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PSU: When does this round end?
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2012-08-10, 09:42 PM | [Ignore Me] #46 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-08-10, 10:10 PM | [Ignore Me] #47 | ||
Staff Sergeant
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i noticed someone had posted about a galaxy crew or something with a dedicated pilot and gunner and a full squad dropping.... now it seems the gunner and pilot can be a part of that squad.
this is going to lead to very interesting squads i think. especially with an outfit platoon. they can have ground assault, a galaxy air support both fighters and liberators and ground vehicles. or hell, a pair of galaxies, air support and tank/ sunderer support. the combinations are endless with such large squads and platoons. and i think it could work out well. |
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2012-08-10, 11:08 PM | [Ignore Me] #50 | ||||
Sergeant Major
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I'll def be doing some Gal piloting... and Lib.... and well, lots and lots and lots of fighters
Thankfully, this is an actual beta, and the team is taking feedback to heart and working with it. I can't wait to start helping and really see this game evolve. No pressure or anything, but I expect planetside to be my game for years to come. Their long term wish list board... |
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2012-08-11, 02:26 AM | [Ignore Me] #51 | ||
Sergeant
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Pretty nice. I like.
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Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. |
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2012-08-11, 06:03 AM | [Ignore Me] #54 | ||
Staff Sergeant
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For me 10-12 is perfect, anything less and the squads seem to be too small for a game with this kind of scale, anything more and it seems it would become impossible for a squad leader to micro-manage the squad.
I also really hope they make the squad-spawn squad leader- and beacon-only. This would really make the squad leader a bigger focal point in a squad and make the squad members want to protect him. 12 seem to be a good move, also because of things like being able to fill up vehicles and whatnot. And don't forget, just because 12 is the limit doesn't mean you can't be in a squad of just 4, 6 or 8. |
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2012-08-11, 06:46 AM | [Ignore Me] #55 | |||
Money's on squad size being tied to SL certs.
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And that was that. |
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2012-08-11, 07:50 AM | [Ignore Me] #57 | |||
Sergeant
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and to the topic squad made of 12, with 3 fireteams in it @4 people, gives perfect class/weapon distribution 4 squads make a platoon, good too, allmost like in real life, i like it |
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2012-08-11, 08:36 AM | [Ignore Me] #58 | ||
now that´s good news!
and it´s a proof that the beta is a real developement beta and not the usual marketing crap demo of the finished game! that´s exactly what i want a beta to be! the devs put in their ideas, the testers try them out and the devs collect data and feedback to see if the new systems work or need a change! cheers ! a squadsize of 6 would be a big step back from ps1. good they are changing this! big platoons were a lot of fun and a powerful tool for coordinated attacks.
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2012-08-11, 08:58 AM | [Ignore Me] #59 | |||
Colonel
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Gal's and Sundy's need to have 1 or 2 spare seats so that people can be dedicated pilots carrying entire squads without having to leave someone behind. If the pilot is a member of the squad, then there will be spare seats. No biggy. Gal should have 13 or 14 seats now if squads are going to be 12. Last edited by CutterJohn; 2012-08-11 at 09:00 AM. |
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2012-08-11, 09:20 AM | [Ignore Me] #60 | |||
Staff Sergeant
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