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Old 2011-10-04, 07:40 AM   [Ignore Me] #61
DOUBLEXBAUGH
Sergeant Major
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


I can't believe people are still saying it will be like CoD. It's been almost 3 months since they started giving out info at Fan Fair, and every time they say it is between PS1 and BC2.

If it were CoD TTKs Yes I would have a problem with that, but its only slightly faster than PS1, and that is a good thing.
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Old 2011-10-04, 05:21 PM   [Ignore Me] #62
NivexQ
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


The only thing I'm worried about when it comes to the "faster pace" changes is the removal of sanctuaries, but I'll give them the benefit of the doubt for now.
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Old 2011-10-05, 02:26 AM   [Ignore Me] #63
Traak
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Wellz, I think HA will kill faster than other weapons, plus carry the bonus of having to have more armor, making HA players true heavy-weapons sluggers.

Like the joke "I went to a bodybuilding contest... and a baseball game broke out!"
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Old 2011-10-05, 05:43 AM   [Ignore Me] #64
WellWisherELF
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by raykor View Post
A shorter TTK will result in the first person to shoot getting the kill nearly e
This. It's indisputable that the quicker the TTK is, the more camping there'll be. While some camping is always expected and unavoidable, it shouldn't ever become the best option for every situation.
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Old 2011-10-05, 05:54 AM   [Ignore Me] #65
Traak
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


I'm all for this: more time gunning.
Less time spawning, equipping, running, positioning, waiting, dying, respawning and yawning.

You can pick up the pace of this game and have LONGER TTK's if you work on the whole death/respawn/get ready/OK, Fight! cycle.

I am not recommending longer TTK's, just making a point that faster pace of gameplay does not mean drastically lower TTK's.
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Old 2011-10-05, 06:03 AM   [Ignore Me] #66
Ant001
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Shorter TTK means that ping will be crucial.
Anything over 30-40 ping will put you at a disadvantage ask any player who has played fps in leagues or compititions.
It's the one reason that players in europe can still play on the US server. If it was the same TTK as say "cod:bo" then you would have NO eu players still playing PS.
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Old 2011-10-05, 06:07 AM   [Ignore Me] #67
Captain B
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Maybe it'll be faster pace 'cause it won't take 15 shots to kill someone, but instead 7-10 to the chest and 2-4 to the face (all dependent on class of course). Faster TTK but still not "fast". Right now it's just... well, PlanetSide.

And I'm sorry, I may be the extreme minority here, but PS was not remembered for its infantry-vs-infantry combat to me. The game was fun, but infantry combat left a lot to be desired. I'm still hoping I can shoot someone who's exposed in a vehicle, like a buggy or turret, which would make armor upgrades even more useful.
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Old 2011-10-05, 06:32 AM   [Ignore Me] #68
Gandhi
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


For me, what I hated about the infantry combat in PS was the third person camera, ADAD spam and bad hit detection. Also the lasher, but that's a whole other can of worms.

I wouldn't mind a faster TTK, as long as it's not overdone, but it wasn't really a concern for me. Removing the ability to heal and repair yourself so easily would already go a long way to making combat faster. I just think it's something that should be tested in beta, play around with the TTK settings a bit and see what works best.
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Old 2011-10-05, 11:10 AM   [Ignore Me] #69
ThGlump
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Traak View Post
Less time spawning, equipping, running, positioning, waiting, dying, respawning and yawning.
Well aside that faster ttk = more frequent deats = more time spend in spawning

But the rest was good for gameplay. If i wanted to spawn and instantly shoot at ppl i would go play UT. I dont want PS2 to be a mindless shooter
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Old 2011-10-05, 11:28 AM   [Ignore Me] #70
Redshift
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by ThGlump View Post
Well aside that faster ttk = more frequent deats = more time spend in spawning

But the rest was good for gameplay. If i wanted to spawn and instantly shoot at ppl i would go play UT. I dont want PS2 to be a mindless shooter
Yea i hear that, was playing tf2 last night in att/def gameplay like that 24/7 would drive me nuts
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Old 2011-10-05, 12:27 PM   [Ignore Me] #71
Bags
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


It's faster than PS1 (10 - 20 shots depending on weapon and range) and slower than BFBC2.
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Old 2011-10-05, 01:11 PM   [Ignore Me] #72
Accuser
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Captain B View Post
And I'm sorry, I may be the extreme minority here, but PS was not remembered for its infantry-vs-infantry combat to me.
Yeah, I hate most of the unique parts of PS1 infantry combat as well.
1. CoF as opposed to scope-down (I don't mean quick scope)
2. ADADAADDDAADADAAADDDAA
3. 3rd person view
4. everyone can heal/repair themselves
5. looooooooong TTK
6. Inability to track targets with a bolt driver
7. Damage degradation based on range
8. Situationally worthless weapons (Lasher at range, gauss up close)

I'm expecting PS2 to change almost all of those and make infantry combat a lot more appealing for me and other people. And with the news that BF3 has a short TTK like CoD, we might get an influx of people who miss the BFBC2 TTK and want to play PS2!
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Old 2011-10-05, 01:22 PM   [Ignore Me] #73
Bags
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Accuser sounds like Planetside is not the game for you.
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Old 2011-10-05, 01:27 PM   [Ignore Me] #74
basti
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Accuser View Post
Yeah, I hate most of the unique parts of PS1 infantry combat as well.
1. CoF as opposed to scope-down (I don't mean quick scope)
2. ADADAADDDAADADAAADDDAA
3. 3rd person view
4. everyone can heal/repair themselves
5. looooooooong TTK
6. Inability to track targets with a bolt driver
7. Damage degradation based on range
8. Situationally worthless weapons (Lasher at range, gauss up close)

I'm expecting PS2 to change almost all of those and make infantry combat a lot more appealing for me and other people. And with the news that BF3 has a short TTK like CoD, we might get an influx of people who miss the BFBC2 TTK and want to play PS2!
i agree with 2 and 3, but the rest? COF is awesome, self heal/rep works until a certain point, TTK times where awesome, you suck with a bolt driver, damage degradation was awesome, no weapon was ever worthless if you knew how to use it in a strange situation.

In short: you are just a bad player. Learn to adapt, or fade into the abyss.

Captain, shooting someone in an open vehicle may make sense, but imagine what a Vanguard shell would do to you. They need to balance that stuff right, or it should stay out of the game.
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Old 2011-10-05, 01:32 PM   [Ignore Me] #75
FIREk
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Accuser View Post
6. Inability to track targets with a bolt driver
I don't get this one. Snapping with a Bolt Driver was indeed impossible, but tracking?
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