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2012-05-11, 08:06 PM | [Ignore Me] #63 | |||
Thanks for the compliment
P.S. possible paradox in this post???!!!
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Last edited by Gonefshn; 2012-05-11 at 08:09 PM. |
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2012-05-12, 11:21 AM | [Ignore Me] #67 | ||
Halo is in no way a dying shooter but it's gameplay mechanics started off with Combat evolved with very oldschool controls and gameplay. No one said Halo was dying off but that style of shooter is slowly losing out to the Iron sights, quick TTK shooters. More people play CoD now than any other shooter, probably combined. I'd go so far as to commend Halo for sticking to it's guns and not "modernizing".
Halo 4 multiplayer is supposed to borrow elements of CoD's infastructure too though the core gameplay should remain the same. Either way, bunny hopping in PS2 I can't see as being an issue. Does anyone know for sure if they replaced the stamina system from PS1 with simple sprint mechanics i.e. you sprint for X amount of time before it runs out...?
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2012-05-14, 02:49 PM | [Ignore Me] #70 | ||
Sergeant
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I think bunny hopping is much more effective in games where you're limited in your ability to aim by the analog sticks, so the effect of bunny hopping is much more. With a mouse, when someone jumps, you can much more easily reacquire them than you could with sticks.
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2012-06-19, 09:45 PM | [Ignore Me] #71 | ||
Second Lieutenant
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I absolutely despise arguments for mechanics like bunny hopping and dolphin diving.
"It adds skill to the game so it is okay." Bullshit... It looks ridiculous, breaks ANY immersion, and often only works because of latency. Just diminishing accuracy is not enough at all. The important thing is to make it so a player who jumps goes about half the distance than you would with regular movement in the same amount of time. That would stop players from using it while fleeing as well as in combat. |
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2012-06-20, 01:41 AM | [Ignore Me] #74 | |||
Private
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I agree that the idea realism can be taken too far. For example, I have no desire to play a MMOFPS wherein I have to eat in-game food and have regular virtual bowel movements, but I think there is a relatively high standard of realism that the developers are going for. I don't think the team would go through all the trouble of integrating complex physics if they didn't have a desire to have players utilize similarly realistic tactics. Shooting while jumping shouldn't be out of the questions, but the inclusion of a stamina gauge and accuracy penalties seems more in line with the development teams vision. After all, I have yet to see a trailer for the game that shows soldiers bouncing here and there like gummy bears. |
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2012-06-20, 01:42 AM | [Ignore Me] #75 | |||
Staff Sergeant
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