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Old 2013-07-01, 05:49 AM   [Ignore Me] #1
MrMak
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Re: Nexus Battle Island Revealed


Originally Posted by bpostal View Post
Three: One to Indar, One to Esamir, One to Amerish. That's my read on it.
Wait a second.

4 continents = 12 gates.

3 of those would likely be uncapturable "home gates" or linked to a "dead end" battle island that functions as the home base so that leaves 9 gates.


1 gate on indar esamir and amersih each would link to Hossin so thats 6 gates acounted for which leaves 3 gates. 2 of those can be linked but what about to the 3rd one?

Last edited by MrMak; 2013-07-01 at 05:50 AM.
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Old 2013-07-01, 02:02 AM   [Ignore Me] #2
Babyfark McGeez
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Re: Nexus Battle Island Revealed


Originally Posted by Edfishy View Post
...
What gives me the greatest pause is the "Not sure how this is going to be included into the game". ...
As far as public opinion goes, that is their whole approach to making this game.
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Old 2013-06-30, 08:52 PM   [Ignore Me] #3
RSphil
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Re: Nexus Battle Island Revealed


looks nice. call of planetside style, will be interesting how this all works with the rest of the game. i like the larger battles so i dont think i'll be going to it unless i go for a look around
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Old 2013-07-01, 07:15 AM   [Ignore Me] #4
Shogun
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Re: Nexus Battle Island Revealed


the video says "vast interior areas"...

would be interesting to see, if these interior areas now matter for a fight, or if it´s just meaningless rooms again, and there are still stupid spawncamptainers in the open.

but i guess we will not get to play on those battle islands before hossin, right?

shame, they can´t put them on the testserver for everyone to have a look.
because they could only make them available through warpgate terminal, leaving one faction without access.
they could clone thw island and make one available for each faction to walk around, but there would be no enemies (for at least one faction)

on the "not sure how to put it ingame" thing...
put a small contestable (or open and unowned) warpgate in the middle of esamir and amerish. each connecting to one of the battle island gates. the owner of nexud can start invasions on those 2 conts from the middle now.

easy to upgrade when new continents or battle islands go live.

or change every continent to 4 warpgates in the corners. 3 faction gates (until continental game makes this dynamic) and one nexus gate. yes, it doesn´t come out right because we now only have 3 conts, so one warpgate is left out of order, or the warpgates take turns for the battle island, like they do for factions right now.

i think of the islands like the caves in ps1.
make their access gates rotate and give them a big advantage to earn. like the modules in ps1. i don´t give a shit about esports, so don´t you dare to drop the opportunity to use those things for some kind of meta game!

the caves were not loved by many, but the cavelovers really had fun, getting out the modules, and the rest of the faction appreciated it, when some outfit came up from the deep with a bunch of modules that would help turning the tide.
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Old 2013-07-01, 09:45 AM   [Ignore Me] #5
Edfishy
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Re: Nexus Battle Island Revealed


on the "not sure how to put it ingame" thing...
put a small contestable (or open and unowned) warpgate in the middle of esamir and amerish. each connecting to one of the battle island gates. the owner of nexud can start invasions on those 2 conts from the middle now.

easy to upgrade when new continents or battle islands go live.

or change every continent to 4 warpgates in the corners. 3 faction gates (until continental game makes this dynamic) and one nexus gate. yes, it doesn´t come out right because we now only have 3 conts, so one warpgate is left out of order, or the warpgates take turns for the battle island, like they do for factions right now.

i think of the islands like the caves in ps1.
make their access gates rotate and give them a big advantage to earn. like the modules in ps1. i don´t give a shit about esports, so don´t you dare to drop the opportunity to use those things for some kind of meta game!
This would be much more acceptable since it'd at least flow somewhat with the current game. It's the whole building of some gimmicky Battle Island that has totally disconnected entry functionality and separate character progression that makes it feel inconsistent.

Maybe to encourage outfit vs. outfit have the queue priority favor those who are in an outfit over pubbies squads, and pubbie squads over lone wolves. In addition, display which outfits and what % they make up of the roster when you're at the warp console.
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Old 2013-07-01, 10:21 AM   [Ignore Me] #6
Shogun
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Re: Nexus Battle Island Revealed


Originally Posted by Edfishy View Post
It's the whole building of some gimmicky Battle Island that has totally disconnected entry functionality and separate character progression that makes it feel inconsistent.
i haven´t read the whole thread, so correct me if i missed some dev statements, but the seperate char progression is ONLY for the mlg matches and has nothing to do with the normal live servers.

mlg will most certainly be played like any other arena lobby e-sports game: totally disconnected from the mmo server. so there has to be either a seperate fast way to level up chars, or a kind of cert-pool from which the players can draw to setup their chars before play. but i really don´t think this is something the normal ps2 player would be involved with.

my suggestion is a lot like ps1 (again), where the caves were introduced after the gameworld was already completed. they were only used by a few players, but provided shortcuts for surprise attacks on other continents. that´s how i imagine the battle islands could work for ps2. with the (also ps1 like) bonus of modules or something similar, that can only be obtained on the battle island, and have to be taken to another cont, to apply a valuable bonus there. like drastic ressource discount for drawing vehicles at the base where the module is installed, or drastic accuracy bonus on base aa turrets, instant respawn without timer, vehicle shields upgraded to also block infyntry, and so on. lots of possibilities there.

