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Old 2013-05-18, 01:37 PM   [Ignore Me] #61
NewSith
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Re: Test Server Lattice and Map Changes


Originally Posted by Zulthus View Post
I like the lattice, but I feel like they need to cut some of the outposts from Indar. There seems to be a few too many links.
It's a misconception you got because of the links. If you check the original version you'll see that there's rather not many of them, especially considering there's more than 400 people fighting on a map, unlike in PS1. Truth is the linkmap of PS1 is like 1/5 of the current linkmap on Indar.

Besides, the problem voiced here is that with an open hex system, getting from warpgate to any base (read - "significant facility") only takes 2 or 3 captures, which makes fights crap, since people stay at bases longer than they do on outposts.


EDIT: Also THIS
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-05-18 at 01:42 PM.
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Old 2013-05-18, 04:14 PM   [Ignore Me] #62
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Re: Test Server Lattice and Map Changes


Originally Posted by p0intman View Post
nothing actually functionally changed then. Why post this?
Because it's the new iteration of the map we haven't seen before. Some might call it "news".
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Old 2013-05-18, 04:31 PM   [Ignore Me] #63
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Re: Test Server Lattice and Map Changes


Originally Posted by Canaris View Post
I like this one the most, couldn't be any clearer about what's going on

I like this image. Seems perfectly fine to me. Lattice system is on full display and there isn't any unnecessary clutter bogging down the functionality/visual quality of the image. Also, unlike some previous iterations, capture points aren't connected to everything, so there isn't complete chaos going on with the lattice lines.

Originally Posted by NewSith View Post
EDIT: Also THIS
Thanks for the link. Interesting read! I'm hopeful a system like this would make the resource mechanic more relevant to the overall metagame, because right now, it's not really.

Last edited by NoblesseOblige; 2013-05-18 at 04:41 PM.
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Old 2013-05-18, 09:17 PM   [Ignore Me] #64
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Re: Test Server Lattice and Map Changes


Originally Posted by NewSith View Post

EDIT: Also THIS
Saw this, read it and by Jove do I desire something like that ingame, however accidental it was.
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Old 2013-05-18, 09:38 PM   [Ignore Me] #65
capiqu
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Re: Test Server Lattice and Map Changes


Played test server for a bit. Was able to hack adjacent none lattice linked hexes. However they turned into the darker red since Tr resources were not flowing to them. Once I hacked all lattice links to those hexes then the resources flowed in.
I kind of like this since you can get small outfits to work around major battles to re establish the flow of resources or disrupt enemy resources.
Well I thought I understood the map until I got to ceres-hydrophonic. I tried to hack it since I had an adjacent hex but no lattice link. While it had worked for me on 3 previous adjacent hexes it did not work for me at ceres. Yet I remember a couple of NC hacked ceres yesterday while they had no lattice link but an adjacent hex. Now that really has me confused.
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Old 2013-05-19, 01:51 AM   [Ignore Me] #66
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Re: Test Server Lattice and Map Changes


Originally Posted by capiqu View Post
Well I thought I understood the map until I got to ceres-hydrophonic. I tried to hack it since I had an adjacent hex but no lattice link. While it had worked for me on 3 previous adjacent hexes it did not work for me at ceres. Yet I remember a couple of NC hacked ceres yesterday while they had no lattice link but an adjacent hex. Now that really has me confused.
So we aren't yet sure if it's a feature (poorly implemented) or a bug (completely unintended) caused by the lattice mechanics not being fully finished yet?
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Old 2013-05-19, 06:05 AM   [Ignore Me] #67
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Re: Test Server Lattice and Map Changes


Similar case to you Capiqu - I think this is either a bug or something they've been playing with internally (most likely the latter). Either way Higby did say that "rush lanes" are in GU09 and as such whatever is on the server isn't a rush lane (as previous PTS incarnation) - so I'm just going to hold out any judgment until GU09 hits next week.
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Old 2013-05-19, 06:45 AM   [Ignore Me] #68
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Re: Test Server Lattice and Map Changes


Originally Posted by Carbon Copied View Post
Similar case to you Capiqu - I think this is either a bug or something they've been playing with internally (most likely the latter). Either way Higby did say that "rush lanes" are in GU09 and as such whatever is on the server isn't a rush lane (as previous PTS incarnation) - so I'm just going to hold out any judgment until GU09 hits next week.
That's precisely my stance on the thing. Rush Lanes == Controlled combat paths =/= what we're seeing here. So either that's a bug or they've changed their minds, hard: And we'll see when the update hits.
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