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Old 2013-05-17, 01:51 PM   [Ignore Me] #46
wasdie
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Re: Test Server Lattice and Map Changes


The problem with the hex is it looks like it gives connections where there aren't any.

It's sending 2 messages and is just going to confuse new players. It has to go. You cannot have both systems.
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Old 2013-05-17, 03:12 PM   [Ignore Me] #47
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Re: Test Server Lattice and Map Changes


I am not a fan of the Lattice System and I fear that it may crush the servers because of the concentrated big battles it will (hopefully?) force. But this a little bit:

Originally Posted by waldizzo View Post
Comparing the modified lattice lines on Indar to the adjacency lattice lines on Esamir really shows why adjacency capturing is not the best mechanic for this game.
and the fact that the Developers are willing to turn it off when the majority does not like it, makes me more comfortable about it.

What also makes me concerned about the lattice, apart from the server performance, is the population imbalances that are currently growing on several servers. Playing NC on Ceres gives you since a couple of weeks from time to time 2 choices; Loosing against over populated TR or winning against under populated VS. Booth makes no fun. If the VS is not so much underpopulated, the TR still is overpopulated for what I can say (I do not play on peek hours though, but does it matter? I mean, it sucks at none peek hours, so it sucks for almost everybody that is playing the game at none peek hours, it sucks for the alerts that are going on in off peek hours).
With the adjacency system you can find you way around a giant mass of enemys and capture a little base that is out of their attention to prevent you faction from loosing all territory and the continent bonus. This will be gone with the Lattice. I think when you are comming closer to the Warpgate of the enemy and there are only three ways left, you will not get split up because of a base thats been captured behind your back. And so you simply overun the enemy. Great tactic.


Originally Posted by wasdie View Post
The problem with the hex is it looks like it gives connections where there aren't any.

It's sending 2 messages and is just going to confuse new players. It has to go. You cannot have both systems.
I disagree with you. I think its logical that you follow the "streams". There is also a Tutorial comming (finaly!) wich should explain that (hopefully!).

Edit: I hope that Grey Heron Shipping stays on Esamir when they are reworking the map. I like the fightings at that Base. Except when ESF or Liberators are involved.

Last edited by ElSol; 2013-05-17 at 03:30 PM.
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Old 2013-05-17, 04:01 PM   [Ignore Me] #48
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Re: Test Server Lattice and Map Changes


i like it and can't wait to have it in-game, finally! gratz soe
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Old 2013-05-17, 04:55 PM   [Ignore Me] #49
capiqu
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Re: Test Server Lattice and Map Changes


Ok Amerish now has the lattice too. The Bastion looks like it will still play an important role since it links to 7 facilities.
I just wonder if the warpgates will be working and if so in what continent will the TR home warpgate be. Some one please post the new Amerish map.
Very, very excited.
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Old 2013-05-17, 04:59 PM   [Ignore Me] #50
wasdie
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Re: Test Server Lattice and Map Changes


Originally Posted by ElSol View Post
I disagree with you. I think its logical that you follow the "streams". There is also a Tutorial comming (finaly!) wich should explain that (hopefully!).
I would agree I'm just being paranoid but I've just spent the last 2 years building software and teaching it to new people.

You may see it as logical because you're so used to this game and know the changes but I'll guarantee a lot of new people are going to get really confused.

Keep it simple. Remove the hexs all together. Then they only have to worry about learning what one thing is.
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Old 2013-05-17, 04:59 PM   [Ignore Me] #51
wasdie
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Re: Test Server Lattice and Map Changes


Originally Posted by capiqu View Post
Ok Amerish now has the lattice too. The Bastion looks like it will still play an important role since it links to 7 facilities.
I just wonder if the warpgates will be working and if so in what continent will the TR home warpgate be. Some one please post the new Amerish map.
Very, very excited.
Well both Esamir and Amerish have the lattice but no changes to the map. The lattice just shows the existing connections the hexs made before.
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Old 2013-05-17, 07:49 PM   [Ignore Me] #52
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Re: Test Server Lattice and Map Changes


Esthetically the new (( lattice )) look pretty okish if you just want to see the lattice itself but its a true bad handicap to read the map corectly because it like all over the place over the maps itself the older lattice was doing a better job in keeping the map clean and show the paths as well

but still if we have quick filter change where we can disable it and enable it like we do with almost anything , i would like the new lattice Ui
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Old 2013-05-17, 10:18 PM   [Ignore Me] #53
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Re: Test Server Lattice and Map Changes


Originally Posted by Stew View Post
Esthetically the new (( lattice )) look pretty okish if you just want to see the lattice itself but its a true bad handicap to read the map corectly because it like all over the place over the maps itself the older lattice was doing a better job in keeping the map clean and show the paths as well

but still if we have quick filter change where we can disable it and enable it like we do with almost anything , i would like the new lattice Ui
Since your translator hasn't come to these forums yet, I'll fill in until he does. Though I'll probably do a lesser quality job than he.

Aesthetically the new lattice looks decent enough, if you just desire to see the system itself. However it can be a severe handicap, to reading the map with some accuracy as it is currently convoluted and confusing. The older lattice performed a better task, of keeping the map tidy and showing the paths with clarity also.

Even so, if we have some kind of filter or change system, where we can disable or enable to our heart's content, just as with many features ingame, then certainly I would prefer this new lattice UI.
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Old 2013-05-18, 12:55 AM   [Ignore Me] #54
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Re: Test Server Lattice and Map Changes


Originally Posted by Figment View Post
Well the hexes didn't indicate that either. You could be in a region, but you have to be within a certain distance of the control point to actually get points for it. And that's either a cilindrical or spherical distance from what I could tell.
A cube, apparently: http://www.reddit.com/r/Planetside/c...he_pts/ca0f0fg
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Old 2013-05-18, 01:58 AM   [Ignore Me] #55
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Re: Test Server Lattice and Map Changes


Also Lattice is Borked...

Last edited by Whiteagle; 2013-05-18 at 01:10 PM.
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Old 2013-05-18, 02:29 AM   [Ignore Me] #56
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Re: Test Server Lattice and Map Changes


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Old 2013-05-18, 06:09 AM   [Ignore Me] #57
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Re: Test Server Lattice and Map Changes


I like this one the most, couldn't be any clearer about what's going on

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Last edited by Canaris; 2013-05-18 at 06:11 AM.
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Old 2013-05-18, 07:17 AM   [Ignore Me] #58
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Re: Test Server Lattice and Map Changes


Originally Posted by Canaris View Post
I like this one the most, couldn't be any clearer about what's going on

Yeah, this looks neat-o simplissico. Making the snazzy influence shading optional is a GOOD choice.

Though I do like that shading, sometimes simplicity is necessary, or preferred... either way it's nice to have.
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Old 2013-05-18, 01:04 PM   [Ignore Me] #59
Climhazzard
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Re: Test Server Lattice and Map Changes


Originally Posted by Canaris View Post
I like this one the most, couldn't be any clearer about what's going on

Keep in mind that screenshot has the Enemy Activity and Ally Activity filters enabled. It only looks as clear as it does because there's almost nobody on the Test Server. It probably won't look so nice on Live.

Last edited by Climhazzard; 2013-05-18 at 01:05 PM.
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Old 2013-05-18, 01:27 PM   [Ignore Me] #60
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Re: Test Server Lattice and Map Changes


I like the lattice, but I feel like they need to cut some of the outposts from Indar. There seems to be a few too many links.
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