Battles in space for the future - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Planetside, lifes a bitch.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-05-25, 03:46 PM   [Ignore Me] #61
Stardouser
Colonel
 
Re: Battles in space for the future


Originally Posted by Sirisian View Post
Yeah this doesn't really sound like Planetside at all. Variety involves ground, air, and infantry fighting alongside one another. Space combat can't capture that.

Also I hope you're not trying to also introduce new vehicles that are only useful in that map type. It's as asinine as creating navy vehicles because one of the maps has some water. That is you're introducing developer resources for niche concepts.
Agree to disagree time, then, but note that it's hardly variety if the same exact combat factors are required to be present in every single area of the game world in order to be "variety". In order to be varied we must have the same mix everywhere? Sounds contradictory.

I also disagree with your description of navy vehicles as niche(if the oceans mean anything, people WILL fight on it), but fortunately, I do have an answer for you on space that doesn't even have anything to do with new vehicles. As far as it looks to me, all of Planetside's air vehicles would work in space. Mosquitoes would be starfighters, Reavers and Liberators would be bombers, Galaxies would be troop ships(with a specialization allowing them to act as breeching pods), etc.

And, I am potentially talking about Planetside 3 here, so if space combat and space to ground/ground to space travel is going to be a key aspect of it, that's hardly a waste of dev resources.

Last edited by Stardouser; 2012-05-25 at 03:51 PM.
Stardouser is offline  
Reply With Quote
Old 2012-05-25, 07:48 PM   [Ignore Me] #62
Serpent
Staff Sergeant
 
Serpent's Avatar
 
Re: Battles in space for the future


There will have to be a reason to fight in space. People go to bases because of the Zerging effect, so basically everyone needs to have space bases to fight over if anyone is going to bother using space ships. (The hype of new space ships that are shiny will wear off, people won't spend countless resources making them just to fly around).

Same problem with Navy battles. There needs to be a point.
Serpent is offline  
Reply With Quote
Old 2012-05-25, 07:59 PM   [Ignore Me] #63
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Battles in space for the future


Originally Posted by Serpent View Post
There will have to be a reason to fight in space. People go to bases because of the Zerging effect, so basically everyone needs to have space bases to fight over if anyone is going to bother using space ships. (The hype of new space ships that are shiny will wear off, people won't spend countless resources making them just to fly around).

Same problem with Navy battles. There needs to be a point.
This is the problem I felt with the caves in the original Planetside. New areas don't have to be some sort of weird new gameplay mechanic that only tangentially affected the core aspects of the game.

Add caves, naval combat, space combat, new continents, etc. Just make sure they are just more places to fight the same massive battle for territory that we always fight.
Xyntech is offline  
Reply With Quote
Old 2012-05-25, 08:04 PM   [Ignore Me] #64
Serpent
Staff Sergeant
 
Serpent's Avatar
 
Re: Battles in space for the future


Originally Posted by Xyntech View Post
This is the problem I felt with the caves in the original Planetside. New areas don't have to be some sort of weird new gameplay mechanic that only tangentially affected the core aspects of the game.

Add caves, naval combat, space combat, new continents, etc. Just make sure they are just more places to fight the same massive battle for territory that we always fight.
Agreed... Caves seem very interesting, for instance:

Chance of finding different types of resources, somewhat like capturing a mining laser?

Or people could bring the minerals back to a base for a reward. Could be a massive convoy of people bringing minerals, and they get ambushed! Sounds interesting, No?

But Oceans and Space bases would be much more difficult to make unique...
Serpent is offline  
Reply With Quote
Old 2012-05-26, 07:54 PM   [Ignore Me] #65
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Battles in space for the future


Originally Posted by Serpent View Post
But Oceans and Space bases would be much more difficult to make unique...
Noval combat could be easy. Just give the tanks a modification variant that gives them boat hulls instead of treads

Make the ATV into a jet ski.

Turn the aircraft into sea planes, lol
Xyntech is offline  
Reply With Quote
Old 2012-05-26, 07:56 PM   [Ignore Me] #66
Stardouser
Colonel
 
Re: Battles in space for the future


Originally Posted by Xyntech View Post
Noval combat could be easy. Just give the tanks a modification variant that gives them boat hulls instead of treads

Make the ATV into a jet ski.

Turn the aircraft into sea planes, lol
There's no need to do that, simply make appropriate naval ships. And everyone wants to object saying "oh no, don't spend dev resources on that", well, if the devs have the spare time to work it into the 5 year plan, and as well they should once things calm down after release, who is to say they shouldn't?
Stardouser is offline  
Reply With Quote
Old 2012-05-26, 08:38 PM   [Ignore Me] #67
kaffis
Contributor
Major
 
Re: Battles in space for the future


Because it doesn't sound like Planetside.

It sounds like it could be an awesome game, that isn't Planetside.

