Bailing mechanics - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: More addictive than crack
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-11-02, 11:58 AM   [Ignore Me] #76
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Bailing mechanics


Originally Posted by Bags View Post
It MIGHT have something to do with the fact that Planetside isn't a war simulator and the planes don't cost money.

I think the better question is 'why don't we have to use the restroom'; I mean c'mon, it simply looks stupid that you can play 10 hours and never go! Why is it acceptable to never use the restroom???
VS have ancient urine suppressing technology.

TR have years of training and conditioning that has allowed them to hold it in for days at a time without their bladders bursting.

The NC, well... Why do you think they have yellow armor?
Xyntech is offline  
Reply With Quote
Old 2011-11-02, 12:56 PM   [Ignore Me] #77
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Bailing mechanics


I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made air vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-11-02, 01:00 PM   [Ignore Me] #78
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Bailing mechanics


Originally Posted by Hamma View Post
I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made air vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.
I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made all terrain vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.

__________________
Bags is offline  
Reply With Quote
Old 2011-11-02, 01:01 PM   [Ignore Me] #79
Draep
Master Sergeant
 
Draep's Avatar
 
Re: Bailing mechanics


Originally Posted by Bags View Post
It MIGHT have something to do with the fact that Planetside isn't a war simulator and the planes don't cost money.

I think the better question is 'why don't we have to use the restroom'; I mean c'mon, it simply looks stupid that you can play 10 hours and never go! Why is it acceptable to never use the restroom???
I already stated in the post you quoted that I realize all the vehicles, ammo and armor are for free. It's retarded that vehicles designed not to be destroyed, are just thrown away like toilet paper just to get 1 man to a roof. At least with buggies and ATVs theres a chance you might reenter them. Even if that one part of my post was weak, I don't see how you could disagree with the others.

The second part of your post seems sarcastic and rude. I've also noticed many of your posts on these forums follow a similar theme. That's pretty lofty speech for a fan of My Little Pony.
Draep is offline  
Reply With Quote
Old 2011-11-02, 01:17 PM   [Ignore Me] #80
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Bailing mechanics


Originally Posted by Bags View Post
I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made all terrain vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.

lol

Yeah, but ATV's aren't so much "glorified" taxi cabs as much as they are just plain taxi cabs, period.

Besides, you never have to blow up an ATV once you get to your destination (although you can if you really want to, lol). There is more of an incentive to reuse the ATV.

I don't want them to remove bailing so much as make it a shitty tactical decision, something that you only do as a last resort. To make this be the case, you have to make bailing not be very safe or reliable or useful.

Galaxy should be for hotdropping.
ES fighters should be for dogfighting and harassing ground troops
Bailing should be for trading certain death in a damaged air craft for a less likely but still probable death as a poorly equipped soldier on the ground
Bailing should also be for quickly landing yourself (at the cost of your air craft) in approximately, but nowhere near the exact area that you want to land.

Allowing bailing to viably replace galaxies is a bad game design. It isn't about skill or anything like that, it's about making everything in the game useful and not overshadowing one thing with something else that is superior in every way.

As long as bailing isn't ever a reliable way to survive getting shot down and as long as bailing isn't ever a reliable way to land on the exact area you want to land on, it's fine.

When someone pulls an ES fighter, the first thing on their mind should be using it as a combat vehicle, not just a transport. This isn't nerfing a play style, this is balancing the game. Otherwise, they should get rid of all transport vehicles and create a new unarmed one man aircraft that is faster than every other air craft. At least that would be balanced, since it wouldn't be infringing on any other vehicles roles.
Xyntech is offline  
Reply With Quote
Old 2011-11-02, 01:28 PM   [Ignore Me] #81
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Bailing mechanics


I agree, but they shouldn't nerf bailing, they should buff galaxies, which they are.

Originally Posted by Draep View Post
I already stated in the post you quoted that I realize all the vehicles, ammo and armor are for free. It's retarded that vehicles designed not to be destroyed, are just thrown away like toilet paper just to get 1 man to a roof. At least with buggies and ATVs theres a chance you might reenter them. Even if that one part of my post was weak, I don't see how you could disagree with the others.

The second part of your post seems sarcastic and rude. I've also noticed many of your posts on these forums follow a similar theme. That's pretty lofty speech for a fan of My Little Pony.
I dunno about you, but I always throw my discarded ATVs off of ciffs!
__________________

Last edited by Bags; 2011-11-02 at 01:32 PM.
Bags is offline  
Reply With Quote
Old 2011-11-02, 02:08 PM   [Ignore Me] #82
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Bailing mechanics


Originally Posted by Bags View Post
I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made all terrain vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.

wtf?
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-11-02, 02:31 PM   [Ignore Me] #83
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Bailing mechanics


Bailing should not be an escape option. ESPECIALLY not a last resort escape option.

Why do people think that aircav should have a last resort escape option when nothing else does?

Yes, you can bail form ground vehicles too, but then whatever was shooting at your vehicle will immediately open fire on you/your vehicle and kill you/blow up your vehicle taking you with it.

Going after bailures is often risky, not very feasible or slow (circling down to ground level from a high altitude since it's impossible to go straight down) for aircav, especially for reavers (yes, it is all about the Reaver for me) that have to now either waste an ENTIRE CLIP of rockets to take that pilot out or lose BEP that they shouldn't. If you can even get there in time and someone else didn't kill him alredy or he didn't kill himself with a boomer
__________________

Last edited by FastAndFree; 2011-11-02 at 02:34 PM.
FastAndFree is offline  
Reply With Quote
Old 2011-11-02, 02:35 PM   [Ignore Me] #84
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Bailing mechanics


Originally Posted by Bags View Post
I agree, but they shouldn't nerf bailing, they should buff galaxies, which they are.
Touche. I still think bailing should have a few more nerfs, but considering the buffs galaxies are getting and the unlikeliness that HA, and by extension AV weapons will be carried by ES pilots and it may be enough to remove the largest stupidities of bailing abuse.

