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PSU: my F5's stuck.
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2012-02-03, 07:14 AM | [Ignore Me] #64 | |||
Sergeant
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Furthermore what kind of battles would these be where you shoot at flashlights and vehicle headlights cause you can't see anything else, while recons have night vision. Does that sound like the kind of combat you would be fighting in the future? Even now modern armies are equipped with night vision goggles, or night vision scopes and certainly there are no armies running with flashlights on the battlefield. Nighttime operations does not sound bad as an idea, although it would go too much towards a simulation rather than just an FPS game. If it is ever going to be implemented it should be carefully thought out. The idea of giving night vision to recons only I find terrible, even though I'm playing mainly as a sniper/recon in FPS games. Last edited by AncientVanu; 2012-02-03 at 07:31 AM. |
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2012-02-03, 07:23 AM | [Ignore Me] #65 | |||
Colonel
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And plan? In PS? Plans can be formed 5 minutes before you roll out. Maybe 10 if everyone has to recall. There are zero logistical hurdles in the game. Speaking for myself, I dislike extremely dark games. I play in a well lit room(lol sunlight..) so dark games are seriously annoying, considering the very limited contrast when everything is dark. Plus, to make the game actually playable, they'd need night vision, which just makes it day again, albeit a really shitty looking day. And if there were no night vision, I'd have to rig up some way to crank the gamma and contrast on the fly so I could see. Last edited by CutterJohn; 2012-02-03 at 07:27 AM. |
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2012-02-03, 07:26 AM | [Ignore Me] #66 | |||
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2012-02-03, 07:28 AM | [Ignore Me] #67 | ||
Colonel
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An Auraxis time clock would be a 5 minute addition to the game. Or just have the world map be on one screen, and make the continents on the night side in a dark band, and the continents on the day side in the light band, and you have a visual representation of when night is coming.
Last edited by CutterJohn; 2012-02-03 at 07:30 AM. |
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2012-02-03, 07:31 AM | [Ignore Me] #68 | |||
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2012-02-03, 07:34 AM | [Ignore Me] #69 | ||
Lieutenant General
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I would imagine the day-night cycles are shorter than on earth in order to not always play in the same setting every time you play at a certain hour, but would still be very gradual.
For instance, instead of using a rhythm of 24 hours, that would give you options like 3, 4, 6, 8 or 12 hours for a cycle to complete. But it'd mean you'd know exactly from the time you play what time it'd be in game. To make sure people get to play a couple different formats at their own different play hours, you'd want there to be a time phase difference that shifts with the passing of days. So, you wouldn't want a division that fits with 24 hours. That'd give you options of 5, 7, 9 or 11 hours. This way every day there is a discrepancy between earth and auraxian time. This means that even if you fight each day at the same hours at home, you'll eventually fight in the morning, in the afternoon or evening on Auraxis even if you start to fight on Earth hours at 20:00h every day. Cycles should be pretty long, but not so long you don't notice the shift in light. So either 7 or 9 hours would in my opinion be the most suitable. I'd also like to be able to see the Auraxian date and time on the website, btw. Especially nice if it would be integrated in a big world map overview like we had pre-bending, but then they'd need to know exactly how many maps there'll be as the world would have to be established. |
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2012-02-03, 08:37 AM | [Ignore Me] #72 | ||
Contributor General
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I can't think of anything I am less looking forward to than night time fighting.
Yea, the screenshots look great but the gameplay may be annoying as hell. Oh and the Kill Cam will be great ...here's a shot of the guy to killed you. Nope you still can't see him! In PS1 it had particle effects and sandstorms on the desert worlds - nearly everyone had it turned off. |
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2012-02-03, 09:21 AM | [Ignore Me] #74 | ||
Private
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The problem with making night time really dark is there will always be people who turn their gamma way up so that it looks like daytime. If there was a way to disable this then I would be all for true "nighttime" battles. Would be cool if you went from pitch black outside into a lit base and it took your screen a few seconds to adjust to the bright light.
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2012-02-03, 09:34 AM | [Ignore Me] #75 | ||||
Corporal
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Why the hell could he see you then? Oh wait, its because you cant adapt to a new play style to litterally save your own life, and he managed it to end yours. Props to him for turning what appears to be a disadvantage to his own advantage. You get killed all the time by people you either did not see or were not focusing on in large scale battles, this will be no different at night. To counter your lack of ability to watch all directions at once, try this wierd idea: MOVE IN A SQUAD NOT ON YOUR OWN. More eyes = more directions covered = less chance for you to get jumped by one guy. Not only that but if you do then they can react and kill the jumper and revive you. Holy Crud, its like this game was designed with teamwork in mind rather than running and gunning solo! in PS1 people turned off particle effects because they had an advantage over those who left it on and to level the playing field against others who turned it off. You cant just turn off night. And on top of that the devs are going to stop you from turning off effects and things that can effect gameplay in this sort of way.
Not only that but there is no reason why night has to be just one level of darkness, it could very easily vary depending on cloud cover and so on. Last edited by Seagoon; 2012-02-03 at 09:48 AM. |
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