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PSU: Does It For The Chicks
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2014-06-03, 07:58 PM | [Ignore Me] #61 | |||
Corporal
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1. I think free rexo is fine if everyone gets it. or else you cant get reaver at br23 2. timer like how many hours in between each cap? 3. I like the gg it was good idea bad way it was put into game. since u only ever use 1 side 4. but I like the medapps hacks/glitches/bug abusing/ w.e you call it. im trying to get the mcg one or the thumper one...... 5. how much hp would go down each hit examples please. 6. oo okay you mean 1 suit different weapons like ps2 7. max can barely turn fast enough to caught a cloaker running full out, need to increase turning speed 8. stamina works but who actually runs in the max anywhere? 9. I understand but it cant be op like it is now have u tried to shot at the ground in a pounder 10. make it slower or decrease the armour or take away shields 11. it should work in a mossie that's what im trying to say. since even if your outside flying around you can't kill anyone in the base 12. can you explain.... 13. who infects turrets and who doesn't put a mine next to it.... non vets 14. you only use cud 1 per day that's to os or reveal enemys its just a junk tool 15. okay I like that idea. maybe move the animation to the lower half of screen 16. the camera need to guild which makes u not able to move. unless u use the mouse to guide and use wasd to move your chara back into hiding. and being able to shoot faster will help take down aircraft 17. but it aoe is horrible anymore I loved lasher 2.0 lol sorry but I mained tr and every time I killed a vs you switched weapons. 18. but it cant hit from 10m away and in any combat you either need to hit the 3-4 shots or you lost anyway. im not asking for surgile aka godmode (yes!!!!!!) but it needs to either have a double shot or buff triple again. 19. I like that idea if planes are toned down 20. wished you could put them in bases again...... that was funny in gens but they were op inside but they never used in any battles they cant move and not worth placing down none of them have the range or dmg to kill anything. you get lancer from 1000 miles away cant even see or hit them 21. not like indoors. outside but not all the way outside the walls so the cy 22. who uses a lodestar other then ant runs.... but we use to put amses in them and drop them over the bases or on the dish 23. second wind is just another medkit. so you get 2 medkits in a fight not 1 but if your losing it anyway not going to help much. and if your fast enough u can get off 2 medkits every fight anyway 24. only use it on tr but its op and needs to be toned down into a radius of maybe 5-10m and cant see higher or lower in a base 25. I like to see health and armour I use it on all my toons so I know if I was close enough to beat them or got blown out of the water. 26. but how they are simple things that should not be implants and just be regular abilities. 27. yes or make it that you need to be br23 to have darklight unlocked and use certs 28. it does work normal anyway 29. you could just take away the green effect on plasma so cloakers cant be seen. 30. but what can we do increase dmg or duration of it |
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2014-06-05, 05:13 AM | [Ignore Me] #62 | |||||
Lieutenant General
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Modding up is not special. In fact, it's rather derpy. Why? Because if there is no way to destroy the modules in a raid, you let the game do the work for you. You need to have the game do the work for you? Escorting and placing a module is one thing, but simply being handed an advantage without any behind the lines module-raiding gameplay that allows you to disable this (aside from blowing all linked generators of the bases that pass on the benefits) doesn't really do much. Placing modules in unprotected bases leads to much more fun gameplay and leads to players actually having to make a decision in which base to install a module. Perhaps even spreading them out to prevent them all being captured, stolen or destroyed at once. With capitals, the placement of modules is an absolute no brainer: the choice for which spot is obvious and reduces any other positions to "stupid and largely redundant", the links are guaranteed, the modules are guaranteed, they don't have to be manually defended, etc. Basically, it's for lazy people.
