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Old 2012-08-31, 04:05 PM   [Ignore Me] #46
Crator
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by goneglockin View Post
A thousand times, really.

They were only ever in the first game because SOE knew ZERO about making a shooter in 2003. They had no business being there then, and you figured they would have learned by now.

Really. If 9 years has shown you anything, it's that they NEVER properly balanced max units after ENDLESS cycles of buffs and nerfs. There's nothing radical about someone who simply remembers how fucking lame they were.

They are a boring class to play as, and they are nothing but a pain in the ass to infantry focused gameplay; which is what has always sold a million billion copies. But if SOE wants to keep them because they already made the models, they're only shooting themselves in the foot.

I wouldn't expect anything less from them. Already counting on writing PS2 off. Someday, someone who first knows how to make a proper shooter will make an MMOFPS, soon as SOE is done fucking it up.
I actually agree to an extinct with this. I never played with the MAX armor in PS1. But as someone said above, they are so iconic to Planetside. Hard to imagine them not there in the second one. Just needs to be balanced properly is all I think.... Be glad they didn't add BFRs again!

IMO, all play-styles should be valid which means appropriate counters to offensive measures.
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Last edited by Crator; 2012-08-31 at 04:06 PM.
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Old 2012-08-31, 04:06 PM   [Ignore Me] #47
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by Crator View Post
Really?
Originally Posted by Exmortius View Post
i dunno 1 decimator would kill a max easy back in ps1 they weren't invincible
The best answer to max units was always to pull more max units. Nobody wants to play that game.

Originally Posted by Crator View Post
Just needs to be balanced properly is all I think....
This is the problem. Everyone seems to forget 9 years of PS1 school and thinks they can just add a timer and solve the problem. They were never balanced in all that time, and they won't magically figure it out now.

They should have saved themselves the embarassment and just left them out of the game. It's already the biggest sore point on the beta forums by far. Now who wants to take bets on when the complaining will stop?
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Old 2012-08-31, 04:19 PM   [Ignore Me] #48
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by Bags View Post
Everyone having access to maxes with no timer or cost.

Maxside is fun, I guess.
I agree. Way too many MAX units running around. There is little reason to play any other class for indoor fights especially if you're defending a location. A lot of times it is easier to die and come back three seconds later in a fresh MAX. They need to be treated more like Vehicles, resource cost and timer. A MAX unit should require a proper support structure to operate at peak efficiency. Losing a MAX should hurt for both attackers and defenders.

Also, Ground to Air seems too weak. It used to be way too powerful, but now it hardly does anything.
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Old 2012-08-31, 04:26 PM   [Ignore Me] #49
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by Chief W View Post
The NC are getting too much favor. The devs have given NC such good PR that the TR and VS suffer because of it. NC consistently have 50%+ presence on West 02, and usually control most of the map.

Marketing strategy:
TR = Fascists
VS = Cultists
NC = Brave kick-ass freedom fighters, heroes, embodiment of awesomeness
You jelly?
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Old 2012-08-31, 04:40 PM   [Ignore Me] #50
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by goneglockin View Post
The best answer to max units was always to pull more max units. Nobody wants to play that game.



This is the problem. Everyone seems to forget 9 years of PS1 school and thinks they can just add a timer and solve the problem. They were never balanced in all that time, and they won't magically figure it out now.

They should have saved themselves the embarassment and just left them out of the game. It's already the biggest sore point on the beta forums by far. Now who wants to take bets on when the complaining will stop?


take that bet seeing as they have months to do it
ill
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Old 2012-08-31, 05:28 PM   [Ignore Me] #51
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Re: What is your #1 Balance issue in PlanetSide 2?


For a while I was very concerned with the state of AA in the game, but the latest patch seems to have alleviated most of those concerns. While I agree that the sheer number of MAX suits in play at any given time can get a bit ridiculous, good teamplay between other MAX suits, HAs and engineers does often deal with that, especially in more confined bases such as Biolabs. That said, I agree that there should be a small resource cost or timer associated with the MAX suit in order to cut down on the MAX spam.

At this point, I'd say NC overpopulation is one of the bigger problems, given the location of their warpgate. Still, I find it difficult to point out any one thing as the biggest balance issue, as I feel SOE has done a pretty great job so far of dealing with things.

For a while I was very concerned with the state of AA in the game, but the latest patch seems to have alleviated most of those concerns. While I agree that the sheer number of MAX suits in play at any given time can get a bit ridiculous, good teamplay between other MAX suits, HAs and engineers does often deal with that, especially in more confined bases such as Biolabs. That said, I agree that there should be a small resource cost or timer associated with the MAX suit in order to cut down on the MAX spam.

