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Old 2006-02-25, 11:25 AM   [Ignore Me] #76
Peacemaker
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Sorry I missed ya last night electro. I crashed at around 12:20... was too tired. I didnt get much sleep last night but now Im good. I gotta show you this new eagle setup... I acctualy need to train Long Range Targeting up a few levels so I can target things. So far Ive gotten the range to 233km on the eagle. Max targeting range 222. Ive had to work on my electronics skills for a while. Also Ive got one optimal range gunnery skill level that I missed. Only a 7 day train so thats for this week...
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Old 2006-02-25, 12:48 PM   [Ignore Me] #77
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that game just sounds like the biggest time sink hole game ever made... looks cool, but ugh i need more than just play for X amount of hours so you can kick Y amount of ass.
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Old 2006-02-25, 02:21 PM   [Ignore Me] #78
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yea theres alot of variables to it - it's interesting though.

And yes Electro - after i got pwned Peace hooked me up with a new whip
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Old 2006-02-25, 03:56 PM   [Ignore Me] #79
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Sweet, I'm going to have to give Eve a try again. I was in the beta, but my kick ass Voodoo 3 card couldn't run it very well at the time.
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Old 2006-02-25, 11:14 PM   [Ignore Me] #80
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OMA. TBH its just the opposite. The games time based skill training is active when your logged off. You could do the 14 day trial, find the longest skill available to train (Probably frigate level 5) and train it on the last day of trial. Subscribe to the game with your trail account 30 days later and bam. You have trained one of the lower advanced skills before anyone else that started playing has. Alot of the time Ill let one of my acounts go inactive training a mega skill. And TBH if your talkin about PVP the #1 most valuble players in PVP are tacklers, newbies in frigs flying around a battleships slow tracking guns, keeping it from warping.
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Old 2006-02-26, 02:10 AM   [Ignore Me] #81
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yeah EVE is a real good game for those of us with jobs to play... the skill trains when you're offline so your character progression is mostly time based. Since it only takes a couple weeks to fly a single type of ship in PVP well, it's not hard to become a good PVPer even shortly after starting to play the game. It's also easy to become an asset to a group by being a tackler or an electronics warfare platform even only a few days into the game. It's not all about having huge amounts of firepower or every skill in combat to Level 5.
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Old 2006-02-26, 10:35 AM   [Ignore Me] #82
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Other than having the basic support skills up the best part about eve is that you can specalize in one type of combat and do better at it than a 2 or 3 year old char could... Like if you spent 3 months training up Navigation skills, rocket skills, and caldari frigate 5, you would have better interceptor skills than me... thats cause I didnt specalise in them, I just trained enough to fly them relativly well in combat, while a spec person could fly them to the max ofthe ships abilities. Specialisation is the key.
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Old 2006-02-26, 11:12 AM   [Ignore Me] #83
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I see a ton of people flying around transport craft too moving assets from one location to another. That appeals to me a bit but it seems it woudl take quite a while to get to that point and you'd be gimped in PVP
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Old 2006-02-26, 11:38 AM   [Ignore Me] #84
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I'm sure they probably have a combat char. Seems like it would be hard to just be a space trucker.

EDIT: Also, I assume most of them are running ore and stuff, while there are some that do courier missions?

Last edited by Setari; 2006-02-26 at 11:44 AM.
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Old 2006-02-26, 12:14 PM   [Ignore Me] #85
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Hamma, we should start a l33t trucker corp! I might start a trial later this week.
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Old 2006-02-26, 01:13 PM   [Ignore Me] #86
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subbed. ^_^

Just need to finish downloading the client and I'll be in-game.
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Old 2006-02-26, 02:22 PM   [Ignore Me] #87
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Originally Posted by Setari
I'm sure they probably have a combat char. Seems like it would be hard to just be a space trucker.

EDIT: Also, I assume most of them are running ore and stuff, while there are some that do courier missions?

