Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: your Karma ran over my Dogma
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-01-07, 07:18 PM | [Ignore Me] #61 | |||
|
||||
|
2013-01-07, 07:46 PM | [Ignore Me] #64 | |||
Private
|
|
|||
|
2013-01-07, 08:30 PM | [Ignore Me] #65 | |||||||
Lieutenant General
|
If you don't want a fight, why play this game?
Eh. Your call.
They'll simply leave the game. FFS man. It's happened before with BFRs! It's almost happened before with Reaverspam in early PS1! BFR users proclaimed vehicles should just explode before their mobile suit power, "it was only natural!". What happened? Vehicle players left en mass! What a horrible attitude to have. They can be stronger, but decimation is the wrong word, the wrong principle. You can't treat players as fodder and garbage, they will give you the same treatment!
That sort of entitlement attitude - from any side of any balancing argument - is always going to lead to massive frustration.
However. Vehicles must also be balanced against one another. The current MBT and Lightning are not. They are both solo units and it doesn't really pay to fully crew it. I can two shot a single crew unit and I can two shot a duo crew unit. Both can one shot. That's not good manpower balance. There's also no way to create a more powerful dedicated multicrew unit, unless it one shots from behind and has an even larger splash radius against infantry or higher rate of fire, because damage wise, there's no point in going even more powerful. That's not good either. Everything must in some way be balanced against one another, whether you like it or not. By that I don't mean balanced as in "it is balanced right now". I mean that when things fight each other, there's a balance and a tipping point. That's fact. In balancing, one tries to determine where the tipping point lies. As Smedley said "every player will be able to play the game as they want to", I intend to keep him to his word: if players want to play AA, they should be able to play AA and get some kills and fulfill their role of protecting non-AA units from air units and be rewarded for that. If they want to play infantry, they should be able to play infantry in any circumstance. If they want to play tanks, they should be able to play tanks in any outdoor environment. Whether solo or as dedicated driver. It doesn't however, mean that every tank should be solo. Because that would also mean that every tank would have to be multi-crew. Logic dictates that simply isn't possible. Thus they must separate. Logic dictates the stronger unit is the multi-crew unit and logic dictates you can't simply give one person pretty much the same power as several others within the same unit class. Two vs two in the same class should be fair after all. In a direct fight with a Lightning, the MBT is stronger for exactly that reason. However, it is used alone. That is not fair to the Lightning user. But playing as one wishes doesn't however, mean people have to be able to have access to everything at the same time, have access to every variant of a archetype, have access to ultimate power. It must always remain a challenge and players should always have handicaps of their own choosing. That's what makes it interesting, overcoming your weaknesses and being creative with what you DO have and make it your own! Besides, that encourages fastly more teamwork. And no, I don't like it that only one infantry class can use AV. It's fine that you'd only be able to carry one weapon, but why would a medic not carry just an AV launcher and a pistol? What's unbalanced about that? It's a trade-off too: AV power in exchange for AI power. If infantry must make trade-offs and work together, then other units must do so as well. Multi-crew vehicles are the natural way to do that without upsetting anyone but the selfish, and the selfish have little place in a MMO. It's not rocket science... Last edited by Figment; 2013-01-07 at 08:32 PM. |
|||||||
|
2013-01-08, 09:04 AM | [Ignore Me] #66 | ||
Private
|
I've been playing PS2 since middle of beta and there were hardly any aircraft or tanks around then as the Galaxy had an ASM so infantry were the main fighting force.
