Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We don't swim in your toilet, so don't pee in our pool.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Lean mechanics. | |||
Aim & Shoot while leaning. | 73 | 38.83% | |
Just look. | 24 | 12.77% | |
Absalutely no leaning. | 66 | 35.11% | |
Cover Mechanic. | 19 | 10.11% | |
No Cover Mechanic. | 81 | 43.09% | |
Multiple Choice Poll. Voters: 188. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-19, 11:31 PM | [Ignore Me] #61 | |||||
Colonel
|
Actually I get tired of linking threads since no one reads them. Here's a leaning thread we already had. People also brought it up in this cover thread by accident. There was also a TTK thread that had a random Rainbow Six discussion in it about cover systems. Also it's because when I suggest "my" idea it's because I feel like it is a very clean solution that allows lean in every foreseeable use case for it. People can use it to look or to shoot without making it feel cheap if it can only be activated when not moving and leaves the player somewhat exposed by removing mobility. (Because not moving as we saw could get you killed very quick).
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||||
|
2012-06-19, 11:55 PM | [Ignore Me] #62 | |||||
First Lieutenant
|
It's not about providing a variety of options for every situation. It's about finding the most effective ones given basic circumstances. And a simple lean function adds nothing that can't be done without it, or done better with other tactics.
The game isn't meant to simulate paramilitary tactics. It's meant to create a large scale battlefield. Small mechanics like lean just aren't needed. If a cover system were used then it would basically just improve the speed at which you pivot out of and into cover, so you aren't relying on normal infantry movement to pop in and out of cover. It's a tougher system to implement and very prone to bugs, but short of such a system I see no reason for cheaper mechanics. In PS1 (and I can already tell this will be the case in PS2), you will rely on cover to reduce your firing range and therefore reduce the number of enemies that can shoot at you. As a means of reducing your exposure to enemies directly in front of you, not so much. The weapons are too accurate for it to be useful in that sense. Last edited by Blackwolf; 2012-06-19 at 11:59 PM. |
|||||
|
2012-06-20, 12:17 AM | [Ignore Me] #65 | |||||
Colonel
|
Also why would you say it's complicated? It's just q and e being used. You can't really get much more simple than that. Especially assuming in my proposed implementation you can't move when you activate it. It's no more complicated than using q and e to strafe a BFR in PS1. Your argument seem rather unfounded. It's like you assume anything added to the game must be used for every situation:
The only big things missing as Bags pointed out with his slippery slope argument is sliding. The Crysis 2 slide was one of the coolest things in that game. Didn't happen often and if we could get that kind of stuff into the game for engineer and medics and light assault we'd see some epic cover systems. The ability for players go from a sprint into a sliding crouch behind cover would be amazing.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-20 at 12:30 AM. |
|||||
|
2012-06-20, 12:33 AM | [Ignore Me] #66 | |||
First Lieutenant
|
It's complicated because it uses rules, rules that don't give it any more of an advantage then going without it. And no I'm not just saying "it wasn't in PS1". Look at the situations where you might use lean in PS1. Do you see any in which you could have won a fight you had lost if only you had the use of a lean function? I don't. Except sniper duels. But then it wouldn't be a duel. It would be that episode of Desert Punk where he fights Sand Spider for the first time. The more I think about it the more I agree with everyone else. Even a simple lean function would kill PS2's potentially fast paced game. A cover system would do the same thing. Tactically a cover system would be great, could use it for corners and barricades alike. Game flow wise, no. It would stagnate combat and reduce it to taking turns shooting at each other's cover while LA dominates. So this is my last post for the day, this subject, and this thread. Gnite all. Last edited by Blackwolf; 2012-06-20 at 12:36 AM. |
|||
|
2012-06-20, 12:38 AM | [Ignore Me] #67 | ||
Sergeant
|
Where has anyone read that there will be no leaning in PS2? Since there is no 3rd person view except in vehicles I'd be surprised if there is no leaning since it is a standard feature of FPS games these days.
Can you provide a link to a post, tweet or video where someone at SOE said there will be no leaning? |
||
|
2012-06-20, 12:41 AM | [Ignore Me] #68 | |||
First Lieutenant
|
Hey if someone posts evidence that it's in, yay. If not, yay. The point of poll and thread was discussing whether it was wanted, or needed. Bullets are standard in FPS games, leaning really isn't... |
|||
|
2012-06-20, 12:46 AM | [Ignore Me] #69 | ||
First Sergeant
|
Most games that I've played that do have cover systems make your character stand up / step out of cover to shoot for some bizarre reason, unless you're behind a wall, don't use the cover system, and just move sideways enough to get your gun to the right/left of the end of the wall so you can shoot anyone past it, and use third person view to see what's over there. :|
The cover systems I've seen don't work as well as anyone intelligent using real life cover (why would you expose most of your body when you can expose as little as possible and still be just as accurate)? The games that lack cover systems frequently expect you to just not use cover (Halo) unless you need to wait for shields/health regeneration. Of course, even if you can only see a person's gun and head, and they can only see yours, in practice that's not going to stop one of you from shooting the other in the head within a few seconds... (Large trees make surprisingly good cover when you only have to worry about just one person, by the way) |
||
|
2012-06-20, 12:56 AM | [Ignore Me] #72 | ||
Colonel
|
C'mon read the thread and the proposed solutions. Mine suggested that player could only use it while not moving either standing or crouched. Simple stuff.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-06-20, 01:06 AM | [Ignore Me] #74 | ||
Sergeant
|
Where is this "we need lean mechanics" coming from ? ArmA ?
Cover systems - they way the are implemented in many games - are plain stupid. When i'm behind cover i can't magically switch to 3rd person view and see what i'm shooting. Leaning itself ... come on ... step out of that cover, shoot, get back to cover ... chances of getting hit are about the same. IMO it's close to impossible to get a cover system right without making it nearly completely useless. I absolutely do NOT want a system that enables you to present the enemy only 4 pixels, but you on your side have all the abilities (looking, shooting) - this simply sucks. Same goed for prone - i strongly advise not to put it in except it's ensured that dolphin-diving, ground-spinning, drop-shooting and alike aren't possible. Cover-mechanics, prone ... those things need to be implemented as a 1 on 1 copy of the real world. Else they get abused badly and destroy the game. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|