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2012-09-27, 01:54 AM | [Ignore Me] #48 | |||
Contributor Major
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I haven't been able to play for two weeks, being on the road with crappy hotel Wi-Fi, but it does me immeasurable good to read about all the improvements that have been made. We have the AMS back -- sort of. Now let's get it back the rest of the way.... and after that, let's get sancs and rotatating wrap gates so we can fight different enemies in different directions... ...kicking and screaming will the devs re-learn the same game design lessons of yesteryear... |
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2012-09-27, 11:16 AM | [Ignore Me] #53 | ||
Master Sergeant
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They seem OK; plenty of rocks to hide behind, even in the flat desert of the North.
I don't know if it's indended, but having them in the vehicle bay of Zurvan, behind every single shield, makes it super tough to take that base. Attackers have to destroy every shield generator (including the one by the capture point and just down the stairs from the vehicle bay) just got get to the vehicle bay. I was surprised that you can't have spawning and vehicle ammo at the same time, so that felt like 50 cert points wasted. I think they halved the Prowler ammo capacity though, so probably not a total loss, but the Sundy driver should get +10 resupply bonus every time something gets ammo from it. The handling on hills is just awful sometimes; the steering does absolutely nothing going down a hill and you just keep going and going and going in this straight line before you finally hit a flat spot where you can TURN. I realize this is supposed to mitigate the ability to roll over, but the thing is like a runaway beer truck and just doesn't ever slow down. |
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2012-09-27, 02:00 PM | [Ignore Me] #56 | ||
Sergeant
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Give a deployed S-AMS a powerful, short ranged weapon? Like a deployable...cannon or something? Would certainly encourage people to take the thing out as opposed to just hanging around it to collect easy points. Give it a smallish firing arc to encourage smart deployment for defenders and strategic flanking for attackers.
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2012-09-28, 02:54 PM | [Ignore Me] #59 | |||
Contributor General
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I don't mind the idea of spawn camping simply because if you're getting spawn camped at an ams it's essentially your choice. This is not to be compared to the spawn camping we've recently seen at tower spawns and similar where it was down to being unable to enter the spawns when the tower flips. |
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