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2012-06-12, 08:31 PM | [Ignore Me] #61 | |||
More bandwidth from your ISP does not equal lower ping times. Bandwidth and latency, two entirely different things. And as I posted above, latency doesn't even really matter either, it's jitter. This whole discussion is ridiculous. If I could put you all through a WAN Networking 101 course this thread would be dead in a minute. |
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2012-06-12, 08:32 PM | [Ignore Me] #62 | ||
Major General
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exactly, people are used to playing FPS games with low pings, you make them have 150ms, its gonna be terrible for them. I can play with upto 250ping in a CSHD/CSHP shooter, but its not exactly smooth at that point and you're at a severe disadvantage.
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2012-06-12, 08:36 PM | [Ignore Me] #63 | |||
Contributor Lieutenant Colonel
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And the spiders arent that bad so long as you check your shoes before putting them on each morning. Somewhere on the west coast will be fine. We use to do ok during the Tribes comps over there but the US always struggled on the return leg in our backyard. |
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2012-06-12, 08:38 PM | [Ignore Me] #64 | ||
Major
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Ok the only game lately that I have played on servers has been League of Legends.
and distance does make a difference...... My friend lived around LA where the LoL servers at and he got around 8 ping...I live around 300 miles away and I get 35 ping. I can just imagine people living in new york lol.......Still 100-150 ping isn't that bad on LoL, it might be bad on a FPS tho lol. Im Glad I live kind of near San diego..U mad? If the game is a hit they might make a server in the East.....Doubt it tho since League Of Legends didn't and they dont care lol. |
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2012-06-12, 08:43 PM | [Ignore Me] #66 | ||
I give up on you guys. I get paid to tell people who pay the company I work for millions of dollars how to configure their WAN infrastructure for their branch offices across the US and the world, and I'm ignored on a thread where everyone is freaking out about fictitious ping times.
I'll say it again. Latency doesn't mean much. Jitter is what is going to screw with your game. Often one accompanies the other but they are not the same thing. And more bandwidth will do nothing to make your ping times lower. |
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2012-06-12, 08:46 PM | [Ignore Me] #67 | |||
You could have 200 ms ping time but if you don't have any jitter your game will be reasonably good assuming the algorithms used to calculate your position, bearing etc are accurate. I can't speak to that since I'm not a game programmer but I've read about it and apparently it's pretty high tech stuff. Think of it this way. A constant stream of positional data is going from your PC to a server. The server keeps track of the latency on the connection and takes that into account when a packet from a shooter arrives saying it's fired a shot at you. It does a whole bunch of maths to determine where the shooter was at the time the trigger was pulled and where the target was and decide if the hit happened. If the stream of data is constant, it doesn't really matter how much delay is involved. But if the data comes in via fits and spurts, there's a lot of guesswork left to the server to estimate where you were and fill in the gaps. That produces those "WTF man I totally shot him" moments. Last edited by Electrofreak; 2012-06-12 at 08:51 PM. |
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2012-06-12, 08:58 PM | [Ignore Me] #69 | |||
Major General
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I also imagine there willbe still all sorts of issues with getting in vehicles, implant activation or reloading since that will require server authorisation, again putting people with a higher ping at a disadvantage. |
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2012-06-12, 09:04 PM | [Ignore Me] #71 | ||
Lieutenant General
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Lol Ireland servers xD The world is not THAT bad.
EU servers will either be in Amsterdam (Netherlands) like before due to big internet hub and good US connections there, though more likely Germany or Austria due to ProSieben.Sat1 and them trying to reach eastern Europe this time too. At least the f2p market can reach the east of Europe due to lack of subscription deterent. |
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2012-06-12, 09:08 PM | [Ignore Me] #74 | |||
These are UDP packets we're talking about here. There is no round trip. There is no confirmation needed before more data is sent. Regardless of latency, the stream of positional data continues at the same rate. You could have tons of latency and it won't matter. What matters is the consistent rate of that data arriving at the server. You can argue with me on the subject if you wish, but you'd be wrong, I can assure you. Either way, you all can panic about it, or wait until Beta and find out. Crying about it now is pointless, and unlike most other things on this forum, there's little liklihood that complaining about it now, before the Beta, will change anything. Last edited by Electrofreak; 2012-06-12 at 09:10 PM. |
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2012-06-12, 09:14 PM | [Ignore Me] #75 | |||
Major General
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