 PM | [Ignore Me] #59 | |||
Captain
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What do you want is rockets with bigger splash that damage both vehicles and infantry. If something like that will be in game, it surely wont be spammable and will cost resources as it's basically straight flying grenade. Edit: and looks like rockets will be only for one class (HA). So its not going to be as spammable as grenades that can be used by everyone (except MAXes). Last edited by ThGlump; 2012-06-21 at 04:40 PM. |
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