Lock on Launchers are overpowered because they have too much range. - Page 4 - PlanetSide Universe
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Old 2013-04-15, 12:25 PM   [Ignore Me] #46
ThatGoatGuy
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Re: Lock on Launchers are overpowered because they have too much range.


Originally Posted by Silent Thunder View Post
Same here, the only time I've had problems keeping ESFs alive is the occasion when I decide to play a VS alt, because those damn hook wings will snag on almost anything when you're trying to dodge inside of tight spaces (canyons, the middle levels of tech and amp stations) amd instead of bounce around a bit like the Mossie or Reaver, the Scythe will instead hook onto the obstacle and 180 right into it with the fusalage. I'll admit I have a very hard time actually HITTING anything with the Air Hammer, but thats another story.
Oh man, you have no idea how irritating that tail is on the mossy. After playing on my VS for a bit, flying threw tight spaces in my mossy can be a pain.
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Old 2013-04-15, 01:03 PM   [Ignore Me] #47
maradine
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Re: Lock on Launchers are overpowered because they have too much range.


Originally Posted by Rothnang View Post
Still a complete non argument for why infantry should outrange tanks in a game.
Brother, you brought it up. I frankly have little patience for what you do or do not consider a valid argument at this point.

I swear to god you're the new EvilHomer.
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