Apparently: you don't win a fight over Verica, you let the game win the fight for you. Are you really someone who prides himself in needing the game to win the fights for you? Obviously it's "funny" to see the capital force dome come up and kill 10-40 people then walk in without opposition and resecure with the knowledge that nobody can stop you due to the shield. But I see it as funny in the "cynical" sense. These people hadn't lost control over the base. Control over the base was just handed over randomly by a third party. I don't call that a fight. I did plenty of Qumu LLU runs with my outfit. Even on my own. But the point is that there's no actual fighting at Verica. It completely blocked the flow. Qumu, though the LLU run can be hectic at times (usualy it's a bore or impossible), is not an example of good flow. The Qumu-Cetan link is a really akward and annoying backhack link. More often than not, Qumu is locked out as an option by a couple of aircav outfits. Sungrey - Verica or Qumu-Verica or even Xelas-Verica, next to Cetan-Verica and Kyoi-Verica could be rather interesting links if there was no capital. What annoys me more though is that they remove bypass options. Holding Voltan with an amphibious BD strike from Ixtab was fun. Defending Voltan against waves of attackers at the forest just east of the Acan bridge (outside the Voltan SOI) was fun. You hardly got those later, because nobody would bother to cross the water from the west till Bitol would be taken and even then the majority of fighting would occur over Bitol-Naum due to it being a LLU and not an interlink. Voltan at least had this last stand thing, but on the other hand, because of that the continent was more often lost than held, since holding Naum-Zotz-Mulac is more important than holding Voltan. Usualy you could get Voltan through a single strike while the enemy would concentrate on Bitol or Naum, leaving it virtually defenseless as usualy people assumed capitals defended themselves. Worse, capitals were often camped right outside of the shield, because the shield would get in the way to clear attackers. Not in the least because psychologically, to the average lemming, it suggested a false sense of security and incentive to the defenders to just wait inside till the shield would drop and only pop out to get a kill now and then (kinda as boring as warpgate camping). People standing around, camping and waiting outside of shields is not good gameplay. At most temporarily acceptable as people know it won't be endless wait, but annoying or frustrating nevertheless because you "can't get on with it" (same goes for warpgate camping). It is only acceptable to an extend and to which extend varies for different people. I'm not against alternate forms of winning, like LLUs vs hacks, but remote control wins aren't good gameplay. Especially not if it punishes those that guard a strategic objective with death. When a continent or cave is captured, the people inside aren't killed. When a capital shield goes up, it does. |
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2014-06-05, 05:29 AM | [Ignore Me] #63 | |||
Contributor General
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Until you happen to be popped into squad leader where you find maybe 1 or 2 people willing to talk who in any case never say anything much more than 'moving one squad to xxxx'. Whatever there is and there isn't much is all tactics at best and no strategy. In PS2 there is no community within the empire because those horizontal comms links in the main do not exist (defining intra-outfit comms as vertical), in fact empire loyalty as a whole is becoming blurred, it certainly isn't as fierce as it was in ps1. PS1 had command rank functions defined well, I think people haven't appreciated the importance of them. PS2's alternative just does not work. I'd say touch the command rank system at your peril. |
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2014-06-05, 08:39 AM | [Ignore Me] #64 | ||
Corporal
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you can switch squad lead in about 3 secs. just type /promote and still be able to set off a cr6 os in a courtyard or just make squads of 2 and do it that way. as an outfit. there is always a way around things like just squad lead abilities in a game like planetside where the changing of place and leaderships is so easy
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2014-06-07, 06:56 PM | [Ignore Me] #65 | |||
Private
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If it became open source, i would - 1. Take gameplay and equipment back to pre-core combat. Keep the caves, links and mods though if possible (although changes needed, like NO aircraft in caves). 2. Remove Heavy Assault, at least initially. If you want to retain new players, you need to not be smashing their face in. 3. Increase timer on AV/AI MAX's whilst HA is absent. They then become the new HA, but not spamable. 4. Remove the option to bail from Any pilot seat, and remove the Reaver. 5. Remove all variants of the Plasma grenade. The game was supposed to be about squad tactics and strategy. With the small population, most of the vehicles simply are not used at all, because lets face it, the important bits are all inside a structure. Now its just HA, Reaver/Mossie, bailing and Plasma. Anything to not need to rely on other players, and get you into CQC. There are games now that do that far better. I imagine 100% of people who frequent this forum will scorn these suggestions, because quite simply the game is currently about solo tactics and strategies. |
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2014-06-08, 03:34 AM | [Ignore Me] #66 | ||
Private
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One thing I would like is for the Mini Chaingun to be nerfed. That thing is horrendously overpowered it's not even funny. Also Reavers could be weakened as well. The Gal Gunship is straight up overpowered and should likely be removed or nerfed. I also would like to see Orbital Strikes somehoe changed or removed. I'll post more if I think of anything else.
