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2012-08-03, 01:20 PM | [Ignore Me] #61 | ||
First Sergeant
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Are you guys for real? Of course they wont make a tank just suck, they are humans and they will try to keep things balanced. Yes, having a rotatable turret is better than having a fixed turret, which means that the tank with the fixed turret will be stronger in other ways. Same as how a tank that can strafe will be weaker in other ways than a tank that can't strafe. Thus in PS1 where the magrider was the only tank that could strafe it was significantly weaker than the other tanks. But now the lack of rotatable turret will mitigate that so the magrider wont be significantly weaker than any of the other tanks. In PS1 the hovering cost the tank ~33% armor and damage, in PS2 it cost its turret. Thus instead of just having light and medium tanks like in PS1 the Vanu will also have a heavy tank in this game.
Last edited by Klockan; 2012-08-03 at 01:21 PM. |
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2012-08-03, 01:21 PM | [Ignore Me] #62 | ||
First Lieutenant
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@Gug
Ummm, no MBTs are not "primarily" tank destroyers. A tank destroyer is a dedicated weapon platform, usually a fairly light, high speed vehicle with disproportionately powerful weaponry geared specifically for armor penetration. A battle tank is a general purpose, heavily armored, mobile weapons platform, consisting (usually) of a variety of small caliber weapons for close range anti-infantry (12.7mm and 7.62mm usually, in varying quantities, but typically at least one of each). They typically also have a large (often smoothbore) caliber weapon with variable ammunition types, such as high explosive (HE) rounds suitable for soft targets (people, unarmored vehicles, buildings) and a wide variety of armor piercing rounds (Sabot, HEAT, Phosphorous, and so on and so forth). In WWII, there were a variety of classes of tanks, but they were all concentrated into the "Main" battle tank, which is roughly equivalent to a medium/heavy (depending on a nation's design philosophy). Being a "tank destroyer" is one role a "tank" can fill, but if tanks were primarily "tank destroyers" than there would be no point in having a tank in the first place. |
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2012-08-03, 01:27 PM | [Ignore Me] #64 | |||
Private
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you, playing vanu, want a magrider with a rotating turret, that moves back faster than everything moves forward, that strafes, that goes over water, that has multiple damage points so that one needs precision targeting to fight against it effectively, and that transforms into megatron. I, playing TR, want to replace our MBT with our Invader but for the sake of balance, we cant always get what we want. Now, as for the potential problem with the magrider, if it is determined in the beta that there is substance to your claims outside of the test tube environment that is your mind, a more legitimate solution can be worked out at the time. |
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2012-08-03, 01:36 PM | [Ignore Me] #65 | ||
First Lieutenant
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See I haven't played other online FPS games since PS1 (too small). But I have played great tank games. My favorite was a game called Thunder Brigade. The tanks in this game were completely unique and not unlike Magriders sound now.
These were hover tanks. But they didn't have turrets, they were essentially floating turrets. You controlled your thrust with WSAD and your mouse controlled your aim. In order to shoot a target, you aimed your whole tank because even the gun mounted on it was set strait forward and the entire tank sat in a little invisible bubble which gave it full unrestricted rotation and movement. Two serious difference between Thunder Brigade and PS2 though. One is that there was virtually zero vegetation on the landscape to run into. Obstacles were mostly hill or mountainous terrain. In fact the terrain was more or less barren except for hills and mountains. Second is tanks could rotate and aim in any direction while traveling in any other direction, they could also elevate themselves to about 20m into the air and maintain direction, speed, and their ability to aim anywhere. The point is those tanks were awesome to drive and fight in. The Magrider has the potential to provide a new and unique means of tank combat and I think we should run with it. If the tank can strafe and travel in reverse as quickly as it can drive forward, then having a turret would actually create a weakness to the vehicle. In the sense that your target might not always be directly in front of you where the thickest part of your armor is located. Last edited by Blackwolf; 2012-08-03 at 01:40 PM. |
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2012-08-03, 01:36 PM | [Ignore Me] #66 | |||
Major
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I.E. Lightnings and Sunderers are the infantry support while MBT's counter that support. Not that all mentioned are stuck in that specific role. A specific instance of the media stream in question was earlier in the thread and should be studied around 9:37 |
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2012-08-03, 01:43 PM | [Ignore Me] #67 | |||
Private
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Take a hover tank design from any other IP (Star wars/WH40k/Quake/BF2142, you name it) you want and you will see they are either turret mounted or fixed and high mounted on the hull. Its not some random coincidence - It simply does not make sense any other way. |
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2012-08-03, 01:49 PM | [Ignore Me] #68 | |||
Major
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2012-08-03, 01:49 PM | [Ignore Me] #69 | |||
First Sergeant
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Edit: But I think the main reason is is there is because it was there in PS1 as well. Not the main turret maybe but that doesn't really matter, there is just as much reasons to mount any weapons as high as possible. Last edited by Klockan; 2012-08-03 at 01:54 PM. |
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2012-08-03, 01:53 PM | [Ignore Me] #70 | ||||
Private
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...now im just waiting on the other thing... |
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2012-08-03, 01:57 PM | [Ignore Me] #72 | |||
Staff Sergeant
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2012-08-03, 02:02 PM | [Ignore Me] #73 | |||
Major
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Because the Magrider is forced to forward face to engage either A) it is rationalized by increased firepower attributes or B) it is to encourage tankers to keep the forward armor always facing the target as if it wasn't already obvious. If the answer is B then there should have been extra design emphasis on the forward armor and thus it should either A) receive heavier armor if the forward armor is not currently sufficient or B) already have that heavy forward armor. Between that and how it's ability to strafe give's it the tactical initiative it should be a monstrous tank. With regards to that media stream, the tank appeared sluggish and pathetic suggesting it is not currently in working order and the discussion was about how to make it so. |
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2012-08-03, 02:03 PM | [Ignore Me] #74 | ||
First Sergeant
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Have you guys seen this?
It is still the same tank design and it still look ridiculous. But if it was ok in PS1 why is it not ok now? Real tanks keep all their weapons high, not just the maingun. And you can even switch around the guns so the top gun becomes anti tank and the bottom becomes anti infantry so then we basically got the old mag back, except that the top turret would have 360 degrees rotation. Last edited by Klockan; 2012-08-03 at 02:04 PM. |
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2012-08-03, 02:04 PM | [Ignore Me] #75 | ||
First Lieutenant
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I'd say the easiest "realism" perspective to go by was that it was just easier to armor and protect if placed closer to the body. Turrets are possibly the weakest part of real world MBTs and if the Vanu thought about which part of the tank gets the main gun, the part that has the heaviest armor and highest level of protection would be ideal.
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