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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 01:10 PM | [Ignore Me] #707 | ||
Master Sergeant
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Dot dot dot. Seriously? We need prone because another game has prone? No explanation, no reasons, no discussion or healthy debate? This is why I want people to read and answer my reply a couple pages back. To try to avoid this nonsense...
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2012-06-10, 01:13 PM | [Ignore Me] #708 | |||
Master Sergeant
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---Edit: It was brilliant enough because it stayed mostly focused on the true goal of my argument Ty ^^ |
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2012-06-10, 01:15 PM | [Ignore Me] #709 | |||
Major
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I agree with this all these post ive seen so far for people agains prone are mostly based on the (( camping arguments )) wich as u said and like ive sasid its a Playstyle and no game mechanics will change this camping is everywhere in everygames like run and gun should we turn down the speed so run and gunner will be not possible should we remoove all rooftop to not have vetical combat ? should we remoove cloak because some people are going to say cloakers = invisible campers ? this could go on and on but your better to explain thing than me lol |
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2012-06-10, 01:18 PM | [Ignore Me] #710 | |||
Staff Sergeant
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If it's anything like PS1 then there'll be too many people camping a doorway for all of them to fit on the floor; at least a few will be forced to stand! I was a dedicated galaxy pilot in PS1 so I don't remember precisely the favoured tactics for breaking sieges, but yes MAXs were a big part of that, as well as the balance between them and HAs as it was a rock-paper-scissors of AV HA beats MAX beats AI HA beats AV HA. Attacking from multiple entrance points and making sure to have plenty of AMSs was the main thing. Grenades will probably be cheap. That is something that they would be very likely to change if we rabbled about it. |
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2012-06-10, 01:23 PM | [Ignore Me] #712 | ||
Corporal
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Saying prone negatively effects game flow=/=saying prone encourages camping.
Whether people are moving towards the action, away from the action, or not moving at all. Adding in prone will greatly affect game flow and it is my opinion that it will affect it badly. |
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2012-06-10, 01:24 PM | [Ignore Me] #713 | |||
Staff Sergeant
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However, I agree that this discussion should be about prone alone, rather than camping, but there don't seem to be many people wishing to argue against prone that can extricate the two things from each other. |
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2012-06-10, 01:26 PM | [Ignore Me] #714 | ||
Master Sergeant
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Read a good enough amount of your posts just now, still turns out that the argument of cover is the biggest issue you're addressing which I also addressed in mine. Aside from that, you're reasoning for prone is basically just to have the option, which I respect, but I still find the mechanic unnecessary for PS2, again, for the reasons which I stated.
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2012-06-10, 01:27 PM | [Ignore Me] #716 | ||
Brigadier General
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Lets make a list here. You pro prone folks have 24 hours to give proper arguments against the points made on the list. go!
1. Cloakers and PRone. Imagine a Infiltrator going up to a good spot, proning and cloaking. He sits there cloaked, shoots, and cloaks again. There is literally nothing you can do against him, as he got a extremly low profile. 2. Medics/engis and Prone. They simply chill behind, absolutly save from direct fire, and heal the guys up front. 3. Light assault and Prone: Would completly deny them the use of jumpjets, making the whole thing a rather nasty tradeoff. Mobolity is key for them, making prone absolutly useless for Light assault. 4. Defending and prone: Have fun trying to break a line of people just proning everywhere. Its almost impssible. 5. The zerg and prone: In planetside, heck, no, in EVERY game you have the problem that people are afraid of dying. Instead of Rushing, they just chill and wait around the corner. With prone, they have even less reason to move, as they have a smaller chance of killing a dude if they hop around the corner due to low profile, have more enemys shooting at them as prone allows 2 people behind one another to fire at you, and on top of that even gives a damn good reason not to move at all in the first place. The zerg would be proning EVERYWHERE, making Infantary engagments the most boring expirience ever. Try to give arguments against these. I know you wont... |
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2012-06-10, 01:31 PM | [Ignore Me] #718 | |||
Corporal
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What is in question is whether you think it will be good or bad. Personally I think bad. I think it will drastically ruin flow. |
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2012-06-10, 01:36 PM | [Ignore Me] #719 | ||
This thread went all night. I am impressed.
I agree that adding prone will affect the game flow. I disagree that it will affect it negatively. In fact, I'd go so far as to say that I think it will provide a stark contrast for the teams that want to get in there and wreck shit. Finally I saw a number of other people point these out, but I'd like to collect them and emphasize:
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2012-06-10, 01:36 PM | [Ignore Me] #720 | |||
Staff Sergeant
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easy way to fix it is by BALENCE No cloak when in prone, use a fliping grenade, it takes long efnofe for him to revive just kill him, BF3 does not have that problem Not really they can stand up or never use it its an option to have a jet pack Yous your flipping grenade and yes that is the whole point of prone hared to kill go figure why we want it, go around, use a meck. or even better your mind! Yes and no, people still hide behind corners rather if its on the ground or crouching, in BF3 most people don't just sit there on there stomachs most are smart and go around and attack from another entrance, the guy can only guard 1 door and guess what! grenade! |
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