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View Poll Results: Bailing Mechanism Failure
Yes 25 53.19%
No 6 12.77%
Give/Take Feature in the Cert System 16 34.04%
Voters: 47. You may not vote on this poll

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Old 2011-07-27, 08:22 PM   [Ignore Me] #61
DashRev
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Re: Bailing Mechanism Failure


Originally Posted by NewSith View Post
Because I prefer going solo. And this "forced teamwork" drives me nuts. End of argument.
I'm not suggesting that everyone be a part of a team. There are plenty of gameplay styles that support playing solo. What I'm saying is that if you want to be solo, you should expect to sacrifice some of your viability. Most PlanetSide players do not want to see one-man armies.

Want to solo?
- Play a Cloaker
- Play a Sniper
- Pick a single-person vehicle

Hell, you can even play a solo infantry if thats what you want, but then you need to accept that you're going to have some limitations. Whether that limitation comes in the form of either asking someone else for a ride, or having to settle for a slower mode of transportation, or even something else.

PlanetSide is designed as a teamwork-based game. There is a reason you don't see PS-style squads, and platoons, and outfits in BF2 and COD. Don't expect to fill every role all by yourself. If that's not something you can accept, then I don't know what else to tell you, maybe you'd just be happier in one of those other games.

In PlanetSide, a coordinated whole is greater than the sum of its parts. Two players supporting each other are more effective than two players pretending they're super soldiers.
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Old 2011-07-27, 08:27 PM   [Ignore Me] #62
Lunarchild
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Re: Bailing Mechanism Failure


Please discuss the solo-play medic thingy in one of the umpteen topics that are about this already. I don't think we need to discuss that here as well ^^
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Old 2011-07-27, 09:25 PM   [Ignore Me] #63
Evilmp
Master Sergeant
 
Re: Bailing Mechanism Failure


As long as bailing is an option, there will be tower droppers.

I'm sure with the new towers coming into PS2 outfits could upgrade them to defend against these types of players.


Either way, about the bailing mechanism:

I do like the idea of implementing PhysX into the aircraft's destruction. It seems much more awesome than simply exploding in a big fireball - I'd shit myself if I turned around to see a Gal trying to crash land on top of me and my squad, and I bet you not a single one of them would be angry at a death as cinematic and real as that. Outrunning it would be a mini-game in itself.

Even cooler would be surviving to aid the passengers whose bail mech failed yet survived the touchdown.
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Old 2011-07-27, 11:53 PM   [Ignore Me] #64
Lonehunter
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Re: Bailing Mechanism Failure


I love all the ideas about bailing, and being thrown in a random direction, still getting locked on by AA, taking falling dmg, or even a disabled vehicle that has to skid to a halt. Bailing out of an aircraft should certainly have a risk vs reward feeling.


Originally Posted by Sobekeus View Post
Why can't I bail out of my Vanguard and Surge away?
Totally different discussion lol
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2011-07-28, 12:01 AM   [Ignore Me] #65
Talek Krell
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Re: Bailing Mechanism Failure


Originally Posted by Lonehunter187 View Post
Totally different discussion lol
Doesn't sound very different to me.


I'm liking the idea of having aircraft actually crash. I'd specifically add that the person who shot it down should get a kill credit, and I'm concerned about the exploitability of it. I think you'd see people hovering their planes over things and waiting to be shot down, not unlike what they do now with bailing out and letting it fall out of the sky.
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Old 2011-07-28, 04:45 AM   [Ignore Me] #66
FastAndFree
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Re: Bailing Mechanism Failure


Remember when your plane could go out of control in PS1?
That was awesome
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Old 2011-07-28, 05:03 AM   [Ignore Me] #67
Vecha
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Re: Bailing Mechanism Failure


People play Planetside just for the kills?


Guess I'm doing it wrong.
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Old 2011-07-28, 09:40 AM   [Ignore Me] #68
Vancha
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Re: Bailing Mechanism Failure


Originally Posted by NewSith View Post
Wonder why? And FYI I was in that team as a medic. I was a BF2142 medic too, TF2 medic, I AM a medic in PSide, I've been one of the best medics in Global Agenda. So please don't tell me stories about your knowledge of medicine and think carefully of how self-heal ability can be abused.
Woah, who said anything about medics self-healing?


Originally Posted by EASyEightyEight View Post
P.S. I've noticed a common problem when discussing PS2 mechanics: we're fixated on how PS1 played and the restrictions there-in based on yesterday's technology.
Yup, along with other games too it seems. I've been trying to avoid doing this and yet still I do it. If ever you needed proof that humans are terrible at picturing things without references, this forum is it.

I love the crash landing idea, by the way. I don't know if it'd be possible, but I'm not putting anything beyond the new wonder-engine.
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