Influence Changes [0/0] - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I'm not lazy, I just...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-23, 03:43 PM   [Ignore Me] #46
Snydenthur
Master Sergeant
 
Re: Influence Changes [0/0]


Now I hate the timer. It isn't constantly counting down, but it randomly stops for a second or two. There was alert today and we were taking dahaka at the last moments. We had time to lose control point for about 30 seconds and still have time to take it before alert ended. We didn't have anyone trying to take it back and I was looking at the map to see the timer (I was bored again) and noticed those random stops. In the end, we captured dahaka few seconds after the alert ended. So, the cap timer stopped randomly for over 30 seconds during cap. I hope soe fixes this, since the cap timer can be a great tactical tool, but at the moment you can't trust it.
Snydenthur is offline  
Reply With Quote
Old 2013-04-23, 03:54 PM   [Ignore Me] #47
Silent Thunder
Staff Sergeant
 
Silent Thunder's Avatar
 
Re: Influence Changes [0/0]


Originally Posted by Snydenthur View Post
Now I hate the timer. It isn't constantly counting down, but it randomly stops for a second or two. There was alert today and we were taking dahaka at the last moments. We had time to lose control point for about 30 seconds and still have time to take it before alert ended. We didn't have anyone trying to take it back and I was looking at the map to see the timer (I was bored again) and noticed those random stops. In the end, we captured dahaka few seconds after the alert ended. So, the cap timer stopped randomly for over 30 seconds during cap. I hope soe fixes this, since the cap timer can be a great tactical tool, but at the moment you can't trust it.
The stops are ususally when the point is contested. When a base with a single point is in the process of being flipped, the clock no longer goes one way or the other.
Silent Thunder is offline  
Reply With Quote
Old 2013-04-23, 05:33 PM   [Ignore Me] #48
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Influence Changes [0/0]


Originally Posted by ringring View Post
You can't really have the influence system and have the lattice at the same time.
YOu can for the big facilities. Each base will have at least 3 links to it. 1 Link can allow you to hack but getting all reduces the overall time
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2013-04-23 at 05:35 PM.
Lonehunter is offline  
Reply With Quote
Old 2013-04-24, 02:02 AM   [Ignore Me] #49
Snydenthur
Master Sergeant
 
Re: Influence Changes [0/0]


Originally Posted by Silent Thunder View Post
The stops are ususally when the point is contested. When a base with a single point is in the process of being flipped, the clock no longer goes one way or the other.

No. There was maybe 10 enemies at the spawnroom, but nobody at the point. It is some sort of bug in the timer itself.
Snydenthur is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:55 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.