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2013-07-01, 05:49 AM | [Ignore Me] #1 | |||
Sergeant Major
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4 continents = 12 gates. 3 of those would likely be uncapturable "home gates" or linked to a "dead end" battle island that functions as the home base so that leaves 9 gates. 1 gate on indar esamir and amersih each would link to Hossin so thats 6 gates acounted for which leaves 3 gates. 2 of those can be linked but what about to the 3rd one? Last edited by MrMak; 2013-07-01 at 05:50 AM. |
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2013-06-30, 08:52 PM | [Ignore Me] #3 | ||
looks nice. call of planetside style, will be interesting how this all works with the rest of the game. i like the larger battles so i dont think i'll be going to it unless i go for a look around
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2013-07-01, 07:15 AM | [Ignore Me] #4 | ||
the video says "vast interior areas"...
would be interesting to see, if these interior areas now matter for a fight, or if it´s just meaningless rooms again, and there are still stupid spawncamptainers in the open. but i guess we will not get to play on those battle islands before hossin, right? shame, they can´t put them on the testserver for everyone to have a look. because they could only make them available through warpgate terminal, leaving one faction without access. they could clone thw island and make one available for each faction to walk around, but there would be no enemies (for at least one faction) on the "not sure how to put it ingame" thing... put a small contestable (or open and unowned) warpgate in the middle of esamir and amerish. each connecting to one of the battle island gates. the owner of nexud can start invasions on those 2 conts from the middle now. easy to upgrade when new continents or battle islands go live. or change every continent to 4 warpgates in the corners. 3 faction gates (until continental game makes this dynamic) and one nexus gate. yes, it doesn´t come out right because we now only have 3 conts, so one warpgate is left out of order, or the warpgates take turns for the battle island, like they do for factions right now. i think of the islands like the caves in ps1. make their access gates rotate and give them a big advantage to earn. like the modules in ps1. i don´t give a shit about esports, so don´t you dare to drop the opportunity to use those things for some kind of meta game! the caves were not loved by many, but the cavelovers really had fun, getting out the modules, and the rest of the faction appreciated it, when some outfit came up from the deep with a bunch of modules that would help turning the tide.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-07-01, 09:45 AM | [Ignore Me] #5 | |||
Staff Sergeant
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Maybe to encourage outfit vs. outfit have the queue priority favor those who are in an outfit over pubbies squads, and pubbie squads over lone wolves. In addition, display which outfits and what % they make up of the roster when you're at the warp console. |
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2013-07-01, 10:21 AM | [Ignore Me] #6 | |||
mlg will most certainly be played like any other arena lobby e-sports game: totally disconnected from the mmo server. so there has to be either a seperate fast way to level up chars, or a kind of cert-pool from which the players can draw to setup their chars before play. but i really don´t think this is something the normal ps2 player would be involved with. my suggestion is a lot like ps1 (again), where the caves were introduced after the gameworld was already completed. they were only used by a few players, but provided shortcuts for surprise attacks on other continents. that´s how i imagine the battle islands could work for ps2. with the (also ps1 like) bonus of modules or something similar, that can only be obtained on the battle island, and have to be taken to another cont, to apply a valuable bonus there. like drastic ressource discount for drawing vehicles at the base where the module is installed, or drastic accuracy bonus on base aa turrets, instant respawn without timer, vehicle shields upgraded to also block infyntry, and so on. lots of possibilities there. the important thing is, that those boni must be worth the hassle. just a 5% bonus on respawn time isn´t worth a fuck! nobody cares for any boni that are already in the game, because they hardly make any difference. in ps1, it was a difference, if you had an ancient tech module or not. having one meant being able to pull additional weapons and vehicles unavailable to the other factions!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-07-01, 12:49 PM | [Ignore Me] #8 | |||
Sergeant
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I've seen no indication that the BIs will be instanced zones in the regular game. You can't make bonuses too effective or they shift the balance of power too far in one faction's favor. That's not a good thing in a persistent world game. |
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2013-07-01, 01:50 PM | [Ignore Me] #9 | |||
Staff Sergeant
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http://www.reddit.com/r/Planetside/c...hrough/casw5oj Someone asks him the question. Of course the problem with Hossin is that technically it was already done, for the old Hex system. With all the continent redesigning and lattice hullabaloo, Hossin was probably put on hold until it too can go through the 'latticification' process. |
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2013-07-02, 08:15 AM | [Ignore Me] #10 | ||
General
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Their performance on making previous continents has probably lead them to decide on working something with less commitment on the smaller scale so they can figure out what works in that area quicker. Or to move towards things that they can pull more knowledge off of something else.
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2013-07-01, 12:39 PM | [Ignore Me] #11 | ||
Staff Sergeant
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Not quite sure on how I feel about the actual existence of Nexus on Live (considering the devs don't quite know how its going to be implemented yet!). I don't care much for the MLG aspect, although I'm sure this is great for them.
Nexus does look very nice though, the trees and the new interiors are pretty sweet. Lol at the Fracture MAX indoors during the infantry fight sequence... |
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2013-07-01, 05:31 PM | [Ignore Me] #12 | ||
Contributor Second Lieutenant
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Group instances are poison for the game. It dont point to the target group of the game. SOE is focusing on esports kiddies but they wont play it because there are dozen better games out there regarding competitive gaming. I dont really like the way this game evolve. It is sad to see the number of active players dropping constantly. I hope this game will be still alive when hossin is out.
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2013-07-01, 10:19 PM | [Ignore Me] #13 | ||
PSU Admin
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There's no doubt Hossin probably was delayed by the Battle Islands given they are pretty much the same resources. That being said however, it could be much worse. Hossin is coming and they have been working on it for some time it's not like the whole thing hasn't been started yet.
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2013-07-01, 10:30 PM | [Ignore Me] #14 | ||
Staff Sergeant
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So will the islands be within the Hossin zone or will they be separate zones connected off Hossin? I am hoping we can eventually get it a completely seamless open world.
Last edited by artifice; 2013-07-01 at 10:32 PM. |
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2013-07-02, 06:01 AM | [Ignore Me] #15 | |||
First Sergeant
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If you are to leave the lattice, boat around enemy lines, redeploy someplace and start fighting up towards someone's rear... you have to have the ability to get yourself resupply, which ideally means getting a base... which means LLUs or something to that effect. I would like to note that LLUs are confirmed as being a thing... according to people I tend to listen to, that listened to more of the MLG casts than I did. But, the sticking point will be player input. If they are some kind of alert style random event, I think it'll kill it, unless the way to initiate the whole thing, is player action, and the only objective given is: "Okay, you have lowered the base to 0 resource, here is a computer core from the warpgate, get it to the base in question and we're golden". |
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