I do like the mindset of making people want to drop from a Galaxy more than making dropping from a ES fighter useless. Just make it require that much more "skill" to hot drop in with your PJ's and SMG rifle variant and still manage to pwn a tower.


Originally Posted by Bags View Post
I dunno about you, but I always throw my discarded ATVs off of ciffs!
I prefer to go off the cliff while still in the drivers seat

Looking forward to sending some vehicles crashing down on facility courtyards from some of those absurdly high cliff faces.
Xyntech is offline  
Reply With Quote
Old 2011-11-02, 02:39 PM   [Ignore Me] #85
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Bailing mechanics


Originally Posted by FastAndFree View Post
Going after bailures is often risky, not very feasible or slow (circling down to ground level from a high altitude since it's impossible to go straight down) for aircav, especially for reavers (yes, it is all about the Reaver for me) that have to now either waste an ENTIRE CLIP of rockets to take that pilot out or lose BEP that they shouldn't. If you can even get there in time and someone else didn't kill him alredy or he didn't kill himself with a boomer
Well as long as they don't have weapons that can dominate aircraft or MAXes or other AA weapons that may have shot down their aircraft, I think it's okay if they are allowed to try and run away. You can either kill them yourself or let something else kill them.

As for losing out on experience, if you were the one to destroy their air craft (or fired the last shots at it or did the most damage to it before it crashed into the ground), you should absolutely get a ton of kill assist experience when someone finally does kill them, even if it takes a while for that to happen. I also think that destroying the aircraft, even if the pilot survives, should grant a healthy lump of XP.

I'm still not against limiting the usefulness of bailing, but several of the elements we know are included in PS2 are already going to devalue it. We may have to wait for beta to see for sure if it needs any additional tweaking or not.
Xyntech is offline  
Reply With Quote
Old 2011-11-02, 02:43 PM   [Ignore Me] #86
Mirror
First Sergeant
 
Mirror's Avatar
 
Re: Bailing mechanics


Do any of you know why people crash planes into people?
I'm going to guess that 9 times out of 10 it’s because they can’t bail. Now the people who complained long enough on the Planetside forums got their way and a bail fail mechanic was added. Now people are complaining because people crash their planes into others. The complaining will never stop, next it will be that the planes are flying too high and the AA doesn’t hit them at flight ceiling or something just as stupid.

Hot dropping from mossies, reavers, wasps etc in Planetside 1 was far more effective than dropping from a galaxy or driving in ground vehicles. I've watched gal outfits take anywhere from 5 -15 mins to fill a gal where it can take 30seconds to a few minutes to get a squad of mossies sorted out. Its time vs. strength (most people would be in rexo and 2 maxes would be there as well rather than all the droppers in agile).

Lastly, we have basically no information on how aircraft in Planetside 2 are going to work. Once it hits beta and you have experienced it firsthand then you can comment for now just go outside and live your lives.
__________________

http://www.deltatriad.com
Mirror is offline  
Reply With Quote
Old 2011-11-02, 02:45 PM   [Ignore Me] #87
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Bailing mechanics


Originally Posted by FastAndFree View Post
Bailing should not be an escape option. ESPECIALLY not a last resort escape option.

Why do people think that aircav should have a last resort escape option when nothing else does?

Yes, you can bail form ground vehicles too, but then whatever was shooting at your vehicle will immediately open fire on you/your vehicle and kill you/blow up your vehicle taking you with it.

I don't see why air cav can't immediately open fire on you.

Going after bailures is often risky, not very feasible or slow (circling down to ground level from a high altitude since it's impossible to go straight down) for aircav, especially for reavers (yes, it is all about the Reaver for me) that have to now either waste an ENTIRE CLIP of rockets to take that pilot out or lose BEP that they shouldn't. If you can even get there in time and someone else didn't kill him alredy or he didn't kill himself with a boomer

I do agree you shouldn't be able to bail under fire though.
in red
__________________
Bags is offline  
Reply With Quote
Old 2011-11-02, 03:03 PM   [Ignore Me] #88
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Bailing mechanics


What if bailing kicked you out in a random ballistic trajectory away from your aicraft instead of dropping you straight down? That way you wouldn't be able to choose your exact landing spot, but it wouldn't really be a direct nerf either since you would still be able to press eject and immediately leave your craft.

Add to that the inability to eject within a certain amount of time of having taken damage so that you can't bail in the middle of a fight.

Bailing wouldn't really nerfed, but it's abuses would be gone. Combined with improved galaxies and nerfed loadouts for light armor and I don't see how anyone but the most insane anti aircav people would have room to complain.
Xyntech is offline  
Reply With Quote
Old 2011-11-02, 03:08 PM   [Ignore Me] #89
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Bailing mechanics


Just give bailers a very slow parachute and be done with it.
__________________
Bags is offline  
Reply With Quote
Old 2011-11-02, 03:18 PM   [Ignore Me] #90
dm Akolyte
Corporal
 
Re: Bailing mechanics


Originally Posted by Bags View Post
Just give bailers a very slow parachute and be done with it.
Let other aircav splatter them against their windshield in mid air.
dm Akolyte is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:25 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.