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Old 2003-06-18, 08:07 PM   [Ignore Me] #61
Hamma
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yea, when you are pretty low it can suck. I am almost BR11 now and half way to CR3
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Old 2003-06-19, 04:19 AM   [Ignore Me] #62
ZionsFire
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hamma....posted 3 times in a row
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Old 2003-06-20, 10:37 PM   [Ignore Me] #63
Kuraltai
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Originally posted by �io
Well from BR 9 or so i agree but when you're BR6 or less you're pretty limited in what you can do which sucks. (course i mostly play support roles so that's probably why i feel so limited)
Nothing wrong with support roles ... those cowboys gotta get to the battles someway other than shoe leather express! Of course, there is the constant battle over who will make the ANT run.

I like to run in ... kill and be killed like the next guy, but when you're in a squad/outfit ... it becomes a team thing and I try and help the team if possible.

Like someone said earlier ... it's rush to get the ANT to and from the warp gate. Getting blown up just before you reach your destination ... or worse yet just as you reach it ... can take the wind outta yer sails.
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Old 2003-07-04, 01:44 AM   [Ignore Me] #64
tazz
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i think that this tower silo business could really work, if it was implemented correctly.

how i think it should be done, is that everyone currently thinking that ants will be used to fill the towers. this could be one way to fill the tower.
another way is that the power in the tower slowly recharges(eg solar power). so that eventually the tower will ran out, but it will slowly recharge over a period of time.
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Old 2003-07-04, 02:17 AM   [Ignore Me] #65
Hamma
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Way to bump an old thread

NTU in towers is the best idea to hit PS in many moons.
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Old 2003-07-04, 06:58 AM   [Ignore Me] #66
Knuckles
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Ok...

The silos are coming.

Do I like it? Not sure. I like to fight (that's why I bought the game) and I've done a number of ANT runs in my time. They can be exciting, but seldom as exciting as in being in a tight fire fight.

Do I understand why they are implemented? I do. There's a severe imbalance when the bases runs of NTUs, but the towers don't.

Maybe they will put in a set max number of NTU units, that an AMS has, because that's the next thing that will be imbalancing (as long as they are not bombarded by Liberator right as they deploy ).

What if we could 'cushion' the blow of constant ANT runs somewhat? What if Adv Engies could put up solar panels, close to the silos (in bases as in towers)? They'd fill up the silo really slow (with or without any exp gain), but they'd be of use!

Before we judge this change as crap though, I think we should see how it plays out.
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Old 2003-07-04, 11:43 AM   [Ignore Me] #67
Kaltagesta
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one good thing that will probably come out of this, and somethng i have wanted for a long time, is that u will get XP for capping a tower.

i guess.

has someone said this? sorry, i cant be bothered to go back and read it all.
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Old 2003-07-04, 01:11 PM   [Ignore Me] #68
slytiger
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They should develop points out in the open terrain or in certain canyons/mountains that can be captured like the towers and bases but has alittle less xp than a base. This way it makes a great spot for vehicles to fight.
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Old 2003-07-04, 01:51 PM   [Ignore Me] #69
Streamline
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I kinda think territory should be devided into like provinces which would include all bases and all towers within a certain area of control. An example might be Onatha,Shango,Pamba on Cyssor and all the towers in that area. Not to replace SOIs but in addition to them. Somehow arranging the provinces in a way to make chokepoints like bridges worthwhile to haunt/defend/deploy... I truely believe something like this would help force squads to function as a single unit in everything they do.

I actually like the tower silo idea. Mostly cuz you all hate it.
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Old 2003-07-05, 10:59 AM   [Ignore Me] #70
tazz
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What i would also like is an
NTU Silo, in each base, so with you remaining NTU in your ant, you can put it in a silo inside the base, where it is stored, for either emergency, or so you can get NTU fast.
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Old 2003-07-05, 11:39 AM   [Ignore Me] #71
Adun
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i think its stupid, but i also think that towers need guns big enough to make them more than just spawn points, actual defensive buildings. I also think all of those turrets shouldent be a big box seat with as little gun attached, i think the gun should be bigger than the seat, not the other way around. And it would be nice if there were a terminal at the top of a tower and other bases (or just interlink facilities) that let any player chat across the continent.

Those are just my thoughts.

Well, they'll eventually add those silos, and if they are really as bad as they seem, they'll probably change it back.
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Old 2003-07-05, 12:04 PM   [Ignore Me] #72
slytiger
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I was thinking about how it would be nice to have a camera system in the bases and have one room as the security room. It would allow for more objectives and another room that needs to be held besides the gen and flag room.
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Old 2003-07-05, 04:14 PM   [Ignore Me] #73
ZionsFire
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like in the lounge beside the spawn room
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Old 2003-07-05, 04:34 PM   [Ignore Me] #74
Sandman
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You had better get exp from towers when they put this in or towers can defend themselves.
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Old 2003-07-05, 10:23 PM   [Ignore Me] #75
BlakkyZ8
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I personally dont know why we get no EXP from capping towers right now. I mean Even Dave said we reward EXP for acts that place a players avatar in danger. Now I dont know how you guys feel, but capping a tower is risky at best.
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