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View Poll Results: Yes or no to quick scoping
yes 40 12.94%
no 269 87.06%
Voters: 309. You may not vote on this poll

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Old 2012-07-02, 10:57 PM   [Ignore Me] #61
vVRedOctoberVv
First Lieutenant
 
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Re: Say No to quick scoping.


Voted yes to quick-scoping, because this poll is retarded.

Artificial delays/inability to fire at any time is kind of stupid. You should be able to pull the trigger in mid animation if you want to, though your odds of hitting anything further than ten feet away are non-existent, much as in real-life.

I agree with those earlier who suggested a "No auto-aiming" thread would've at least been more useful (although still unnecessary).

Any kind of goofy shifting reticle while aiming with sights or a scope is pretty stupid, and doesn't even make sense. Again, just no automatic "aim adjustment" is sufficient. If I put my sights on your head (compensating for drop), the bullet had damn well better hit you in the head.

@the Arma 2 side topic

I play Arma 2 on my laptop. 2.3ghz dual core, ATI 5470. With graphic settings turned down, I can play more or less normally. View range out to 3 or 4 clicks. With minimal activity in the game, such as testing vehicles in the editor, I can play with graphic settings maxed.

Regarding "optimising" the game. I cannot speak to the skillfulness of their code, having not looked at it, however games of a such a large scale are difficult/impossible (to an extent) to "optimise" as you put it.

Arma 2 involves IMMENSE landscapes, and even at relatively short ranges (3k or less) you can have potentially thousands of trees/bushes/shrubs/buildings/vehicles to track. That's a lot. I don't care how you optimise it. Add in AI units, and the amount of data processed increases exponentially. Pre-progamming the AI with certain behavior is impossible on such a large scale (see previous comment on trees, etc) so it has to do an unusually large amount of "thinking" compared to most shooters. Add in MANY units, and the problem increases even further.

Same problem with Arma 2 is the same problem with the X series of games... The scale and very nature of the game is WHAT causes the "problem". Want to optimise it? Reduce it to about 1/5th it's current scope and you'll notice 90% of these problems disappear. Don't wanna do that? Then adjust your settings.
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Old 2012-07-02, 11:15 PM   [Ignore Me] #62
Stew
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Re: Say No to quick scoping.


Originally Posted by DjEclipse View Post
My New Rapid Fire and Quick Scope Modded Controller - YouTube

Yo whatsup guys! ^The voice of quick scope.
QUICK SCOPING On consoles and quick scoping on PC are 2 different thing , the quick scope COD thing is beast in COD consoles all because of the strong (( aim assist or autoaming )) in cod quick scoping on PC with no auto aim is a different thing

And i never had any issue about quick scope or crap like this lol i dont get the point of the OP and its simply stupid

iam quick scoping everytime i hit my rigth mouse and did not hold it for a while whats the point of all this ?
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Old 2012-07-02, 11:34 PM   [Ignore Me] #63
Dacrim
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Re: Say No to quick scoping.


Originally Posted by Sephirex View Post
There will be no quick-scoping. Don't stress it.
really hope so
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Old 2012-07-03, 12:24 AM   [Ignore Me] #64
Brusi
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Re: Say No to quick scoping.


Originally Posted by DjEclipse View Post
My New Rapid Fire and Quick Scope Modded Controller - YouTube

Yo whatsup guys! ^The voice of quick scope.
The chick in that video sounded shitfaced, slurring her words hard!

TIL: wasted chicks are the voice of quick scope. Makes senses.
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Old 2012-07-03, 04:01 AM   [Ignore Me] #65
CutterJohn
Colonel
 
Re: Say No to quick scoping.


I've never seen a game with speed limitations on ADS before... Why would PS1 be first? Its normal behavior.. you see someone running, you snap your gun up with the sights and shoot them.
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Old 2012-07-03, 04:32 AM   [Ignore Me] #66
Flaropri
Sergeant Major
 
Re: Say No to quick scoping.


Originally Posted by Brusi View Post
The chick in that video sounded shitfaced, slurring her words hard!

TIL: wasted chicks are the voice of quick scope. Makes senses.
Huh, I figured it was just a young boy, rather than an "Under the Influence" woman.
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Old 2012-07-03, 05:01 AM   [Ignore Me] #67
Momember
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Re: Say No to quick scoping.


I would just like to add that other players killing me ruins my immersion
so if you would all kindly die and let the NC take control of your bases we'll all get on just dandy
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Old 2012-07-03, 05:19 AM   [Ignore Me] #68
Mezorin
Corporal
 
Re: Say No to quick scoping.


Voted yes for the biased poll, even if aim assist COD quick scoping is a damn bad "feature" to have in a game. If a shooter wants to hit close range with any gun using ADS accuracy they should use a reflex or holo sight and have to sacrifice the distance they would have otherwise and the accuracy should not kick in until the sight is fully up on the screen.

What we shouldn't have is "one shot" close range body shot bolt action kills with sniper rifles, and no one shot kills on heavy assaults. Same diff with the semi autos, but it should take more like 3 or 4 clean shots (or 2 to 3 head shots) to get a guy. Otherwise allow similar aiming mechanics as the assault rifles once you ADS with a close distance scope on a battle rifle or sniper rifle. Why punish a guy who uses a rifle for mid ranged or close range shots that would lose in a straight up fight with a gauss/pulsar/cycler of equal skill anymore than he is?

