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PSU: The servers fux0rd the map wont change
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2012-01-31, 12:18 PM | [Ignore Me] #76 | ||
This game which I have never played has been KILLED DEAD by this here feature, I tell ya.
I am going to withhold judgment on kill cams until I play it. I do not really think it would "kill the game" either way though. It's just a kill cam. |
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2012-01-31, 12:20 PM | [Ignore Me] #78 | ||
No problem for me. Didn't even cross my radar (killcam?) as something to worry about.
Good points made about immersion - if that's how you see it. Though I doubt it will bother me much, think I might even enjoy it. I would definitely like to see an implant/upgrade that can be equipped to block the killcam with static if you are playing a stealth style. Think it might even be a neat distinctive trait for the stealth player in that respect - you suddenly die and your armour's black box is filled with static.. there's an elite killer on the loose targeting your squad |
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2012-01-31, 12:22 PM | [Ignore Me] #79 | ||
@miir
that´s another point... in ps1 there would have been enough to do while waiting on the spawntimer. problem was just, it was all locked. if i had been able to do the things on the map i could do while being alive, like setting waypoints, zooming around, check for CE, i would have been a happy corpse ;-) instead of a killcam give the corpses some choices. check the map, check leaderboards or merit progression. just don´t lock them to a countdown that shuts off everything else.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-01-31 at 12:23 PM. |
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2012-01-31, 12:24 PM | [Ignore Me] #81 | |||
Lieutenant General
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The only stupid thing is never to voice your opinions, concerns and ideas. Even if some are ridiculous. Will know soon enough. |
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2012-01-31, 12:44 PM | [Ignore Me] #83 | ||
Private
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Honestly I'm really surprised they are putting this in the game, frankly I would really, really hate to see them put this into the game. It does take away from the immersion and what about things like hidden snipers? The second a sniper kills somebody they will have to move now rather than keeping their nice secret spot. In all honesty I can't decide if this is game breaking for me or not, I still despise the idea of this and would like to see it removed.
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2012-01-31, 12:48 PM | [Ignore Me] #85 | ||
Brigadier General
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oh hey, another killcam thread.
I'm clearly in the minority here, but I think killcams can be a helpful inclusion. The COD style can help show you why you got killed and doesn't really give away much information about the killer. Also, I'm not really seeing the "it breaks immersion" argument. The PS1 rotating view of the body "broke immersion" and it was never a major complaint. Frankly, I think anything during the respawn time other than a blank screen or a tunnel of light where you see your dead relatives would "break immersion". So if you can see what killed you, like the stats of your killer, or a replay of your death, or a map of the battlefield, or leaderboards, I think all those would be better than watching a timer bar tick down. |
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2012-01-31, 12:54 PM | [Ignore Me] #86 | |||
Lieutenant Colonel
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Last edited by Hmr85; 2012-01-31 at 12:56 PM. |
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2012-01-31, 12:56 PM | [Ignore Me] #87 | ||
First Lieutenant
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while i would agree about most things, there is nothin to wait and see about concerning this. It does exactly what people dont like, and most people dont want it. It has no place in a game like this with tactical aspects. Its fine for CoD which is just a braindead zerg game, you rush in you shoot then you die, then rush, shoot, die, again and again and again. There is no strategy other than very very minor movement. Giving away location for free is BS, and quite often you also give away other info such as whats around you or what you can see etc when you kill someone by letting them see the kill cam.
At very least it should be able to be disabled from the senders end and from the receiving end. Either both on/off together or letting you choose which ones are available. At bare minimum you must be able to disable your transmissions of kill shots so you dont screw yourself over when you kill someone. Kill cams are are not just bad tactically, they are also very juvenile and just promote anger and frustration. You kill em, thats enough, move on. If you really feel the need to be an asshat go use a lame emote or tbag em or whatever, ill have clicked out too fast to even see or hear your idiocy. You dont exactly get happy players when you just rub it in their face with the forced kill cam too. (and no it doesnt help them learn, thats a smokescreen asshats came up with.)
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-01-31, 12:58 PM | [Ignore Me] #88 | |||
Staff Sergeant
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2012-01-31, 01:06 PM | [Ignore Me] #89 | |||
Brigadier General
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Most of the time when I try to go for the revenge kill in PS1, the immediate battlefield condition changes enough to essentially distract me from that revenge. Sometimes it's a more immediate threat, or the player that killed me has moved or been killed already, or sometimes I need to leave that battle altogether for a rapid response somewhere else. The point is, in an arena shooter, going after a specific player in a specific spot is easier because you're only dealing with 8-16 enemies. In PS where yuo have over 100 if not much more, that fundamentally changes that dynamic. Last edited by Raymac; 2012-01-31 at 01:07 PM. |
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2012-01-31, 01:07 PM | [Ignore Me] #90 | ||
Master Sergeant
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I don't like the idea of Kill-cams. They don't really have much place in Planetside, the death-cam in PS1 was good. Usually watching a Kill-cam only makes me rage more over crappy deaths. I would rather see dev time put towards something that adds more immersion to the game.
Like Holstering and Vehicle Animations. |
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