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2014-06-08, 02:51 PM | [Ignore Me] #69 | ||
Private
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^^
Pretty much this. The MCG is more general purpose than the Jackhammer or Lasher and can engage targets MUCH farther away. Considering the issues with weapon balance, it sort of evens out. The downside being you're almost required to cert HA if you play TR. |
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2014-06-11, 08:44 PM | [Ignore Me] #72 | |||
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2014-06-12, 01:49 AM | [Ignore Me] #73 | ||
Private
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I have another idea. Make the NC a NPC ONLY faction. We'd get better players that way. NC players are a kind of incompetent retard that words cannot describe. They redefine incompetent players. Or you just gut the faction or make it unslelectable. Anyways, something would have to be done to stop the incompetency that reeks from the NC players.
Edit: It doesn't mean that there aren't cool NC players. They're just terrible players. But most are retarded pricks. Last edited by KingFeraligatr; 2014-06-12 at 02:09 AM. |
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2014-06-13, 07:27 AM | [Ignore Me] #74 | |||
Lieutenant General
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Well, do realise that the NC was the shotgun empire and any NC's dominance came from being superior in indoor combat. During the last balance patch: - The Jackhammer tripleshot got nerfed. - The Lasher got buffed (sure, "nerfed" in comparison to Lasher 2.0 ). - The Sweeper (common pool!) got buffed. - MCG remained good at all ranges. Meaning that the NC's HA became relatively weaker against both other HA. Obviously still good enough to fight indoors with, but not as good as it used to be, VS and TR benefitted most from this. Enough reason for some to go play another empire (TR mostly) or quit after enjoying the fights less (being used to close combat pwnage - not going to comment on the amount of spine cause you can still work well enough with it. Just have to work a bit harder which is fine. ). Outfit wise, NC used to exist primarily from small, mediocre spec ops outfits (who often relied on the indoor superior firepower to get their jobs done) and usualy one major zergfit. The Spec Ops outfits died out relatively fast due to the limited numbers they could field, any loss in players would be felt harder with them. It became even harder for them to compete with other empires when their individual firepower got nerfed and they couldn't handle more players per player with as relative ease in CQC anymore, while obviously not being brought up to par at medium ranges with their HA either. Worse though, NC also lost its zergfits first. All in all, it lost its outfit coherence and its outfits became less capable of mounting counterstrikes and organisation, as it's harder to coordinate loads of mini outfits often fielding no more than 1-5 players each, than a couple of semi-organised big outfits (like AT and BRTD) with a couple small-medium elite outfits (like DT and TRx). A few years ago the few elite outfits on NC stopped playing for winning and started playing for farming and "distraction ops" in towers, interlinks and tech plants and really... largely died out or became predictable and less impacting. The elite outfits on TR and VS continued to play both for winning and farming and didn't die out. Meanwhile, NC command was reduced to irrelevance by the farmfits, countermanding orders aimed to win with calls to simply ignore these calls and come farm a "good fight" (no, they wern't). Morale dropped with that as well and less and less people were available to stop backhacks. With the increased load on fewer people, these people gave up to or simply quit, leaving a handful of people to deal with hacks by the elites from the opposite empire, while the equipment for those elites wasn't nerfed or even improved. All in all it has left the NC in shambles. So meh. You can complain about the NC players individually, the issue is more the organisation that lacks. TLDR: Individually the players are just as good, but most don't have sufficient leadership (which is schizofrenic too) or are too splintered over the outfits - if they are in an active outfit - while the elites either don't exist or are reduced to semi-useless farming, the middleground is thinned out. All in all NC can't make a fist, even in spec ops since they relied on indoor pwnage (other empires often had larger outfits to compensate for lacking CQC it seemed: where NC stopped recruiting cause they could handle things, the TR and VS kept actively recruiting. So any balance patch favouring other than NC at CQC would reduce their strength a little bit, possibly enough for low pop situations to become critical and almost toothless). |
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2014-06-13, 07:31 AM | [Ignore Me] #75 | |||
Private
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I know you're new to this game, but you're really going for "planetside's most annoying player" award aren't you? If only roamcell were still around to defend his title. |
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