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2013-01-31, 06:03 PM | [Ignore Me] #62 | |||
First Sergeant
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The turret elevation of the Magrider is so low that shots without the rival combat hover height increase get blocked by the following: - rock clutter - tree roots - bad texture seams - small railings The only map its not a problem is Esamir, because its terrain is so smooth. Fuck Amerish though as a stock Magrider will miss 50% of shots because of ground elevation and clutter. The elevation of the main mag cannon is essentially its biggest negative (even worse than having a fixed cannon) and certing into rival combat chassis was the only way to somewhat alleviate this problem. The LVL3 upgrade is just about "perfect height" where its still lower than all the other tanks but perfectly fine and terrain clutter isn't obstructing shots. Nerfing the hover height is just a no, a resounding NO. I can deal with slower strafe, worse turn-rate. I can adapt my strategy. I don't want to do battle with the map itself though. PS: Before someone flips his shit how I'm just a bitter Vanu. I main TR and drive Prowlers, if I was generally unconcerned and cynical I would shut the fuck up and take all the buffs that are coming my way. Last edited by Mietz; 2013-01-31 at 06:05 PM. |
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2013-01-31, 06:05 PM | [Ignore Me] #63 | |||
Private
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For Prowler all I wanted was round velocity increased and drop decreased, and some barrel stabilization. But guess we'll see how this pans out. |
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2013-01-31, 06:09 PM | [Ignore Me] #64 | |||
Master Sergeant
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Magburner isn't the problem. It allowing tanks defy their role is what's the problem is. Just now, I entered on Tawrich and saw a Magrider above the generator room on the Northern base. How can someone say this is manuverability? I was outplayed once by a good magrider driver (and they don't give me much headache) who magburned sideways behind me and got a shot in the back. Never again I've let the happen. Ow, but the issue is kinda resolved with this. Having your magrider running lower will make the clipping on mountain ranges easier to happen, stucking your magrider on those crevices where all other tanks get stuck. This, by itself, is a big nerf for the magrider and a deserved one. Now people will think twice before moving towards a mountain range and losing the tank for it being stuck, like the rest of the tanks. Also, thanks to your turret stabilization, you are the only tank capable of firing with pinpoint accuracy while on top speed (50 km/h without any speed buffs), EVEN more on bad terrain. Both the prowler and the Vanguard must slow down or stop in order for the aim to stabilize and then fire. Even if you need to must give your back towards an adversary, on can still strafe and out run any aiming lateraly thanks to the magburner. Yes, everyone can run on their sides, and most do, but considering you can put the fight on your terms much easily compared to the other two tanks thanks to the manuverability. Its kinda the NC MAX works so well with the charge ability. Getting in or out, your choice. And even more, thanks to the way the engine works, your tank won't go running down to a hill because it's made of jelly. Its a problem with our, since we don't have good traction, something yours isn't affected. Yes, the physics makes you more suceptible to turn over and blow, but since its the slowests, that's not such a common vision anyway. So you see, although this doesn't seem to affect too much the magrider, it ends with this joyride which is mountain cross country. You'll start to get stuck in places you weren't before thanks to this loss, and will probably have much more difficulty in reaching some places. This in itself is a huge boon to the other two. Balance must be a priority and in this case, the Magrider was above it all. |
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2013-01-31, 06:09 PM | [Ignore Me] #65 | ||||
PSU Admin
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2013-01-31, 06:12 PM | [Ignore Me] #68 | ||
Corporal
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I feel a certain sense of overdue justice about the changes to the Prowler. The KD stats for tank vs tank are a stark example of what a number of us protested about in the beta forums. We said that there was far too much daylight in the all round performance between the Magrider and the Prowler. Naturally we were flamed to a crisp by the VS who were eager to protect their huge and unfair advantage.
Being able to kill infantry better than other tanks absolutely does not make the Prowler on par with the other MBT's. Most serious tankers don't care about Infantry and are interested in tank battles and vehicle killing potential. Seeing those statistics really vindicates what we've been saying all along about the Prowler. I'm really pleased that Matt has now looked into the tank balance properly and has made some brave changes. Hopefully now the TR won't have to drive off at full speed every time they see an enemy tank. Last edited by RobUK; 2013-01-31 at 06:14 PM. |
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2013-01-31, 06:16 PM | [Ignore Me] #70 | ||
Master Sergeant
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[EDIT: Highby posted a holdoff. I'll leave this up. ]
Reducing hover might be fair. Removing it sounds like a 100% nerf. Just before the end of beta they introduced the performance chassis. They rolled hover height into the performance chassis options. Before that - EVERY - magrider driver I knew went with the Hover cert. For the simple reason that all the vaunted maneuverability wasn't worth a damn if you can't actually move. Hover 2 was about the nice point where every rock, pebble, tree branch and even joins in terrain didn't stop the tank dead. I can't say I drive the prowler or vanguard. I do drive the Lightning, a lot. The tank is crap without hover. Whether it can go up a 60 degree incline. Or magburn vertically - is a seperate issue. Without hover it didn't work on anything that wasn't a road. If they want this to work I hope we see a 3rd chassis that puts hover back in - something that we have to buy with certs etc .. which is the real long term point of nerfs and buffs isnt it? Getting us to recert and get the xp for more things. The last thing to remember is you can only see forwards. You may have 360 degrees of movement in a magrider - but you have a small FoV. Last edited by Stanis; 2013-01-31 at 06:21 PM. |
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2013-01-31, 06:21 PM | [Ignore Me] #74 | ||
If they DO nerf hover height again, give me the option to raise my maingun to where it was with max hoverheight. As it stands a default magrider spends 90% of its time trying to figure out how to shoot over a slight crest while prowlers and vanguards pummel it from a similar angle.
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2013-01-31, 06:24 PM | [Ignore Me] #75 | |||
Master Sergeant
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Good buffs all-around. |
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