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Old 2011-09-12, 02:32 PM   [Ignore Me] #76
Aractain
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Re: Definition of 'Selling Power'


You say its risky which is the same thing as I said, not enough return on investment to risk trying it.

As long as whatever they sell is basically the same as stuff you get from playing (not grinding out some side thing but acttualy PLAYING) then they can sell anything they want there. Items that dosn't effect gameplay can be exclusive to the store. They DO need to get paid after all. As long as stuff is cool and well priced I will buy stuff (different skin patterns for vehicles being primary on my list of desires).

I don't see the difference between someone who bought everything and someone who spent 50 hours grinding everything out. As long as the base game is good and balanced we will all have fun.

Last edited by Aractain; 2011-09-12 at 02:34 PM.
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Old 2011-09-12, 03:32 PM   [Ignore Me] #77
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Re: Definition of 'Selling Power'


Originally Posted by Aractain View Post
You say its risky which is the same thing as I said, not enough return on investment to risk trying it.
Every good business should take some risks sometime. SOE has done risky things in the past (PS1 anybody?) because they do try to be innovative.
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Old 2011-09-12, 06:42 PM   [Ignore Me] #78
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Re: Definition of 'Selling Power'


Originally Posted by Aractain View Post
I don't see the difference between someone who bought everything and someone who spent 50 hours grinding everything out. As long as the base game is good and balanced we will all have fun.
You hit the nail right on the head. There is absolutely no difference. What you describe is not "selling power", it's simply "selling convenience", and I don't see anything wrong with that. It will just help make the "time poor / cash rich" player reach an equal footing with the "time rich / cash poor" player.
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Old 2011-09-12, 07:29 PM   [Ignore Me] #79
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Re: Definition of 'Selling Power'


Originally Posted by Raymac View Post
You hit the nail right on the head. There is absolutely no difference. What you describe is not "selling power", it's simply "selling convenience", and I don't see anything wrong with that. It will just help make the "time poor / cash rich" player reach an equal footing with the "time rich / cash poor" player.
Why didn't the EVE players see it like that?

Also I will point out I'm in the time rich / cash rich category so this will be interesting.
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Old 2011-09-12, 07:39 PM   [Ignore Me] #80
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Re: Definition of 'Selling Power'


Originally Posted by Sirisian View Post
Also I will point out I'm in the time rich / cash rich category so this will be interesting.
I think I can speak for many of us here when I say:

We Hate You.
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Old 2011-09-12, 07:41 PM   [Ignore Me] #81
Raymac
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Re: Definition of 'Selling Power'


Originally Posted by Sirisian View Post
Why didn't the EVE players see it like that?

Also I will point out I'm in the time rich / cash rich category so this will be interesting.
Because EVE is a completely different game, so you are comparing apples to imaginary oranges. (they're imaginary because we have no clue what the payment format will be for PS2 at this time) Try using those critical thinking skills instead of some snide comment about a totally different game.

Also, I'm happy that you are rich in both time and money with probably tons of pussy sprinkled in there as well. And you are right, it would be interesting because you would have the choice to spend your time or your money or a combination of both.
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Old 2011-09-12, 07:53 PM   [Ignore Me] #82
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Re: Definition of 'Selling Power'


Everyone be sure to hit up Sirisian for loans when the game starts he is apparently rich.

Also PSU is accepting donations.

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Old 2011-09-12, 07:57 PM   [Ignore Me] #83
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Re: Definition of 'Selling Power'


Originally Posted by NapalmEnima View Post
I think I can speak for many of us here when I say:

We Hate You.
I doubt that. A lot of people I knew that played PS1 were in the same category. My friends that played it all have jobs with a lot of free time after work. I mean I've already said I'll put a limit of like 50 dollars a month which is fairly reasonable compared to what I heard some people are willing to pay in D3 (25 USD for an item etc).

I was mostly just pointing out a flaw that not everyone fits into Raymac's black and white world.

Originally Posted by Raymac View Post
Because EVE is a completely different game, so you are comparing apples to imaginary oranges. (they're imaginary because we have no clue what the payment format will be for PS2 at this time) Try using those critical thinking skills instead of some snide comment about a totally different game.
I was just pointing out how angry a community got when they started to talk about selling convenience. Not everyone is as happy about such a strategy. (Note I'm not a fan of the training system so I'm not arguing to keep it pure).

