Originally Posted by ShadetheDruid
Rockets and underbarrel grenades costing resources would be horrible (especially with the rockets, you'd never be able to get anywhere against vehicles if they did cost resources), but I could see them not being resupplied by ammo packs (instead, having to go to a hard point/terminal to get more).
Underbarrel launchers using your normal grenades wouldn't make sense though, they're a completely different kind of grenade. Plus no one would ever use the launcher ever again if they used the same "slot".
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the idea would be to make them lower in resource cost to make up for it slightly. But 1 nade (or two if you cert) plus 2 underbarrel extra nades = 4 easy cheap kills. add in resupplies - its shouldn't exist. IMO, it should count as a +1 nade (so 2 unless you cert higher). You get two shots. You waste a nade if you throw one. if you resupply it has to be with that weapon equiped and it takes from your resources. (again the resource cost would be lowered). Same for rockets.
This way you cant have unlimited rockets and nades. they run out when your resources run out.
but I know that will never happen. at the very least they need to make it so the underbarrel nades do not resupply.