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2004-02-23, 02:16 PM | [Ignore Me] #76 | ||
Just a note on the current Lasher, i wouldn't get to fond of it if i was VS. Theres been all sorts of checking done on it and does appear that the lasher is indeed bugged.
The bug is that the lasher appears to lash in the orbs forward facing arch about 66% of the time. Thats something the lasher was never intended to be able to do, the lash was sposed to be a compensation for missing the target. Anyways, when the lash happens in the forward facing arc of the orb the lasher does insane amounts of damage. A normal hit on an agile does 23 health damage in close quarters, whit the lash it suddenly does 32 health damage pr shot. Lasher should be alright again once thats fixed. Its abit much in its current incarnation hehe. |
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2004-02-23, 02:31 PM | [Ignore Me] #78 | |||
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2004-02-23, 03:39 PM | [Ignore Me] #81 | |||
Major
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The lash happens first, then the orb hits and you take even more damage. Not exactly simutaneous, but pretty close. |
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2004-02-23, 03:46 PM | [Ignore Me] #82 | |||
First Lieutenant
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The Lasher is about as effective as it was before with the exception that you can get an additional kill per clip because of the increased clip size. This just gives you the capability that the MCG and Jack have been enjoying for some time now, so no big deal there. What I have seen though is defensive positions with 10+ Lashers firing at a single choke point entrance. Now that is what I've not seen in a while and how so many are getting owned. The VS are a tough opponent now because you are either facing a New Lasher/New Lancer/New Rexo Infantry guy OR a VS MAX. Add the usual swarm of Magriders and Reavers to that mix and you have a formidable force to deal with. Gone are the days of getting your agile+jack+surge and riding around in your vanguard uncontested on land or in a building. IMHO It's nice to see the VS with an effective HA and the TR with tuff integrated MAX and Infantry units. That DC MAX is nice!
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2004-02-23, 04:02 PM | [Ignore Me] #83 | ||
First Sergeant
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Sorry ash, seems some testing has confirmed it is a bug:
http://boards.station.sony.com/ubb/p...ML/035712.html http://boards.station.sony.com/ubb/p...ML/002176.html |
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2004-02-23, 04:54 PM | [Ignore Me] #84 | |||
First Lieutenant
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Firstly It remains to be seen how unbiased those player tests are... but let's assume they are accurate... Take a "bugged" Lasher and stand him toe to toe with a Jack. Have both in agile armor and have the Jack use only stand fire mode, not the tri-shot. Then on queue have them go at it. The Jack wins every time. Now try this test at meduim range and the Jack wins only about half the time with agile and surge. So the Jack wins in CQB and looses (sometimes) at medium range without even breaking out the power of the tri-shot. So even the "overpowered" and "horrifically bugged" that "must be fixed now" Lasher is still not as powerful as a jackhammer... Secondly Though not directly targeted towards you... I find it amusing that the same people who were denouncing nerfs and bug fixes for the Jackhammers infamous "quad-shot" ability and huge killing ammo potential are now screaming about a slight potential damage bug with the Lasher... so you take an extra 7 points of lash damage every 3rd shot? This is no where near as crushing as the quad shot or the capacity of 10 kills per box of ammo that shotgun shells represented... but the crying about it is already legendary... Sorry if my composure breaks down to a loud...
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Last edited by BadAsh; 2004-02-23 at 04:57 PM. |
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2004-02-23, 06:56 PM | [Ignore Me] #85 | |||||
First Sergeant
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