After the G-AMS was removed tanks and some aircraft started to become more numerous. Aircraft were still quite rare as they got shot down instantly by AA. Now it is the opposite as aircraft got ridiculously buffed and haven't been rebalanced since beta so they rule the skies and the ground. Tanks are very numerous as well but seem less of a threat than Liberators and ESFs but the problem is that alot of primarily infantry players feel very vunerable now so they've also grabbed a tank as well. It's easy transport and throw away vehicle (due to the crappy resource system) with some protection and fire power behind to get where you want to go in safety. For me bases need a major overhaul. The static base turrets need a massive buff to durability and damage. They shouldn't be 2 shotted by tanks. It just makes them pointless. The AoE blast radius needs to be reduced. When I'm crouched behind a base wall or any significant cover I shouldn't be getting damaged by the HE blast radius or you might as well remove the wall. In some towers the HE shells of tanks or aircraft can penetrate into the middle of the room and kill you. That should not happen. Acquisition timers on all vehicles should start timing down when the vehicles has been destroyed not when you spawn the vehicle. The system now just results in alot more vehicle spam as the timer is almost always up when you've been out in the vehicle as they are quite survivable so you just get a new vehicle out straight away. IMO I don't think vehicles should be allowed in bases at all. Put their garages outside the base walls and swap them with the spawn rooms behind shields. You could put vehicle garages in the satellites surrounding the bases. This would reduce the TK when vehicles are spawned in the middle of a base on the vehicle pads. Put doors and windows in building FFS. I feel like I'm living in stone age when I enter a building in PS2 and see there is no doors or windows to be found anywhere. Put hacking back in for Infils like in PS1 so they have to hack/pick lock to open them. As for Liberators and ESFs. They need a serious looking at and rebalancing. I counted 5+ Libs last night over an Amp station just bombing the shit out of everything that moved. I got an AA Max out and tried to fend them off with one or two other Maxes but i died to their destructive powers shortly after I had "deterred" them. They just repaired, rearmed and killed me on the next pass. In short infantry atm are just an xp/cert farm for vehicles. This is NOT a combined arms MMOFPS. I just hope SOE get their asses into gear after their poorly planned holidays and turn this game around or it's gonna go the way of PS1 just in a lot shorter time span. |
||
|
2013-01-08, 09:26 AM | [Ignore Me] #67 | |||
Private
|
They need to do soemthing about balancing Vehicles weather it be by doing something with the Vehicle Timer or as you said giving us beter AA and AV. Truth be told as I said over on the forums I rather go for the Buffing of AA and AV. Let them spam their Vehicles, with effective AA and AV that would just be more of an oppurtunity for us grunts with good AA and AV. I think they should give maxes the lockdown ability (as in PS1) as a cert (but first nerf NC max instagib)... And bring back Strikers, Lancers, and the Pheonix but make sure they are not Empire specific. These AA and AV weapons they have now are pretty much useless. With the freaking 20 second lockon targeting and the fact that SOE allows Vehicles to scope their weapons. By the time you finally lock in on a target, 20 tanks and planes have already fired at you... Last edited by TehCandyMan; 2013-01-08 at 09:28 AM. |
|||
|
2013-01-08, 09:27 AM | [Ignore Me] #68 | ||
Corporal
|
Pretty much this. Granted I think HA's can be effective against tanks to some degree, but when I see every single tank use HE shells thus far and where the mentality of "air is the only counter to air" remains, things need to change somewhat.
|
||
|
2013-01-08, 10:36 AM | [Ignore Me] #69 | |||
Contributor Major
|
I hardly ever roll my FPC/Saron Magrider out because it's completely useless against Infantry, therefore I get destroyed very quickly. But I also don't need to use it because the HE/Saron setup does more than enough damage to vehicles. I think that is just a balance issue though, which always take time to work out. The vehicle spam at the moment just needs adjusted IMO, specifically how easy it is to acquire them. I should not be able to spawn vehicles all day if I lose one every 5 minutes. I can jump from ESF -> Lib -> Mag all day long because of the cost limitations. So, IMO, best way to get more infantry on the ground, and vehicles to be more of an obstacle and less of a zerg, is to dramatically increase the costs to summon vehicles. |
|||
|
2013-01-08, 11:19 AM | [Ignore Me] #70 | |||
Colonel
|
|
|||
|
2013-01-08, 12:12 PM | [Ignore Me] #74 | |||||||||
If every outpost was enclosed infantry fighting and every base was enclosed also, then we wouldn't have people complaining. As for using the word "decimate", ok granted, maybe I should have used "destroy".
Also don't get me started on Engineers and Anti tank mines vs Sunderers.
Anyway, need to change trains so will continue later...... Sent from my iPhone using Tapatalk |
||||||||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|