There's no rule that says that Planetside must be all games ever invented.
kaffis is offline  
Reply With Quote
Old 2012-05-26, 08:46 PM   [Ignore Me] #68
Stardouser
Colonel
 
Re: Battles in space for the future


deleted

Last edited by Stardouser; 2012-05-26 at 08:55 PM.
Stardouser is offline  
Reply With Quote
Old 2012-05-26, 08:47 PM   [Ignore Me] #69
Serpent
Staff Sergeant
 
Serpent's Avatar
 
Re: Battles in space for the future


Originally Posted by Xyntech View Post
Noval combat could be easy. Just give the tanks a modification variant that gives them boat hulls instead of treads

Make the ATV into a jet ski.

Turn the aircraft into sea planes, lol

Lol I meant the point of the naval/space battles, not how to make them unique. That's obvious :P

Besides, who wouldn't like to see a sub? Liberators with depth charges FTW!
Serpent is offline  
Reply With Quote
Old 2012-05-26, 09:22 PM   [Ignore Me] #70
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Battles in space for the future


Originally Posted by kaffis View Post
Because it doesn't sound like Planetside.

It sounds like it could be an awesome game, that isn't Planetside.

There's no rule that says that Planetside must be all games ever invented.
What's not Planetside about it? Well, aside from not actually being on a planet. Spaceside? lol

Planetside is all about massive combined arms warfare between 3 factions. I can see that core gameplay evolving beyond it's original scope.
Xyntech is offline  
Reply With Quote
Old 2012-05-26, 10:39 PM   [Ignore Me] #71
Sledgecrushr
Colonel
 
Re: Battles in space for the future


I am a huge 40k fan, and if we can take the fight into space then I am all for it. Technically if you are a infantry guy deployed from a space vessel then you are a space marine.
Sledgecrushr is offline  
Reply With Quote
Old 2012-05-27, 10:25 AM   [Ignore Me] #72
IMMentat
Contributor
First Sergeant
 
Re: Battles in space for the future


Space combat was one of the few things that worked well in star wars battlefront games.
It would be interesting to see in PS2.

I would rather the game build #up# than outer-space initially.
Sky islands, pathing through each continent, near the flight ceiling, fractured (like the air fight in avatar)
Airborne bases (helicarriers operating at mid-height) would interest me more in the short-term.

Increase the scope of the fight before splitting people off to fight in another instance (one of the things core combat messed up was premium access caves, no expansion no underground fighting).
IMMentat is offline  
Reply With Quote
Old 2012-05-27, 10:28 AM   [Ignore Me] #73
IMMentat
Contributor
First Sergeant
 
Re: Battles in space for the future


If they do introduce caves, i seriously hope that they are not instanced.
An actual underground area with physical tunnels (could collapse some, and open others if need-be) leading to it could be an interesting experience.
IMMentat is offline  
Reply With Quote
Old 2012-05-27, 10:33 AM   [Ignore Me] #74
Stardouser
Colonel
 
Re: Battles in space for the future


I was watching a video of Shattered Horizon, which actually made me realize that infantry CAN fight in space.

However, even though we can have infantry fighting in space, unlike the ground, starfighters should be far superior to infantry in space. That's just how it has to be.

And tanks still don't make sense in space, or other ground vehicles, and it's pointless to say that we shouldn't have space just because we can't ground vehicles in space.

However, I will say this: I read a book called Starstrike, which is basically about a peaceful but insane/corrupt alien who, unwilling to bloody his own hands, kidnaps some soldiers from Earth and forces them to invade a space station of other aliens. As part of their attack, they had these assault ships with tanks inside them that they used to assault the enemy space station, and, once in, used these specialized tanks inside the station's corridors.
Stardouser is offline  
Reply With Quote
Old 2012-05-27, 01:20 PM   [Ignore Me] #75
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Battles in space for the future


Originally Posted by Stardouser View Post
I was watching a video of Shattered Horizon, which actually made me realize that infantry CAN fight in space.

However, even though we can have infantry fighting in space, unlike the ground, starfighters should be far superior to infantry in space. That's just how it has to be.

And tanks still don't make sense in space, or other ground vehicles, and it's pointless to say that we shouldn't have space just because we can't ground vehicles in space.

However, I will say this: I read a book called Starstrike, which is basically about a peaceful but insane/corrupt alien who, unwilling to bloody his own hands, kidnaps some soldiers from Earth and forces them to invade a space station of other aliens. As part of their attack, they had these assault ships with tanks inside them that they used to assault the enemy space station, and, once in, used these specialized tanks inside the station's corridors.
shattered horizon is a lot of fun. and yes, space stations and capitol ships would provide a place for more land based vehicles to still be a part of the fight.

just imagine driving your tank around the curved cylindrical floor inside the spinning ring of a space station habitat, firing at enemy tanks who were at a 90 degree angle to you on a far section of the wheel. plenty of fun to be had.
Xyntech is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:26 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.