A trucker is doing one of a number of things, moving manufactured stuff around to sell or stage in a certian system(ships/mods, player made stuff), moving ore for refine, moving Minerals to sell or to a factory, doing courier missions, or doing trade routes.

Trade routes: you buy a bunch of stuff from NPC's then you fly the stuff to another location and hopefully sell it for a higher price, but other factors affect the market.
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Old 2006-02-26, 02:23 PM   [Ignore Me] #88
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Hauler pilots usually just move ore or trade commodities. Some of the richer ones will actually move ships and items for profit, sometimes just by buying low somewhere and selling high somewhere else. Those who really get their skills up will buy a freighter, which has the capacity of dozens of haulers, and these often get paid by clients (usually manufacturers) who actually hire them and pay upwards of a million a jump to move a bulk of items.

Sometimes haulers need to move materials through dangerous space for their client, and sometimes will have several others escort them or use a blockade runner hauler to try to make it through alive. This obviously costs even more money. Because of this, more and more manufacturers are training to be haulers themselves, which is making it a harder industry to do as a sole means of income. Most haulers are becoming manufacturers or are PVP players who use their hauling abilities to make money to fund their addiction for losing ships.

The complexity in this game is crazy I'm tellin yah

(Oh and a word of advice... don't do player courier missions. They're rarely profitable and some of them are scams where they make you pay a collateral, then find you and kill you to collect it.)
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Old 2006-02-26, 03:45 PM   [Ignore Me] #89
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Wow. Just wow.

Electro, his brother, Peacemaker, and me are all in the in-game alliance "Ascendant Frontier", we just has basicly the largest snowball fight ever. (CCP the game's creators released "snowball launchers", which fired snowballs at people and they exploded when they hit you, causing no damage, just cool effects, last christmas)

So to test the game's new servers, that CCP just got for the game, our alliance got everyone to log on, passed out the thousands of launchers and snowballs we had, and we wanted to test the new servers.

They work perfectly. We had 272 people logged on in the same spot and the only problem was client side lag, no problems fromt he server. We warped from a station to a gate at the same time (If you know how big a Battleship is, think of 250 of those in a tightly-packed circle) and we formed a circle in-warp and landed directly around the gate. bullseye.

I'll be spending the next hour trying to upload the pics I have. It was awesome.

1: Before, meeting up at the station


2: Meeting up at the sun to get gang invites out


3: Waiting at station for Cyvok, our Allaince leader to log on


4: Sun again


5: A Dreadnought, one of the biggest ships in the game, but not THE biggest.


6 : A group of Battleships, the biggest mainstream ships out there, and most powerful.


7: Line of battleships undocking with newly fitted snowball launchers.


8: Another shot of a group of Battleships.


9: Just a big blob of battleships.


10: A picture of Cyvok getting hit with a snowball, as soon as he undocked everyone targeted him and shot snowballs.


11: Another show of him getting pwned by snowballs.

Last edited by xmodum; 2006-02-26 at 04:13 PM.
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Old 2006-02-26, 04:27 PM   [Ignore Me] #90
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12: A picture of half of the fleet initiating the warp to the other half of the fleet.


13: Our fleet beinginng warp.


14: A picture of the fleet coming out of warp. Notice the multiple jet trails from the ships, I love that.


15: Another shot of that.


16: The entire fleet lining up to warp onto a jumpgate.


17: Warming up to warp the fleet.


18: A great shot of the sun in the background, and a carrier (big-ass ship) up front on the bottom right corner.


19: Shot of the fleet with no tags on, all of us are coming to the end of the warp and we get real-tight packed into a cricle.


20: Another pic of us close together with tags on.


21: The best shot, the engine trails of 272 ships coming off them at the end of the warp.


22: And the bullseye where the gate goes right into the hole we left in-warp.


23: And just your usual bumpercar event with 200+ BS's on a gate.

Last edited by xmodum; 2006-02-26 at 04:44 PM.
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