Originally Posted by SixShooter
I would prefer to have like PS1
green for friendly
red for enemy
yellow for squad
orange for platoon
so on and so forth
I would also like the kill spam to have the PS1 look as well with the faction colors instead of red and green. It was good to be able to see if there was a 3rd faction sneaking in on the action.
The best way would of course be full customization of these types of things.
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Yes to PS1 colors, YESYESYES to PS1 empire-colored skillspam. The Green/red killspam in PS2 footage really annoyed me, esp since it's inconsistent with the empire-specific coloration of the capture pts on the UI. Current Green/REd should still be available for vision impaired folks tho.
And yeah, full color customization would be best.
Originally Posted by vVRedOctoberVv
Personally, I don't see why squad members particularly need to be a different color. PS1 I've noticed friendlies are green, enemies are red. Pretty straight forward. I didn't like how the squads are different colors at first, tended to cause confusion, but once you get used to "KILL THE REDS" it doesn't matter either.
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Squad colors are important for squad coordination and spatial awareness during busy firefights. It's much easier keep track of the movements/position of your squadmates by their color via peripheral vision than it is to have to constantly stop, look directly at, and read the tags of all the friendlies nearby to pick out your squadmates.
Originally Posted by Eyeklops
I would be ok if only spotted enemies and squad/platoon get any 3D markers. IFF should be hard at range. People should not shoot at shit in the distance until they can properly IFF it. Doritos make people lazy.
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Agreed. Tags/Markers shouldn't be visible through walls or other cover/concealment either. If you don't have LoS you shouldn't get
any 3D spotting, IMO. The only exception I'd want that I can think of offhand are the base capture points and static waypoints laid down by squad/platoon/outfit members.
Originally Posted by Tsunami
or your crosshair could turn colors like red for enemy and green for team mate. CoD stuff right their....
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PS1 does this too.
Originally Posted by Dart
I'm fine with enemies taking longer to identify (like in PS1) but all friendlies close to you should be identified (with their name above their heads) constantly.
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Yep. I would say all friendlies in a 40-50m radius or so. Basically anyone who might be the victim of instinctive fire (i.e., non-ADS) if not ID'd immediately.