the important thing is, that those boni must be worth the hassle. just a 5% bonus on respawn time isn´t worth a fuck! nobody cares for any boni that are already in the game, because they hardly make any difference.
in ps1, it was a difference, if you had an ancient tech module or not. having one meant being able to pull additional weapons and vehicles unavailable to the other factions!
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Old 2013-07-01, 12:11 PM   [Ignore Me] #7
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Re: Nexus Battle Island Revealed


So they have no problem cranking out "battle islands" yet Hossin takes 9 months?
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Old 2013-07-01, 12:49 PM   [Ignore Me] #8
Climhazzard
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Re: Nexus Battle Island Revealed


Originally Posted by Wargrim View Post
[...] please, please please bring those snow - covered trees to Esamir.
They are. The Esamir rework was shown off during an FNO several weeks ago and it included snow-covered trees in and around facilities.

Originally Posted by Gonchiese View Post
Oh look, their all in instanced PvP zones.
I've seen no indication that the BIs will be instanced zones in the regular game.

Originally Posted by Shogun View Post
the important thing is, that those boni must be worth the hassle. just a 5% bonus on respawn time isn´t worth a fuck! nobody cares for any boni that are already in the game, because they hardly make any difference.
You can't make bonuses too effective or they shift the balance of power too far in one faction's favor. That's not a good thing in a persistent world game.
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Old 2013-07-01, 01:50 PM   [Ignore Me] #9
CrimsonTemplar
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Re: Nexus Battle Island Revealed


Originally Posted by Bear View Post
So they have no problem cranking out "battle islands" yet Hossin takes 9 months?
Well according to Higby, Battle Islands take roughly 6 or so weeks, while an entire continent takes around 8 months:

http://www.reddit.com/r/Planetside/c...hrough/casw5oj Someone asks him the question.

Of course the problem with Hossin is that technically it was already done, for the old Hex system. With all the continent redesigning and lattice hullabaloo, Hossin was probably put on hold until it too can go through the 'latticification' process.
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Old 2013-07-02, 08:15 AM   [Ignore Me] #10
Graywolves
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Re: Nexus Battle Island Revealed


Originally Posted by Bear View Post
So they have no problem cranking out "battle islands" yet Hossin takes 9 months?
Their performance on making previous continents has probably lead them to decide on working something with less commitment on the smaller scale so they can figure out what works in that area quicker. Or to move towards things that they can pull more knowledge off of something else.
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Old 2013-07-01, 12:39 PM   [Ignore Me] #11
Dodgy Commando
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Re: Nexus Battle Island Revealed


Not quite sure on how I feel about the actual existence of Nexus on Live (considering the devs don't quite know how its going to be implemented yet!). I don't care much for the MLG aspect, although I'm sure this is great for them.

Nexus does look very nice though, the trees and the new interiors are pretty sweet.

Lol at the Fracture MAX indoors during the infantry fight sequence...
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Old 2013-07-01, 05:31 PM   [Ignore Me] #12
Mox
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Re: Nexus Battle Island Revealed


Group instances are poison for the game. It dont point to the target group of the game. SOE is focusing on esports kiddies but they wont play it because there are dozen better games out there regarding competitive gaming. I dont really like the way this game evolve. It is sad to see the number of active players dropping constantly. I hope this game will be still alive when hossin is out.
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Old 2013-07-01, 10:19 PM   [Ignore Me] #13
Hamma
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Re: Nexus Battle Island Revealed


There's no doubt Hossin probably was delayed by the Battle Islands given they are pretty much the same resources. That being said however, it could be much worse. Hossin is coming and they have been working on it for some time it's not like the whole thing hasn't been started yet.
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Old 2013-07-01, 10:30 PM   [Ignore Me] #14
artifice
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Re: Nexus Battle Island Revealed


So will the islands be within the Hossin zone or will they be separate zones connected off Hossin? I am hoping we can eventually get it a completely seamless open world.

Last edited by artifice; 2013-07-01 at 10:32 PM.
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Old 2013-07-02, 06:01 AM   [Ignore Me] #15
GeoGnome
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Re: Nexus Battle Island Revealed


Originally Posted by artifice View Post
So will the islands be within the Hossin zone or will they be separate zones connected off Hossin? I am hoping we can eventually get it a completely seamless open world.
Thing here, while the seamless open world made some sense in the hex, in the lattice, there needs to be LLUs or something, that are player driven, in place, for that to work.

If you are to leave the lattice, boat around enemy lines, redeploy someplace and start fighting up towards someone's rear... you have to have the ability to get yourself resupply, which ideally means getting a base... which means LLUs or something to that effect.

I would like to note that LLUs are confirmed as being a thing... according to people I tend to listen to, that listened to more of the MLG casts than I did. But, the sticking point will be player input. If they are some kind of alert style random event, I think it'll kill it, unless the way to initiate the whole thing, is player action, and the only objective given is: "Okay, you have lowered the base to 0 resource, here is a computer core from the warpgate, get it to the base in question and we're golden".
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