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2012-03-12, 07:13 PM | [Ignore Me] #61 | |||
Private
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I'm not saying iron-sights are magically going to fix this, but I think the headshot mechanic is going to add a lot of depth to the gun play. Paired up with iron-sights though, players are less likely to try and rush into an open area without getting behind cover (vehicles, structures, etc.) or taking another route and using (for example) assault to flank and distract enemies as heavier classes can make their way past bottlenecks and such. This whole thread just has me even more excited to play. Iron-sights and headshots sound A-OK with me, but we'll only know how it plays out, well... when we get to play it. Last edited by wattle; 2012-03-12 at 07:15 PM. |
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2012-03-12, 07:16 PM | [Ignore Me] #62 | |||
Master Sergeant
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Someone actually fucking gets it.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-03-12, 07:17 PM | [Ignore Me] #63 | |||
Second Lieutenant
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A low TTK will SUCK because they only have to hit me twice. Some highly coked up 14 year old with ADHD will get headshots on me faster than I can identify, crouch and fire. Now, don't get me wrong, anybody who obeys my orders will end up on the winning side because of superior strategy but I'm going to be of no help to my team in the tactical stage of the game. A highter TTK gives me some advantage - not enough - but a low TTK will probably just leave me angry, sitting there going WTF just happened? I'll get back in my gal. Last edited by StumpyTheOzzie; 2012-03-12 at 07:22 PM. |
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2012-03-12, 07:22 PM | [Ignore Me] #64 | |||
Colonel
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Personally I don't see how it matters whether we have to ADS or not. If you had to crouch in PS1 to focus your cone of fire, that slows you down about as much as ADSing would, doesn't it? I mean, ADSing is realistic, and while balance and fun should always take priority over realism, in this case crouching and ADSing do the same thing, so using ADSing for a bit more realism doesn't hurt surely. With that said, I prefer ADSing from a purely aesthetic standpoint, it's what I'm used to, and as a result, I can understand PS1 vets wanting to keep crouch and zoom for that same reason. I almost want them to keep crouch and zoom simply because I want the underdog to win. We lost the battle for many Battlefield features that were clearly superior, such as in-game VOIP(which you guys can appreciate since you will be getting it in PS2), it'd be nice to see the incumbent live to fight another day. Last edited by Stardouser; 2012-03-12 at 07:24 PM. |
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2012-03-12, 07:26 PM | [Ignore Me] #65 | |||
Captain
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I mean... It looks like the TTK isn't going to be in the "Whoa I died?" area. From the game play footage it took quite a few bullets to kill someone at medium range. |
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2012-03-12, 07:29 PM | [Ignore Me] #66 | |||||||||||
Major
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It wasn't the equivilent to iron sights for a few reasons. 1) You didn't have to do it in order to be accurate at long ranges, much like how you have to do in BF/CoD because the hipfire spread is so inaccurate. A lot of times I'd sacrifice zooming in to see the target in order for a tighter CoF spread. Especially with the Sniper rifle (of all guns). 2) It didn't affect movement speed. When you ADS in CoD/BF you move drastically slower than how you could without looking down the sights. Zooming PS1 didn't hinder your movement speed at all. Also, zooming it didn't obstruct my vision nearly as bad as it does in modern FPSes. Half of my screen wasn't taken up my the weapon, I didn't lose a ton of peripheral vision and with what little vision I had left it wasn't blurred out.
What? When did I say or do any of this?
The discussion is about the inclusion/exclusion of mechanics from the pervious title into the sequel. Saying that the only reason someone would oppose against a mechanic because we're not good at it makes you sound like a 13 year old. Seriously, grow up. Don't be so narrow minded.
People who played the game during it's zenith will tell you that it was an amazing game. Everyone agrees in it's current form, yes it's a disaster. I'm really disappointed. I've seen your other posts and I thought you were a great guy with a good head on your shoulders. It saddens me to see your rabid fanboyism is take over and witness your foaming at the mouth simply because I don't agree with a mechanic they're adding into the game. Relax, buddy. |
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2012-03-12, 07:31 PM | [Ignore Me] #67 | |||
Master Sergeant
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As I have said many times, I am not a huge fan of all the changes made but I can understand why they are being done. A lot of the mechanics from PS1 are just old and to many modern shooter fans they are a step backwards in the genre. If PS2 is going to be successful it has to adapt in some areas, and in some places I feel it has changed for the better.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-03-12, 07:37 PM | [Ignore Me] #68 | ||
Corporal
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Im with Arrow!
The fact that you get slowed down for Ironsighting and cant really dogde bullets is the most Gamebreaking thing for me. Where is the Fast Paced Combat Part when you end up stay in Front of each other and just point to hold the mousebutton down?
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::: PS Classic Videos + My Music ::: |
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2012-03-12, 07:38 PM | [Ignore Me] #69 | |||
Major General
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2012-03-12, 07:40 PM | [Ignore Me] #70 | |||
Colonel
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I happen to think that ADSing is an improvement, but, in general, mechanics don't exactly get "old", and they don't get superseded by "better" mechanics, what happens is, more kids grow up where the first games they played had different mechanics. I suspect that's where I come in, I was playing Everquest in PS1's golden age, and while I did play shooters back then, they happened to use the ADS mechanic. So while I do think ADS is better I am bound to admit that it may well be simply because that's what I'm used to. In BF2 to BF3's case, it's actually quite a complicated affair. The base mechanics didn't change. BF2 had prone,crouch, sprint, ADS, etc, so too does BF3. In BF3's case, except for the vaulting and restrictive prone, those mechanics are roughly the same. BF3's differences come in the weapon performance and casualizations like 3D spotting, audiospotting and killcam. Weapons shoot farther, have no meaningful cone, and spotting/killcam casualizations make it so that no one can sneak around, and 3D spotting even tells you exactly where to aim even if you can't see your target. Those are not so much mechanics changes as...well, assistance from the game itself. And yet people try to say that these things are an improvement. |
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2012-03-12, 07:42 PM | [Ignore Me] #71 | |||
Captain
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2012-03-12, 07:49 PM | [Ignore Me] #74 | ||
Corporal
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To the People who think the TTK is fine or even to slow please consider that Higby was only using a Gauss in the Demo to allmost instagib people (headshot scene for example). What do you Guys think how long will take a fight when you face a Jackhammer or even Double Armed Scatmax with this settings?
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::: PS Classic Videos + My Music ::: |
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2012-03-12, 07:52 PM | [Ignore Me] #75 | |||
Master Sergeant
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__________________
I reserve all judgment till Beta. But I'm still going to point and laugh. |
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