Last edited by Mezorin; 2012-07-03 at 05:20 AM.
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Old 2012-07-03, 05:28 AM   [Ignore Me] #69
Kran De Loy
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Re: Say No to quick scoping.


So yeah to me it seems that this thread has pretty much run it's course now.

Any more information needs to wait until it can talked about on the official beta forums. (meaning by people that have gotten to play the game and get a better feel for it.)

Man is it gonna be hard to not talk about anything in game except on the Official beta forums when PSU is just gonna get flooded with more people that want to theorycraft while all the veterans are under the NDA. :/

Last edited by Kran De Loy; 2012-07-03 at 05:30 AM.
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Old 2012-07-03, 05:31 AM   [Ignore Me] #70
Karrade
First Sergeant
 
Re: Say No to quick scoping.


If the rifle did this the shotgun would be pointless. - That is all.
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Old 2012-07-03, 05:44 AM   [Ignore Me] #71
Mezorin
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Re: Say No to quick scoping.


Originally Posted by Karrade View Post
If the rifle did this the shotgun would be pointless. - That is all.
Not really, because a shotgun has this huge cone on the screen where the pellets land, a faster rate of fire, and does not require ADS to be good. It is also less effected by accuracy messing up because of being shot at, which will make any bolt action or semi auto go to crap. What people seem to forget is that when you get in close range with a sniper rifle, often you are being shot at and that basically makes your ADS aim go to shit. If you score a hit marker, you will also never get that second hit in time if the guy is shooting you even with a hand gun. This is why even though a sniper rifle head shot might out perform a shotgun for raw burst in Magic DPS Excel Spreadsheet Land, people generally use SMGs or shoties in close quarters even in Battlefield games, unless they are trying to troll a bad team.
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Old 2012-07-03, 05:51 AM   [Ignore Me] #72
xnorb
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Re: Say No to quick scoping.


Picking back up the idea of quickscoping (no clue what aim assist is doing
in here, we aren't talking about console games here ...)

The ONLY issue with sniper rifles in games is the quickscoping.
Remove quickscoping and you could even have sniper rifles inflict 10.000 damage
and it wouldn't cause any issues.

It's the combination of precise aiming and fast scoping in that causes problems.
Make scoping in and settling the rifle take a good second and you're set.
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Old 2012-07-03, 06:12 AM   [Ignore Me] #73
Karrade
First Sergeant
 
Re: Say No to quick scoping.


Originally Posted by Mezorin View Post
Not really, because a shotgun has this huge cone on the screen where the pellets land, a faster rate of fire, and does not require ADS to be good. It is also less effected by accuracy messing up because of being shot at, which will make any bolt action or semi auto go to crap. What people seem to forget is that when you get in close range with a sniper rifle, often you are being shot at and that basically makes your ADS aim go to shit. If you score a hit marker, you will also never get that second hit in time if the guy is shooting you even with a hand gun. This is why even though a sniper rifle head shot might out perform a shotgun for raw burst in Magic DPS Excel Spreadsheet Land, people generally use SMGs or shoties in close quarters even in Battlefield games, unless they are trying to troll a bad team.
If I could kill people in one shot at close range with any weapon, I wouldn't need a fast rate of fire. My reflexs are pretty good, and I headshot often enough, not as good as when I was a kid, but still fast enough to outdo a shotgun with this kind of setup.

I will rephrase - For me, and those with above average reflexes, the shotgun would be outclassed. You might as well practice and skill up with this. Even being shot at, which I think you are missing the point, in a 1 shot kill system, being fired on doesn't matter as much as they are too dead to fire.

Odds are even if you miss the first somehow at that range, the second is going to finish them off before you die.

Last edited by Karrade; 2012-07-03 at 06:14 AM.
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Old 2012-07-03, 06:21 AM   [Ignore Me] #74
Dairian
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Re: Say No to quick scoping.


The 25 people that said yes to this post are the ones doing it.

I know quick scoping is not hacking its taking advantage of a bad game mechanic. But in my eyes it right up there.

There will always be people who look for any way possible "Cheat" to win because they just don't have the skill to do it any other way. Hacking=No Skill and they know it. Therefore they hack.
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Old 2012-07-03, 06:27 AM   [Ignore Me] #75
Nemeses
Staff Sergeant
 
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Re: Say No to quick scoping.


Originally Posted by Kran De Loy View Post
Define quick scoping and set up a less biased poll. Shit.

As far as I know quickscoping is the act of bringing up the scope to get a sure pin point accurate shot at short and medium ranges. Quick-scoping by itself is not the problem, that's just some people's mode of operation and in the videos I've seen so far of PS2 it is not necessary for short ranges and not needed for most cases at medium range either. The time it takes to bring up a scope or iron sight is minimal at best and the accuracy does increase with the lowered movement speed.

The problem of quick scoping that most people hate is quickscoping + excessively fast TTK weapons. That is what needs to be avoided. If at all possible the quickscoping on sniper rifles could be avoided by I dunno, limiting them to the class that has the least armor, or forcing real sniper scopes on sniper rifles, minimum of x6 zoom? Just to throw some ideas out.

Please next time try to be as defined as you can about what problems you believe are possible, also please try to include solutions for the problem instead of just saying. "No."
erm no you just want the poll changed to what you think it should be, don't like the poll don't bloody reply to it, we don't want any form of quick scoping at all.
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