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Old 2002-11-10, 02:52 PM   [Ignore Me] #76
Kukanil
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vechs can carry extra stuff in trunks. Also, MAX's have large amounts of space that they can hold stuff in. The backpack/mule suit are not really needed.
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Old 2002-11-11, 03:24 AM   [Ignore Me] #77
stick100
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Originally posted by afex
it's very simple. you're wrong. that about covers everything. [In reference to me]
Lol, I wasn't trying to resurect this discussion, I was just telling the guy I support him, and that I tried before and got shot down. Besides its not like I fought it very hard, that was time-limited servers .
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Old 2002-11-11, 07:56 AM   [Ignore Me] #78
Tobias
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*Drives his AA guns up*
Did you say something?
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Old 2002-11-11, 04:44 PM   [Ignore Me] #79
FireFrenzy
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I havent read through most of this thread, but i found this, (which may have already been posted):

"Are there secondary attacks associated with weapons?
Many weapons have secondary attack modes, yes. These secondary modes range from firing all rounds available, to guided methods, or even switching from normal ammo to AP ammo."

I assume only some weapons will have the ability to use AP, and it will just be your secondary fire.
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Old 2002-11-11, 07:51 PM   [Ignore Me] #80
Tobias
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Striker
Source: Terran Republic
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Medium

The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration.


Jackhammer
Source: New Conglomerate
Handling: Assault Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium

With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again.

MAG-Cutter
Source: New Conglomerate
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable

The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
(all knifes are the same for secound fire though)

All alternate fire modes that arnt AP, also might vehicles have alt fire modes?
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