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Old 2012-02-10, 02:35 AM   [Ignore Me] #61
cellinaire
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Re: Higby Tweet: Vehicle GUI


Originally Posted by artifice View Post
I don't trust SOE to not milk the cash shop like they have with EQ2 and plan on doing with EQ1. They have a very bad record when it comes to f2p.
Surprised?
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Old 2012-02-10, 02:41 AM   [Ignore Me] #62
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Re: Higby Tweet: Vehicle GUI


Originally Posted by Sabrak View Post
I was hoping the cert tree for vehicles to be somewhat bigger.

I know it's just the tree for one vehicle, the Reaver, and that there will be much more to cert, but still.
Likewise, this is talking in ignorance but the skill tree needs a bit more... substance beyond ammo cap 1/2/3/4/5 or the like.

as for the vechicles. i would like to see more but then i realize that SOE needs to push something out every so often.
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Old 2012-02-10, 02:47 AM   [Ignore Me] #63
Azren
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Re: Higby Tweet: Vehicle GUI


Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.

What I find confusig is, if a column is supposed to be sidegrades of the same variant, why do you need to learn them in order? Shouldn't they be equal? If they are not, the customisation is worthless.
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Old 2012-02-10, 02:51 AM   [Ignore Me] #64
ShockNC
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Re: Higby Tweet: Vehicle GUI


Originally Posted by Azren View Post
Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.
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Old 2012-02-10, 02:57 AM   [Ignore Me] #65
Talek Krell
Lieutenant Colonel
 
Re: Higby Tweet: Vehicle GUI


Originally Posted by Aurmanite View Post
It says right in the screenshot "Increases ammo capacity"
Oi, I see where you're looking now. I hadn't tried to read that on account of it being so run together, but it definately looks like "Ammo capacity for the secondary weapon".

I wonder if maybe various sidegrades require you to unlock certain parts of the tree? Like weapon damage/RoF sidegrades require secondary ammo II certed.
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Old 2012-02-10, 02:58 AM   [Ignore Me] #66
Coreldan
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Re: Higby Tweet: Vehicle GUI


Looks good this one too. Really nice to get a peek at vehicle + infantry GUI

As for the amount of cert points he has, could just be "higby hax" for testing purposes. Sorta like unlimited certs to be able to test properly.
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Old 2012-02-10, 04:20 AM   [Ignore Me] #67
NewSith
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Re: Higby Tweet: Vehicle GUI


OMG 207 available certpoints! It's a hidden message,

We have 207 days left 'til launch!
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Old 2012-02-10, 04:27 AM   [Ignore Me] #68
Myomoto
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Re: Higby Tweet: Vehicle GUI


Notice how in the upper right-hand corner it says: "reaver > certs > reaver NC certification"

To me, that implies that what we're looking at is a subset of the total amount of certs available, specifically the NC empire specific certs.

Now, why do you need empire specific certs for an otherwise empire specific vehicle? Two things could be inferred from this; either each empire has the same unique certs available for all of their vehicles, or each 'class' of vehicle draw from a common pool of certs (i.e. the Prowler and Vanguard would have access to a large pool of the same certs, with an added pool of ES certs that are common among all of the specific empire's vehicles).

So to people thinking that this cert tree is kind of small: I could easily imagine there being at least 2-3 more trees of about equal size, and these tree would possibly branch/be more focused on sidegrades than the ES cert tree, which I imagine is there to ensure that TR gets easier access to a higher rate of fire early on, etc.

Last edited by Myomoto; 2012-02-10 at 04:31 AM.
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Old 2012-02-10, 05:02 AM   [Ignore Me] #69
Hermes
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Re: Higby Tweet: Vehicle GUI


While it's fun to work on what we have, reading too much into the total certs could well be a bit of a stretch.

Every time I'm testing something that uses virtual resources I always crank up the value so I can play around as much as I want. While these could be real values, it's also very likely they are just for debugging.
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Old 2012-02-10, 05:08 AM   [Ignore Me] #70
Shade Millith
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Re: Higby Tweet: Vehicle GUI


God dammit.

This is disappointing to me. I'd been hoping beyond hope that we'd be seeing sidegrades to customize the vehicle, and less direct power boosts.

