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2012-06-26, 11:51 PM | [Ignore Me] #46 | ||
Major
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It would depend on how well the netcode works. I'm not even sure that there will be many opportunities for backstabs; there wasn't in PS1, unless you were an infiltrator (who have a bit harder time in PS2). The nature of the game won't allow knife executions very often, but it is a niche that should be filled with something besides something as awkward as shooting.
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2012-06-27, 01:53 AM | [Ignore Me] #48 | ||
You really can't compare tanks with players when it comes to directional hit detection. Vehicles are bigger and slower making vehicle combat much more predictable when it comes to hit detection, and much less susceptible to lag.
Players are tiny in comparison and can turn on a dime. That makes even a small lag hicup ultimately determine which side you hit. That same hicup would most likely not make much of a difference in vehicle combat.
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Last edited by OutlawDr; 2012-06-27 at 01:57 AM. |
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2012-06-27, 03:30 AM | [Ignore Me] #49 | ||
First Sergeant
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I hope they will add single shot rifles, im a big fan of the m14 myself. I plan to mostly play infiltrator anyways but some medic also and itd be nice to have the option.
Last edited by Shinjorai; 2012-06-27 at 03:33 AM. |
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2012-06-27, 08:53 AM | [Ignore Me] #50 | ||
Corporal
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I'm a little uncomfortable with the headshot stuff as it has the potential to unbalance things. I dont see any reason why LA shouldn't have an m14 style rifle.. other than the fact its generally impracticle for highly mobile troops to carry long barrelled weapons.. which is what im assuming the OP is referring to as a carbine is just a compact assault rifle.
What id like to see to balance things a little is that headshots alterred, if possible, so that if its against a target with heavy armour (and a fully enclosed helemt) then they cant be headshotted by anything other than a dedicated high powered sniper rifle (something like the equivalent of the barret in todays terms). Or perhaps allow certs/implants/gear that prevent headshots (or replace a headshot with a disorientating affect, sorta like surpression in BF2). So for example, if you take reinforced exosuit, you can trade your general shield for a reinforced helmet that is immune to headshots. I think this could help with some of the balance concerns of giving highly mobile units one hit kill long range weapons. |
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2012-06-27, 12:36 PM | [Ignore Me] #51 | ||
Private
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its ok with me as long as the devs code such a weapon properly. This sounds alot like APB Joker. Basicly a rapidfire mouse gun. Because of rapid fire the weapon was just stupid OP.
Plz devs code weapons so rapid fire has no advantages. |
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2012-06-27, 12:40 PM | [Ignore Me] #52 | ||
Corporal
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If they do that than TR will be at a severe disadvantage
More on topic, yeah I was thinking of guns like the M14, but the clostest thing i could remember was the covenant carbine, so i called them carbines. but they basically have the same in game function Last edited by Durandal; 2012-06-27 at 12:42 PM. |
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2012-06-28, 05:38 AM | [Ignore Me] #55 | |||
Private
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