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PSU: dirt > mold > vanu
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2013-02-05, 02:05 PM | [Ignore Me] #61 | ||||
I post them again in case someone reads this and doesn't know what we are talking about: Vid1 Vid2 P.S. I would love to try your vanu MAX! I don't know how I would like it in the long run, but I would like to give it a try. edit: lol, thanks psijaka, exactly my thoughts:
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Last edited by Sturmhardt; 2013-02-05 at 02:13 PM. |
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2013-02-05, 03:17 PM | [Ignore Me] #63 | ||
Private
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Flash grenade is quite useful when you counter door ambush NC Maxes.Throwing normal grenade might work if engineer and combat medics are not around with it but most time, when you facing organized squad, you will face Maxes with engineers and medics around. So other distractions should be approached towards NC Maxes if they are with Engineers and Medics.
The problem with other faction Max users is, they do exact same thing to counter NC Maxes, when NC Maxes trying to counter others. Which is close combat situation. Ambush NC Maxes next to the door when you know NC Max trying to rush in? What happens in next few seconds? Death screen. I rather use Engineer turrets from certain distances or use other routes to go behind them with few number of LA C4 equipped on. According to the video that i watched, "NC Max vs other Maxes in duel mode in different distances" I don't really see much problem with maxes. The thing is any organized squad can shut me down even in Bio Labs or when NC assaulting Bio Labs, its really hard to assault them if they know what to do to counter NC Maxes. Well, that's my thoughts. I can't really think of fair way to adjust this thing. Edit: Maybe change the Charge ability of other faction Maxes into something different and unique since NC Maxes with Charge works just perfect. Last edited by Maniya; 2013-02-05 at 03:27 PM. |
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2013-02-05, 03:23 PM | [Ignore Me] #64 | ||
Major
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I'll give an emphatic no. I say this not on the principle that it isn't or is overpowered. I say this on the principle of it being a MAX unit and therefore should not be nerfed, because the MAX units in PS2 freaking suck and should be buffed long before they are nerfed. I say this for all empires. TR, VS, and NC MAX units need some attention.
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2013-02-05, 03:29 PM | [Ignore Me] #67 | ||
Corporal
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The VS anti-infantry MAX is prettymuch useless beyond 20m too but it doesn't fucking instant kill people with one double-trigger pull (and neither does the TR MAX.) That's what I think everyone hates. It's not that it's really effective at close range, it's that it's so good you can't even react, you can't retreat. You are just dead in about .2 seconds.
The worst is a biolab seige. Kicking out 50-75 dug in defenders is already impossible, but when a pair of NC Maxes with double shotgun instant death is waiting for you at every doorway and around every corner it's downright demoralizing. |
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2013-02-05, 04:04 PM | [Ignore Me] #74 | |||
Private
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All they did to fix it was increase the magazine capacity by 2. Now there's 14 instead of 10, enough to kill a MAX in one full double scattercannon magdump at 5m. Then they decided to release completely untested extended magazine certs for the scattercannons like a week before the game came out or something close, allowing for 12/12. We've also got a bit of a precedent for them not altering purchased items too much with the rocket launchers(opting instead to create the annihilator over changing the existing lock on launchers), people start crying about refunds and that's a road that needs to be totally avoided. Last edited by Zaik; 2013-02-05 at 04:08 PM. |
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