IR/NV - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: NOS+MAX=Sweet
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-01-14, 08:24 AM   [Ignore Me] #46
Assist
Contributor
Major
 
Re: IR/NV


Originally Posted by Moodel View Post
I only use it because it highlights and makes it easier.
That's why I think it needs tuned down. It's too good right now. It ignores every graphical distraction in the game. Smoke, Explosions, gun flash, sun glare, everything.
I just want them to change it so I can begin using different scopes I use it on every weapon I can, because target acquisition is way higher on it when you remove a lot of the graphics.
__________________
Assist is offline  
Reply With Quote
Old 2013-01-14, 08:49 AM   [Ignore Me] #47
gunshooter
Corporal
 
Re: IR/NV


In vehicles it's overpowered but for infantry it's just another scope choice. The only thing thats OP about it is seeing thru smoke/seeing cloaked infiltrators which should both be removed.
gunshooter is offline  
Reply With Quote
Old 2013-01-14, 02:33 PM   [Ignore Me] #48
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: IR/NV


Personally, I prefer zoom on Vehicle Optics...

...Then again, I actually shoot other vehicles from a distance instead of farming Infantry...
Whiteagle is offline  
Reply With Quote
Old 2013-01-14, 06:54 PM   [Ignore Me] #49
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: IR/NV


One of the trade-offs is that it works like shit on Esamir.
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2013-01-14, 07:23 PM   [Ignore Me] #50
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: IR/NV


Originally Posted by Brusi View Post
One of the trade-offs is that it works like shit on Esamir.
so true

Its suicide during the day there.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-01-14, 08:21 PM   [Ignore Me] #51
StumpyTheOzzie
Second Lieutenant
 
Re: IR/NV


Originally Posted by JesNC View Post
You're correct concerning the infantry NV scopes.


But there's no downside to strapping NV/Thermal on a vehicle and highlighting every enemy in the radius.
Yeah. I can't gun in a lib without it (or thermal)

Originally Posted by Brusi View Post
One of the trade-offs is that it works like shit on Esamir.
Pfft. Who plays anywhere but Indar?

Last edited by StumpyTheOzzie; 2013-01-14 at 08:22 PM.
StumpyTheOzzie is offline  
Reply With Quote
Old 2013-01-16, 01:49 AM   [Ignore Me] #52
Towe
Private
 
Re: IR/NV


Originally Posted by Ghoest9 View Post
Really hoping for some dev attention arent we?


Just because they nerfed air due to a ground swell against the balance that doesnt mean they will nerf everything that gets a whine thread.
Wow, what an explanation of your previous statement.

Seems all you can do is insult. Do you even know what the word discussion means? Probably not...
Towe is offline  
Reply With Quote
Old 2013-01-16, 07:35 AM   [Ignore Me] #53
TheRageTrain
Private
 
Re: IR/NV


Originally Posted by Towe View Post
What is this bullshit with IR and NV working perfectly during day, even showing enemies much better than normal sights?

Imo there should be almost no contrast on NV during the day, IR could get a LITTLE more contrast but shouldnt be able to see terrain.

Just a quick thought about how to solve this, I would be fine with almost everything that made it a stupid move to use those in daylight.

Oh yea, and make night last a bit longer, otherwise it might not be worth it switching to IR/NV. Maybe a longer night on Amerish and a shorter one on Indar? Just a thought, discuss...
It\s enchanced vision and night scope in one. It\s working just fine. Can\t use any other scope myself because the dot in holo scopes isn\t bright enough to actually see it always.. So would have to use iron sights what have limited range in my opinion what\s far less than the range of the weapon. Sniping with pistol.. because my LMG can\t shoot far because of it\s scope ain\t really cool.
TheRageTrain is offline  
Reply With Quote
Old 2013-01-16, 01:28 PM   [Ignore Me] #54
typhaon
Sergeant Major
 
Re: IR/NV


I use a small neon-orange sticker on my monitor as an aid for the scope.

Started doing this because of the x-hairs of the IR/NV... I found myself losing track of them somewhat often and shooting left or right of center.

The sticker also makes for a fantastic hip fire target.
typhaon is offline  
Reply With Quote
Old 2013-01-16, 01:38 PM   [Ignore Me] #55
Bocheezu
Master Sergeant
 
Re: IR/NV


Originally Posted by typhaon View Post
I use a small neon-orange sticker on my monitor as an aid for the scope.
The old methods still work, yes. I have the exact same trouble with the IRNV as you do; I lose track of the verticle crosshair and find myself shooting way to the side a lot of times (usually to the right for some reason). I don't know why the crosshair color is black instead of red or something that actually stands out compared to black/white.
Bocheezu is offline  
Reply With Quote
Old 2013-01-16, 05:09 PM   [Ignore Me] #56
StumpyTheOzzie
Second Lieutenant
 
Re: IR/NV


I might have to get me some little orange dots. I always lose track.
StumpyTheOzzie is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:59 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.