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2013-03-19, 05:38 PM | [Ignore Me] #46 | ||
If you are dying to shotguns, you are too close. Shotties are crap after 5-10m. SMG's pwn a shotty gunner outside that range, and in a highly mobile fight. bunny hoppers tend to make shotgunning less productive as well, but that's part netcode abuse part bunny hopping stupidity.
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2013-03-19, 05:46 PM | [Ignore Me] #47 | |||
Captain
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you can pull that sort of bullshit on the forum, but lets be more open and honest here. because one day, your opponent is gonna decide not to be farmed and have a shotgun waiting for you in that litle room. then it wont be fun anymore. Last edited by moosepoop; 2013-03-19 at 05:48 PM. |
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2013-03-19, 06:04 PM | [Ignore Me] #48 | ||
Major
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Yea, the short range of shotguns just isn't anywhere near as huge of a downside as people make it out to be, because in most of the places where infantry fighting gets really heavy there aren't any places where long range weapons shine. In general there are hardly any places where long range infantry weapons really dominate the field simply because long range fire has TTKs that make it possible to comfortably step out of the way.
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2013-03-19, 06:51 PM | [Ignore Me] #50 | |||
Captain
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the other problem is once everybody gives in and gets a shotgun, fights will be very boring and extremely random. right now sure, its fun to squad wipe with a shotgun, but when they have shotguns too, its not fun anymore. Last edited by moosepoop; 2013-03-19 at 06:52 PM. |
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2013-03-19, 07:29 PM | [Ignore Me] #51 | |||
THAT'S being honest, if you're looking for a cry fest because Shotguns can one shot you close in... qq moar l2play.
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2013-03-19, 08:36 PM | [Ignore Me] #53 | |||
Lieutenant Colonel
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You are obviously right that shotguns are worse than smgs beyond 10 yards. but that was the case for the old shotguns too. We didnt need an even better shotgun.
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2013-03-19, 09:30 PM | [Ignore Me] #55 | ||||
Captain
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every single base is close quarters? i guess ill just avoid 90% of the infantry fights and miss huge aspect of gameplay. because shotguns would kill me. im learning to play!
after all the magrider lolpodder fiasco, which do you think is more likely, me learning 2 play, or your weapon getting "balanced"? Last edited by moosepoop; 2013-03-19 at 09:35 PM. |
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2013-03-19, 10:07 PM | [Ignore Me] #56 | ||
Major
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To go with this I think people have a really hard time realizing what an actual meter or yard is in relative space. 1 yard is 3 feet. If you can hit a target at 10 yards that is 30 feet. Go count out 30 feet and see exactly how far that is and then go to a Bio Lab, tower or Tech plant inside the buildings and around them. 30 feet is a lot more than people seem to realize. You are in CQC areas a lot more than people seem to realize.
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2013-03-19, 10:13 PM | [Ignore Me] #57 | ||
Contributor Lieutenant Colonel
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To those who have forgotten (or choose to ignore) let me remind you of one important fact: Every single fight is over a capture point.
That capture point is not something you can get away from if you want to flip a base. You are ALWAYS forced into close range if you want to maintain control over the cap point. |
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2013-03-19, 10:18 PM | [Ignore Me] #58 | |||
Captain
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after the 7 or 8th time SOE releases an op new weapon, they nerfs them to hell in 3 weeks after sales peak. those guys fell for it. AGAIN. |
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2013-03-19, 10:40 PM | [Ignore Me] #59 | ||||
But you know what? A Heavy, with the right spec, can absorb a shotgun slug! I know, I've done it, I've been on the losing end of that.
Ways to beat a shot gun at close range. "Strafe fire"! Yes, move. If a shotty misses you, he has to wait to hit you while you're pouring fire on him! WHAT A CONCEPT! Toss a nade BEFORE you rush in! What a concept! Bouncing nades distract the gunner, and can buy you time while he scrambles and also do damage to take away his advantage. Or you can whine, cry, bitch, moan and well.. be an easy kill for the rest of us.
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