Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Marco?
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-06-07, 11:49 AM | [Ignore Me] #48 | |||
Staff Sergeant
|
You're point would only be an issue if infantry was incapable of defending itself. However, with OP's proposed canges that would not be the case. Infantry-based AA would still maintain effectiveness in terms of defending itself, without getting out of hand as it can now (namely the much better range of Bursters). Infantry-based AA would still be a valid means of defence, and thus would remain as ubiquitous as required by the current airspace situation at any given time. Infantry-based AA will still be able to destroy aircraft quite well; that's the only parity that needs to be maintained (and it is maintained in OP's proposition). My only concern with this change is the cert argument. It costs more at first glance to get a MAX to full AA capacity then a Skyguard. This may be the reason behind the devs' choice. I don't care much for it personally, I would gladly accept this change as I find the current state a bit absurd. I have both Bursters on my MAX and a Skyguard, the latter of which is left to gather dust atm... |
|||
|
2013-06-07, 12:57 PM | [Ignore Me] #50 | ||
Staff Sergeant
|
Tenuous argument at best.
You can't snipe with Rocket Pods and the degree of accuracy required for primary weapons puts you in a vulnerable situation vs infantry-based AA anyway. Perhaps vs Libs, but then I can simply turn the argument around and ask why this shouldn't be the case for the Skyguard? |
||
|
2013-06-07, 01:01 PM | [Ignore Me] #51 | ||
It certainly can be the case for the Skyguard. I don't know why you think I'm against the role reversal in general. What I'm stating is that the shift will have to be bigger than just "nerf burster range, buff skyguard accuracy" if you don't want to go back to AirSide. I know some people would like that. That's fine - many don't.
|
|||
|
2013-06-07, 01:31 PM | [Ignore Me] #53 | |||
Master Sergeant
|
This means, If you are in a dalten lib and fire a shot at a target from longer then render range (you won't see the target, but bare with me), even if you 'hit' a loan infantry on the head, since that loan infantry does not render, it takes no damage. If we make maxes only able to shoot to infantry render, then they will be able to shoot anything that can hurt infantry. same goes for skygaurds, If they can shoot to tank render, then they can hurt anything that can hurt them. As it is right now, AA can hurt us when we can not hurt them. that is why changing the range would fix the situation. |
|||
|
2013-06-07, 05:45 PM | [Ignore Me] #55 | ||||
Major
|
Clientside hit detection isn't the best defense for AA range reduction man... Last edited by Whiteagle; 2013-06-07 at 05:46 PM. |
||||
|
2013-06-07, 06:53 PM | [Ignore Me] #56 | |||
Sergeant Major
|
So an infantry guy 500m away from a tank can destroy it even though the guy in the tank doesnt see the infantry guy or his rockets but if the tank were to lad shots at the infantry guy's position it douldnt do shit. |
|||
|
2013-06-07, 07:07 PM | [Ignore Me] #57 | |||
Second Lieutenant
|
|
|||
|
2013-06-07, 08:46 PM | [Ignore Me] #58 | ||
Master Sergeant
|
Now I understand why you don't like our ideas, You have misconseptions about how the current system works. as the others and myself have said, if you render for a target that does not render for you, It can hurt you wile you can not hurt it.
|
||
|
2013-06-08, 08:16 AM | [Ignore Me] #59 | |||
Staff Sergeant
|
I don't want you to take it personally either, its just my opinion vis a vis what you are saying. I hope I haven't come across as too aggressive. I just don't think the changes would result in a return to Airside as I believe infantry would still be capable of defending itself, while pilots wouldn't face the frustration of being shot out of nowhere. I'm no big pilot myself, although I do fly a CAS Reaver; but I have no hidden agenda there. But I can understand the frustration in the current situation, plus I find that it results in the Skyguard being relegated as it clearly isn't a good choice when you sum up cost and ease of deployment/use compared to the AA MAX. This situation for me is nonsensical. Whether other balancing issues need to be considered is beyond the scope of OP's proposition, although there is certainly discussion to be had. |
|||
|
2013-06-08, 12:34 PM | [Ignore Me] #60 | ||
Corporal
|
I was on NC during the double XP weekend and SNAFU was getting like 3-5 kills per strafe. I was sitting there in my dual burster shooting him everytime he came in and I could never kill him. I don't know why he's complaining.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|