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2012-07-01, 10:05 PM | [Ignore Me] #46 | |||
Corporal
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2012-07-01, 10:12 PM | [Ignore Me] #47 | |||
Corporal
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2012-07-01, 10:20 PM | [Ignore Me] #48 | |||
Corporal
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2012-07-01, 11:04 PM | [Ignore Me] #49 | ||
Captain
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Yes, Planetside had a high TTK... it also had a more difficult to use sniper rifle. A second shot should be rewarded, since the first one isn't the hard to get.
OSK on snipers is fine though... the more dead snipers the better.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-02, 12:14 AM | [Ignore Me] #50 | |||
Private
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That being said, I felt like your video was a much fairer portrayal of what you're getting at. As far as I could tell, what you were doing was no where near game-breaking, and it was clear that there was a respectable amount of skill involved on your part. If you want to slap a 4x scope onto a bolt action rifle, that's fine by me. It seems to me that the best way to balance the issue is to make the weight of a weapon a factor in determining the speed at which you can sight it. Sniper rifles would sight slower than assault rifles, assault rifles slower than carbines, etc. The attachments you choose could have an effect on this as well: You want an over-sized scope on your battle rifle or a grenade launcher on your AR? That's perfectly fine, but there would be a tradeoff. |
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2012-07-02, 06:17 AM | [Ignore Me] #51 | |||
Staff Sergeant
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QFT. |
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2012-07-02, 06:31 AM | [Ignore Me] #53 | ||
Corporal
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I think most people are arguing about quick scoping and no scoping, not on the ability to one shot. I'm relatively fine with it as long as the heavies and maxes aren't one shot able, and that there are no one shot body shots,, which is common in low TTK games, that's just bullshit right there. Hitting a moving target in the head isn't exactly the easiest thing, taking travel time and bullet drop into consideration as well.
Last edited by The noob; 2012-07-02 at 06:34 AM. |
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2012-07-02, 06:46 AM | [Ignore Me] #54 | |||
First Lieutenant
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Firing a sniper rifle without scoping should be wildly inaccurate, to the tune of the COF taking up half the screen. It's supposed to be the exact opposite of a close quarters weapon, so it should be just as useless at close range as a shotgun is at long range. Otherwise what's the point? We're talking about designing fitting game mechanics here, not real life. Quick scoping ties into that as well. I can't think of a single redeeming quality for it from a game design standpoint. |
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2012-07-02, 06:49 AM | [Ignore Me] #55 | |||
Corporal
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2012-07-02, 08:00 AM | [Ignore Me] #56 | ||||
Colonel
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Shotguns are not useless at long range. With a proper saboted slug you can hit accurately out to 150-200m. With buckshot, you'll have a 1-2m wide pattern at 100m, depending on choke used. Sniper rifles are mostly just slightly heavier caliber rifles. M-14s are used as sniper rifles. They were a standard issue battle rifle for 20 years. Others are just modified hunting rifles. If you're talking something like a .50 caliber, irl, you wouldn't use one of those standing up. But this is a game where you can run around with a rocket launcher and MCG, so realism doesn't really work as an argument, nor the fact that its heavy. I don't get why people think weapons should be so stratified. Sure, a sniper rifle should be a bad choice for CQC. But that shouldn't mean its pointless to pull out due to ridiculous restrictions on it. Just like an LMG or MCG should be able to lay a good stream of fire on a snipers position. That doesn't mean its a good weapon for that role, it just means its not its strong suit. Last edited by CutterJohn; 2012-07-02 at 08:13 AM. |
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2012-07-02, 08:31 AM | [Ignore Me] #57 | ||
Master Sergeant
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I dont play COD...but quick scoping is a problem in PC games? I know its a problem on consoles due to them compensating for playing with boxing gloves compared to a PC.
But quickscoping is a problem in PC games like the BF series? never heard it before. |
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2012-07-02, 11:29 AM | [Ignore Me] #58 | |||
First Lieutenant
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2012-07-02, 02:12 PM | [Ignore Me] #60 | |||
Personally, I like the medium range recon the OP talks about. I can give overwatch to squad mates, be a spawn point, etc. I think every squad deserves a designated marksman.
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