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2012-06-22, 02:44 PM | [Ignore Me] #61 | ||
Private
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Holy crap, Vreki's here!
Personally I don't care one way or the other as I'm not interested in personal statistics, but having a revive negate both a death and a kill makes the most logical sense. All I hope is that the developers don't do anything because of the 'CoD kiddies'. My lord how that ruined the BF franchise. |
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2012-06-22, 02:44 PM | [Ignore Me] #62 | |||
The reason why reviving works the way it does in BF3 is because of the ticket system. There is no such need in PS2 so I don't see any reason why it wouldn't count, other than it being silly from a logical standpoint; if you got revived you never actually died. However I still agree with Malorn.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-06-22, 02:47 PM | [Ignore Me] #63 | |||
First Lieutenant
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Tribes has a similar system. You're still given points for kills, but also for team actions like repairing defenses, defending the flag, capping a flag, returning a flag and so on. They go a step further and tie points into spawning vehicles and using special abilities, maybe in PS2 they could be tied into XP gain. Point is you try to maximize your points with each life, and the best way to do that is to help the team. This way you gently push new players into the teamwork actions while still keeping all the stats that everyone loves. |
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2012-06-22, 02:47 PM | [Ignore Me] #64 | ||
Private
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Just make it count as a kill and not as a death. Meaning the killer gets +1 for their kill and the revived doesn`t get a death. Because being revived while under fire otherwise ends up being VERY unpopular. People don t want risky (statwise) rivives.
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2012-06-22, 02:50 PM | [Ignore Me] #65 | |||
Corporal
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But it always annoys me when we start seing the arguments about why they didnt really die despite the Vanguard trackmarks on their face, while the enemy walking around over there is obviously dead as a doornail. I also hate when people call a K/D ratio between 0 and 1 for negative, but that seems to be a losing battle. Last edited by Vreki; 2012-06-22 at 02:52 PM. |
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2012-06-22, 03:04 PM | [Ignore Me] #66 | |||
We need to precisely define "kill". Before a respawn click, are you wounded to incapacitation, or dead? I googled the definition of revive and got this: 1. Restore to life or consciousness: "both men collapsed, but were revived". 2. Regain life, consciousness, or strength. It can work both ways by simple definition, so we need context. Therefore, I agree with the contextual approach from Kaffis. I picked yes on the poll, but only to reward the soldier who did their job. Seems to me, there are other "jobs" to reward, specifically, and most importantly, the Medic. Edit: Looks like that realistically would leave us with a "K/R" ratio... Kill/Respawn count, Medics effecting the second stat. Although, nothing says they cant do a K/R/R, Kill/Respawn/Revive counter.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-22 at 03:17 PM. |
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2012-06-22, 03:04 PM | [Ignore Me] #67 | ||||
Private
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Pretty sure that is what OP is talking about i doubt anyone wants a system that doesn't give a kill to someone just because they got revived. |
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2012-06-22, 03:09 PM | [Ignore Me] #68 | |||
Reviving a fellow player doesn't change the fact that they got their face blown off. It just provides a method of returning to action that is more convenient for them and their squad than running back from the nearest spawn, or blowing their squad spawn cooldown (which should be significant in my opinion).
Last edited by Wayside; 2012-06-22 at 08:59 PM. |
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2012-06-22, 05:03 PM | [Ignore Me] #71 | |||
In PS1 the only real use for an ADV Medic outside teamplay was reviving maxes. That surely isn't a written truth, but generally it IS true. |
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2012-06-22, 05:11 PM | [Ignore Me] #72 | |||
Sergeant
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If revives improve your K/D that would also draw K/D padders to play together in a squad. But just like you said,i would prefer K/D to be removed completely. |
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2012-06-22, 05:17 PM | [Ignore Me] #73 | ||
Major General
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I don't understand the "I don't want any K/D stats" camp. Who cares? Because someone will try to shove the stats in their face to tell them how better they are then you? If you don't care about that stat then tell them why and then show them the other stats that disprove the crap they are trying to shovel in your face.
Last edited by Crator; 2012-06-22 at 05:21 PM. |
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2012-06-22, 05:19 PM | [Ignore Me] #74 | |||
Brigadier General
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Since kills don't count towards winning a base capture, getting revived could remove your death, but let the enemy keep their kill. Any abuse of this system could be tracked by the in game exploit software and CSR's.
Also, how many times you have been revived should also be tracked (as I'm sure it will be), so that if you added your number of deaths to your number of revives, you could see what your actual total number of times getting killed was.
Obviously if they are waiting for a revive in a situation where it is highly unlikely to happen and it would be better for the team if they just respawned, that would be bad, but no worse than those some K/D idiots camping and trying to play as safe as possible to avoid dying in the first place. At least with the medic thing, they may be more willing to take risks if a medic is around. Last edited by Xyntech; 2012-06-22 at 05:23 PM. |
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