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Old 2013-03-29, 06:20 AM   [Ignore Me] #46
Canaris
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Varsam View Post
An even simpler solution would be to increase refire time for the shotguns. It retains the damage potential while becoming more punishing of misses and poor situational awareness. Skill is still rewarded, the capacity to clear rooms by yourself is lessened.
not really since most peoples problem with shotguns is it being a OHK weapon.
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Old 2013-03-29, 07:38 AM   [Ignore Me] #47
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


thank god they nerf NC scattermaxes and shotguns!

Sometimes I think they release OP weapons on purpose to sell them, then they nerf them some time later

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Old 2013-03-29, 07:55 AM   [Ignore Me] #48
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Nur View Post
thank god they nerf NC scattermaxes and shotguns!

Sometimes I think they release OP weapons on purpose to sell them, then they nerf them some time later

wouldn't suprise me.... it's working
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Old 2013-03-29, 09:29 AM   [Ignore Me] #49
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Argg I bet im the only NC thats MAX is certed 52% and doesnt own Hacksaws, kinda sad as I was gonna try out the Hacksaws after i get Auraxium on both my Scattercannons this weekend.....lame

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Old 2013-03-29, 10:01 AM   [Ignore Me] #50
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Hacksaw are nice if you have issues with accuracy. But I find I spend more time reloading than I do shooting with them. I much prefer the Grinders or stock Scattercannons.
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Old 2013-03-29, 10:05 AM   [Ignore Me] #51
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Nur View Post
thank god they nerf NC scattermaxes and shotguns!

Sometimes I think they release OP weapons on purpose to sell them, then they nerf them some time later

Isnt that standard F2P scheme?

Hopefully people stop using shotguns now. Tonight I literally didnt fight a VS who WASNT using a shotgun at any range.
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Old 2013-03-29, 10:06 AM   [Ignore Me] #52
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Yeah i found that i just wasted ammo when i trialed hacksaw. I prefer stock scats for CQ and mattocks with slugs for my ranged setup (yes i use a scatmax at range) but for extreme CQ im Sure i would do better with hacksaws over scats.

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Old 2013-03-29, 04:41 PM   [Ignore Me] #53
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Today I finally realised why people whine about shotguns. That's because a lot of players really suck at close range, even with the shotgun. I had my pulsar c (which isn't the best choice for close range) and all I had to do was crouch and I won like 90% of the fights I should've lost no matter what I did. I had like one bar of health left and I actually won against 3 players by crouching, one with the big bad pump action shotgun.

But I'm still quite puzzled why everyone says it's the click and win weapon. I'm always having a bad luck when I write to the chat. Today I was surprised twice by a shotgun user and it took the first one 2 shots and the other 3 or 4 shots. If I'm standing there doing nothing, I would presume they should be able to kill with one shot. Seeing this, I actually believe pump actions are even a little underpowered instead of completely balanced.

And after today, I believe even more, that if shotguns are nerfed, the next on the list will be lmgs. I still don't believe they are overpowered, but it really is one of the best weapons close range and that's why it is in danger of being whined to nerf.

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Old 2013-03-29, 05:11 PM   [Ignore Me] #54
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Snydenthur View Post
... lmgs ... one of the best weapons close range ...





On topic, I'm looking forward on what they have in store for shotguns and MAXes. I hope they're going to be creative on both.
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Old 2013-03-29, 07:44 PM   [Ignore Me] #55
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Dragonskin View Post
You make a game balanced and entertaining.
You don't make it balanced, otherwise how will smedly make all his sheckles selling OP (at release) guns... remember, this is F2P, balance comes AFTER revenue generation.
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Old 2013-03-29, 09:10 PM   [Ignore Me] #56
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Bobby Shaftoe View Post
You don't make it balanced, otherwise how will smedly make all his sheckles selling OP (at release) guns... remember, this is F2P, balance comes AFTER revenue generation.
I'm curious how this will work out in mid-long term. I know I'd be (mildly put) annoyed if I had spend money on guns repeatedly and they'd get nerfed only to release a new one that isn't (yet) nerfed.
What I've seen so far in their nerf/boost cycle isn't encouraging at all and is going straight into that direction.
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Old 2013-03-29, 09:35 PM   [Ignore Me] #57
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


*waits for whining to ensue once NC MAXes get a balance patch as their TTK at range is increased to be on par with TR and VS*
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Old 2013-03-30, 12:41 AM   [Ignore Me] #58
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Figment View Post
*waits for whining to ensue once NC MAXes get a balance patch as their TTK at range is increased to be on par with TR and VS*
lol and they thought we were OP now, wait until the balance comes! lol I dunno, the only time I get Scat/Grind max is when I have to go bursters, then have to fight infantry. No point in wasting a good max unit.
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Old 2013-03-30, 02:27 AM   [Ignore Me] #59
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Frotang View Post
Argg I bet im the only NC thats MAX is certed 52% and doesnt own Hacksaws, kinda sad as I was gonna try out the Hacksaws after i get Auraxium on both my Scattercannons this weekend.....lame

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I don't use Max at all. It's just not my kind of gameplay with a bulky armor.

Also, it won't make any big difference really. We got everything crappy. We're used to it. Junk tank, junk esf and junk guns. What's new?

NC has a trump card though. It's called MLG. Any tournament will show which faction is getting shafted
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Old 2013-03-30, 04:16 AM   [Ignore Me] #60
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Mordelicius View Post
I don't use Max at all. It's just not my kind of gameplay with a bulky armor.
You kind of missed out then. The ability to take another max out without taking any damage is kind of amazing. That and charging into a room and instagibbing everyone.

I'm kind of excited for this. Should make biolab fights against the NC much more enjoyable. Also with the shotgun changes they should be more skilled now. (Not a huge fan of the pump shotguns since they kind of replaced the regular ones).
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