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Old 2013-03-23, 02:06 PM   [Ignore Me] #61
Dodgy Commando
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Re: Lancer makes zero sense....


I've still got to give it a go, but I get the impression people were expecting a bit too much from the Lancer. I don't think its supposed to be a sniper, even if it can presumably play such a role (clearly not ideal according to first reports).

Compared to a decimator or the default HA launchers, on the same distance to target, have you compared TTK?

I personally don't enjoy trying to hit tanks with those at anywhere beyond close range (l2p or whatever is not the point, so don't bother). I'd be willing to take damage loss to hit on similar distances more reliably.

Now how much of a damage loss is another question which I cannot comment atm.
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Old 2013-03-23, 02:35 PM   [Ignore Me] #62
Neurotoxin
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Re: Lancer makes zero sense....


Oh sweet, I snuck up behind a tank!
*charge to 3 and fire*
*hide*
*charge to 3, try not to get blasted with HE rounds and fire*
*hide, reload*
*charge to 2, try to get the last damage in*

Two full charges, a reload, and another 2-charge or 2 shots, to kill a MBT from behind, is an unreasonable slow TTK. The damage output is fine at the end of the Lancer's range, but a 3x at point blank needs to hit at least as hard as the S1.
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Old 2013-03-25, 10:02 AM   [Ignore Me] #63
Dodgy Commando
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Re: Lancer makes zero sense....


That's one-on-one, as in armour vs infantry. You're not supposed to take it on alone...

At least in any reasonable engagement the tank will have a harder time bugging out when he is close to death with your greater accuracy.
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Old 2013-03-25, 11:31 AM   [Ignore Me] #64
Rbstr
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Re: Lancer makes zero sense....


Originally Posted by Dodgy Commando View Post
That's one-on-one, as in armour vs infantry. You're not supposed to take it on alone...
This applies to all rockets. If the Lancer is passable in groups, why not just take one of the others and be even better in a group?

The difference between being able to instantly fire and having to charge then fire is immense. Combine that with less damage and the range alone doesn't make up for it. The tank gets to kill you before you get the shot off, rather than after.

It'd be one thing if a non-charged shot would do more than tickle things, but you're facing a double penalty of low max damage and the non-linear charge scale.
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Last edited by Rbstr; 2013-03-25 at 11:32 AM.
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Old 2013-03-25, 11:47 AM   [Ignore Me] #65
Maarvy
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Re: Lancer makes zero sense....


Originally Posted by Dodgy Commando View Post
That's one-on-one, as in armour vs infantry. You're not supposed to take it on alone...

At least in any reasonable engagement the tank will have a harder time bugging out when he is close to death with your greater accuracy.
Maybe no but we do , we all do .

And the fact is every launcher is better than the lancer , simply put you wouldnt have a better time of bugging out vs a s1 /hades or decimator because they would have done enough damage that you would be a smoking pile of debris already .
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Old 2013-03-25, 12:28 PM   [Ignore Me] #66
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Re: Lancer makes zero sense....


i actually enjoy the lancer. just wish it did more damage against MAX suits.
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Old 2013-03-25, 02:30 PM   [Ignore Me] #67
hashish
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Re: Lancer makes zero sense....


Been using the lancer for a while now and im gettings used to it.. However i really think it has some serious disadvantages when in a real combat situation.

You usually end up getting spotted and subsequently killed before you can take down any tanks unless you are in a group ofcorse..

Although im not in favour of making this a one man laser tank killer, i think they should either give it a small damage buff or reduce the charging time so you can actually use it more often.

Also they should make the sound better like the old one !

https://www.youtube.com/watch?v=HZ3ZwaWmSss
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