At this point, I'd say NC overpopulation is one of the bigger problems, given the location of their warpgate. Still, I find it difficult to point out any one thing as the biggest balance issue, as I feel SOE has done a pretty great job so far of dealing with things.

Originally Posted by VoodooJanus View Post
whoever controls the northern warpgate tends to hold the northern half of the map, probably due to the natural barrier presented by the cliff.
This.

Originally Posted by Syphus View Post
The Magrider is great if you know how to use it properly. [...] the gun facing forward also means that you rarely expose your weaker armor to the enemy.
I think people complaining about the Magrider underestimate just how effective this is.

Last edited by Aunt Jemima; 2012-08-31 at 06:27 PM.
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Old 2012-08-31, 05:49 PM   [Ignore Me] #52
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Re: What is your #1 Balance issue in PlanetSide 2?


Not enough counters to air, and not enough counters to MAX.
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Old 2012-08-31, 05:57 PM   [Ignore Me] #53
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Re: What is your #1 Balance issue in PlanetSide 2?


Air and Max balance is pretty poor right now. Air can take out just about anything without fear making ground armor useless. Maxes are a huge problem because it's so easy to switch in and out of them. Plus the respawn time is so quick that if you drop on an outpost with a spawn once you've killed everyone there they just come back in 4 seconds as maxes.
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Old 2012-08-31, 06:05 PM   [Ignore Me] #54
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Re: What is your #1 Balance issue in PlanetSide 2?


Overall I feel it's too early in Beta to be overly worried about balance issues, atm everything balance wise seems to be constantly looked at and adjusted, and a lot of stuff isn't even in the game available to testers yet.

In the current build; Air is a concern, AA needs to be stronger. Like PS1 a lot of Pilots seem to have a very warped sense of balance, so you'll see them here saying air isn't strong enough. The developers are working on this though, and have decided to boost AA in small increments until the sweet spot is found rather than wildly nerfing and buffing things... sounds like a good plan.

MAXes aren't really a big issue, but I agree with others they would have been better to be on a timer.

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Old 2012-08-31, 06:20 PM   [Ignore Me] #55
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Re: What is your #1 Balance issue in PlanetSide 2?


I can certainly see some balance issues but half of the game isn't even available yet. Certs, store, continents, etc. I just can't judge till I get more of it lol
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Old 2012-08-31, 06:34 PM   [Ignore Me] #56
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Re: What is your #1 Balance issue in PlanetSide 2?


The interaction between air and AA. Right now air can safely ignore all but the heaviest of AA because they can kill and run faster than they can be killed. I'm worried though that SOE won't be able to find a sweet spot here. I think it's very possible air's firepower:health ratio when coupled with it's mobility will result in air being extremely underpowered with AA around but equally overpowered when it's not. I don't know if SOE is prepared to make the hard choices rebalancing air if that comes to pass.
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Old 2012-08-31, 06:50 PM   [Ignore Me] #57
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Re: What is your #1 Balance issue in PlanetSide 2?


Originally Posted by Hamma View Post
What is your #1 balance issue right now in PlanetSide 2? Obviously it's a beta game and there's a lot to accomplish still but there are some glaring balance issues already. What are your #1 Concerns?
GTA AA is broken. A dual Burster can barely score 4 kills particularly against Reavers, this in a target rich environment with several other Bursters and AA base turrets firing on similar targets at a time. On most servers the NC population levels allow the NC to dominate with air superiority using Reaver/Liberator while the other two empires struggle against them.

It's pointless taking up an AA role from the ground unless at least 4 others help, and even then you'll be lucky to kill something. Scaring anything off by yourself is a futile effort.
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Old 2012-08-31, 07:21 PM   [Ignore Me] #58
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Re: What is your #1 Balance issue in PlanetSide 2?


Number one issue is: Lack of a system to balance the population.

I Sure hope SOE has some plans to help deal with population imbalances. No amount of resources or XP bonues make a difference when the population is that out of balance. The game just becomes no fun.

It's not fun for the empire with the least population and from what I've read it's not that fun for the empire with the most either because of the lack of challenges.
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Old 2012-08-31, 08:39 PM   [Ignore Me] #59
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Re: What is your #1 Balance issue in PlanetSide 2?


As I'm mostly fighting infantry battles, MAXes is my #1 concern. More times than not a good battle is going on, only to be smacked dead by mass MAX pulling, resulting into a major borefest of who can pull the most MAXes.
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Old 2012-08-31, 10:33 PM   [Ignore Me] #60
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Re: What is your #1 Balance issue in PlanetSide 2?


Anti air needs loads of buffing, quickly, like next patch.
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