How about instead of +5 damage, we have -
"+20% damage/-20% ROF"(Those that want powerful hit and run attacks) or
"-20% damage/+20% ROF" (Those that want better A to A capabilities), or
"+30% blast radius/-15% damage" (For use against groups of enemies)?

Things that people will tailor to their play style?

This? This is not looking like sidegrades. This looks like a tech tree. This is looking like "Select the best tier available everytime, why the hell would you select +3 damage when you could use +4 damage?"

I'm hoping I'm wrong as hell. Really really wrong. But that screenshot is very much giving me this impression.

Last edited by Shade Millith; 2012-02-10 at 05:13 AM.
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Old 2012-02-10, 05:12 AM   [Ignore Me] #71
SztEltviz
Sergeant
 
Re: Higby Tweet: Vehicle GUI


Is it only me, who don't like that there is a huge page and lots of empty space and yet have to scroll to see everything? Less style, more useful info?
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Old 2012-02-10, 05:12 AM   [Ignore Me] #72
Figment
Lieutenant General
 
Re: Higby Tweet: Vehicle GUI


Originally Posted by NewSith View Post
OMG 207 available certpoints! It's a hidden message,

We have 207 days left 'til launch!
*slap* Snap out of it man! D:
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Old 2012-02-10, 06:00 AM   [Ignore Me] #73
Erendil
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Re: Higby Tweet: Vehicle GUI


Originally Posted by Azren View Post
Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.

What I find confusig is, if a column is supposed to be sidegrades of the same variant, why do you need to learn them in order? Shouldn't they be equal? If they are not, the customisation is worthless.
Okay, the below is all pure conjecture, so bear with me...

I don't think this screen is showing us a list of all possible Reaver certs. I think it's only showing us all of the certs he's put into his queue to be learned and the current state of his cert queues for the Reaver. I'd guess the "Previous" button in the lower-right would bring you to a list of all available Reaver certs. Or at least a list of the certs he hasn't learned yet.

I'd also bet the 4 columns represent 4 different cert categories that exist for the Reaver. From left to right they'd be:
  1. Primary Weapon cert queue
  2. Reaver Fuselage/engine/handling cert queue
  3. Secondary Weapon cert queue
  4. Pilot cert queue

The 4 different columns act like 4 separate assembly lines or "pipelines" working in parallel, with 1 pipeline reserved for each category. So it looks like you can only be actively learning 1 cert per category for a vehicle at any given time. The top-to-bottom order of each column probably represents the order in which the certs will be "learned."

Now, to wander farther on down the Ganja Trail..... I think the cert icons that are highlighted with a big white square are the certs in each column that are currently being "worked on." The icons above that are certs that have already been learned during the current game session, and the ones below aren't yet learned but have been placed in their respective cert queues.

In addition, the one highlighted in red is the currently "selected" cert, whose current status and details are listed on the box to the right - in this case, Increased Reload 1 for all Reaver weapons, which is in the Pilot cert column and has already been acquired.

OTOH, the popup on the right is the most recent "cert event" that occurred while watching this screen. So he just acquired the Increased Ammo Capacity cert on the Secondary Weapon - which is why there are two cert icons highlighted with big white squares in the Secondary Weapon category (column #3). It looks like the higher of the 2 squares had already started dimming when Higby took this screenie, and I'd bet it soon faded to a "completed" small white highlight a few seconds later, just like the top 3 "completed" certs in the Left-most (Primary Weapon) column.

Last edited by Erendil; 2012-02-10 at 06:28 AM.
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Old 2012-02-10, 06:10 AM   [Ignore Me] #74
CutterJohn
Colonel
 
Re: Higby Tweet: Vehicle GUI


Originally Posted by artifice View Post
I don't trust SOE to not milk the cash shop like they have with EQ2 and plan on doing with EQ1. They have a very bad record when it comes to f2p.
Can you list specific examples of egregiously bad items for sale on the market?
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Old 2012-02-10, 07:18 AM   [Ignore Me] #75
Tikuto
Major
 
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quad


Originally Posted by Vancha View Post
Anything but "Quad", please. It's like calling the Galaxy, "Plane".
I can see how it still can be a titled name. Besides, it's a cheap nasty insignificant vehicle that probably doesn't deserve something other than 'Quad'.
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