Last edited by Sirisian; 2011-09-12 at 08:00 PM.
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Old 2011-09-12, 08:06 PM   [Ignore Me] #84
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Re: Definition of 'Selling Power'


Originally Posted by Sirisian View Post
I was mostly just pointing out a flaw that not everyone fits into Raymac's black and white world.
It's not a flaw. It just means you have the choice to spend your time or your money whereas many people in today's economy don't have your luxury.
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Old 2011-09-12, 08:13 PM   [Ignore Me] #85
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Re: Definition of 'Selling Power'


Originally Posted by CutterJohn View Post
They were limited to BR6/CR2. Soo.. You had the advantage of..

16 cert points(and I doubt reserves were eligible for the yearly perks).
EMP/OS/And iirc reveal enemies
2 implants
Berets

Hardly noticeable? Thats pretty massive.
Yes, its hardly noticeable. When I ran into a BR6 with a JH and a medkit and I had a JH and a medit and we were both rexo, it did not matter that I healed myself 20 seconds ago, or that I bailed out of a mossie, or that I could OS if I was outside. When that encounter happened (provided neither of us had any help) it was my skill versus his skill. I did not have a 5 dollar weapon attachment that gave my JH an advantage over his. If I won, and I was able to heal/repair myself, that's another thing.

If you think power needs to be sold in addition to higher battle ranks having more options, then something is seriously wrong with you.
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Old 2011-09-12, 08:30 PM   [Ignore Me] #86
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Re: Definition of 'Selling Power'


yea the idea of dropping $50 in a month being a big deal is funny,if the game is fun and I spend hundreds of hours playing every month,the $50 would represent a huge savings for me

shit,I am buying a new 55 inch to play PS2 on,$50 is nothing if you love the game.

now all that aside, I am a believer in a monthly sub,SOE got 60K ppl to pay a sub for over a year,what screwed it all up was the shit they added to the game,things that got nerfed and no promotion and this was in 2003/'05,before the MMO really hit its stride.

I think there are a shitload of ppl that gladly pay a sub for a game that saw regular updates and didn't let crying on the forums dictate the direction of the nerfs/buffs
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Old 2011-09-12, 08:58 PM   [Ignore Me] #87
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Re: Definition of 'Selling Power'


Originally Posted by Sirisian View Post
I was just pointing out how angry a community got when they started to talk about selling convenience. Not everyone is as happy about such a strategy. (Note I'm not a fan of the training system so I'm not arguing to keep it pure).
Didn't realize they discussed that at one point in time for EvE. Too bad they didn't do it cause I may have gone back to the game if they had. Oh well.
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Old 2011-09-12, 09:01 PM   [Ignore Me] #88
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Re: Definition of 'Selling Power'


Originally Posted by MasterChief096 View Post
Yes, its hardly noticeable. When I ran into a BR6 with a JH and a medkit and I had a JH and a medit and we were both rexo, it did not matter that I healed myself 20 seconds ago, or that I bailed out of a mossie, or that I could OS if I was outside. When that encounter happened (provided neither of us had any help) it was my skill versus his skill. I did not have a 5 dollar weapon attachment that gave my JH an advantage over his. If I won, and I was able to heal/repair myself, that's another thing.

If you think power needs to be sold in addition to higher battle ranks having more options, then something is seriously wrong with you.
Yes, but the situation described by Smed was that you would also be able to obtain this side-grade through the game, without needing to buy it at the cash shop. The difference between the two being it may take time to get it without buying it at the cash shop. We still don't have much info on it really so don't want to talk too far into lala land about it.
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Old 2011-09-12, 11:33 PM   [Ignore Me] #89
Talek Krell
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Re: Definition of 'Selling Power'


Originally Posted by Sirisian View Post
I was just pointing out how angry a community got when they started to talk about selling convenience. Not everyone is as happy about such a strategy. (Note I'm not a fan of the training system so I'm not arguing to keep it pure).
The EVE community was/is angry because CCP are spending all of their time and money from EVE creating $70 virtual eyeware and making games that aren't EVE. That and the prospect of "premium ammo". Convenience has never been on the market.
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Old 2011-09-13, 01:34 AM   [Ignore Me] #90
Baron
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Re: Definition of 'Selling Power'


Here is why they are doing a cash shop versus a subscription:

1) The cash shop will make more money

Period.

We can discuss some of the psychology behind purchasing habits, impulse buying, microtransactions, etc... if you guys want. However the cash shop will allow for more players exposed to be the game and ultimately more revenue generated, per user, than a monthly subscription.

Last edited by Baron; 2011-09-13 at 01:36 AM.
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