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2012-01-10, 05:10 PM | [Ignore Me] #61 | |||
Major
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These tanks remind me of the ones in Planetside. /RollEyes |
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2012-01-10, 09:33 PM | [Ignore Me] #63 | |||
Lieutenant General
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Btw, those "same people" is pretty much everyone but you and a VERY select few others... Try the official forums and count pro-driver=gunner players there. Go on. Last edited by Figment; 2012-01-10 at 09:35 PM. |
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2012-01-10, 10:08 PM | [Ignore Me] #66 | |||
Sergeant Major
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Last edited by BlazingSun; 2012-01-10 at 10:11 PM. |
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2012-01-10, 10:32 PM | [Ignore Me] #67 | ||
Major General
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oh driver secondary...nah never used that....was alittle confused there since iv never herd of and other sort of secondary than the 50 cal.
i wonder if they plan different driver secondarys for PS2? i did see like a "200mm, classic" for the vanguard, so maybe. |
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2012-01-10, 11:24 PM | [Ignore Me] #68 | ||
First Lieutenant
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Lol i was about to ask where you saw that at. Obviously you meant 20mm. which is almost an 80 cal. Definately no joke. I do hope tho that they keep the system of "this caliber type is good for armor and air but less effective versus infantry, while this other caliber is great for infantry and worse for armor/air" That always allowed for having choice and of course customizing for the fight at hand, which is part of their goal. So im guessing somethin along those lines is likely.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-01-11, 02:24 AM | [Ignore Me] #69 | |||
Brigadier General
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B) Bring up any idea that isn't exactly the same as PS1 and most veterans are going to hate on it. (with the exception of BFRs) C) It's more than a "very" select few that are open to the idea of letting the pilot of a tank shoot the gun. And by "another avenue" I meant there's other threads devoted to that debate so I don't want to play a part in turning this one into another. I may already be too late, so that's all I'll say about it. |
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2012-01-11, 09:53 AM | [Ignore Me] #70 | |||
Sergeant Major
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there's just no point for our side to argue about it though anymore. dev's are implementing it. no contest |
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2012-01-11, 12:50 PM | [Ignore Me] #72 | ||
Sergeant Major
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i see what you're getting at, but, the games we played were much less streamlined and required players to find the most effective methods of working together in order to win. in a way, they were much more social games than the ones of today.
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2012-01-11, 12:56 PM | [Ignore Me] #73 | |||
Brigadier General
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A tank is not a transport like a Galaxy. It is an assault vehicle. I've said in other threads how even if the secondary gunner seats are never used (which is unlikely) teamwork, multiple tanks coordinating together, will still win out over a group of individuals. I don't think it plays to the lcd. I think it plays to a common expectation from somebody new to the franchise. If I spend my skill points in improving my tank, why should I be relegated to a chauffeur? I don't see a problem for saving that job for the transport pilots. |
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2012-01-11, 01:03 PM | [Ignore Me] #74 | ||
Staff Sergeant
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I dunno what time period you might have grown up in, but in my experience crew served vehicles have never been the norm. And streamlining games doesn't make teamwork more or less necessary. You might as well just say that the clunkier and more complicated the game, the more teamwork there will be. I've never noticed a decrease in teamwork over the years. A pub is a pub and always will be.
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2012-01-11, 01:29 PM | [Ignore Me] #75 | ||
Sergeant Major
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tanks working together will remain more effective than tanks without coordination and they will also be more effective per capita. it also makes good sense that players should be able to use items that they train for. i take my comment about catering to the lcd back, i meant something else. at the core of this new paradigm is the solo player or the singleplayer experience. it's the idea that a game should do everything it can to entertain and reward the isolated player. ps2 is being designed for the singleplayer.
i think the games of today should focus on making gamers into team players. i think people derive more satisfaction from winning as a team, as a group rather than winning on their own. you may not feel that video games have much relevance on our society today but i think they can make all the difference. if games we play reward us for being team players and working together (playing together cooperatively) then our next generation will be much better prepared to join society or become better members of it. i accept the new tank mechanic, but, they will not longer feel like tanks. |
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