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Old 2012-03-08, 06:06 PM   [Ignore Me] #76
sylphaen
Lieutenant Colonel
 
Re: Are you against the cash shop offering faster XP gains?


Originally Posted by VioletZero View Post
Quite the contrary.

What gave you that idea?
Sorry Violet. I was a bit tired and skimming through the threads (so many more there last few days >.<) so I kind of stopped at my first reaction based on the thread title.

Thread title: Are you against the cash shop offering faster XP gains?
Myself thinking: "wait... WTH... How the hell are they supposed to make money if people start questioning any reasonable cash venture SOE might have!?!"

And then I reacted with a 2-liner post whereas I usually write longer arguments to express my ideas better.

I think I'll stop posting for a while and just lurk because there is too much stuff to follow up and I start to be less constructive.

Anyways, just to summarize, nothing personal vs. you. I was mostly reacting to my own thought process without reading (yes, it's stupid and adds to the amount of content to read for everyone so, I'll stop.)

I did post only 1 line at first, though... And then I felt that I should have added some more to be understood, so I did... And then I realized I was still not clear... etc...

A huge wall of text mess.
>.<

TLDR:
--> not against cash for exp boost.
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Old 2012-03-08, 06:22 PM   [Ignore Me] #77
NEWSKIS
Corporal
 
Re: Are you against the cash shop offering faster XP gains?


I'm perfectly fine with it. As for people saying you'll have tons of the sidegrades versus people with none, the same thing happens between someone with all day to play versus someone with 45min a day. Or between someone who played from day one versus someone who starts 3 months after release ( every FPS game nowadays is that way). This is all talking amount of sidegrades. As in PS1, someone who has a higher level only has more versatility, not more power.
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Old 2012-03-09, 10:04 AM   [Ignore Me] #78
Bolbis
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Re: Are you against the cash shop offering faster XP gains?


I fully support this idea, and wouldn't even mind it being on launch. Here is how I think they should implement it:

Subscription based only, no XP boost packs that are temporary. They could implement two tiers of subscriptions. For example:

1) $8 a month for XP bonus of 25-50% ONLY while online playing (this would work great for those players who devote a ton of time to playing, and those who have less disposable income)

2) $15 a month for XP bonus of 25-50% while playing online AND 25% bonus in XP game while character is dormant/offline (this would work for the more casual player and those who have a larger amount of disposable income).

I think it is important to give options, as players will have varying forms of time available to dedicate and a varied fiscal situation. While specific boost packs that only last a short period of time might be more profitable, I think it would tilt the cards towards those who have better finances.
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This is the last VIP post in this thread.   Old 2012-03-09, 10:16 AM   [Ignore Me] #79
RadarX
PlanetSide 2
Community Manager
 
Re: Are you against the cash shop offering faster XP gains?


There are some great thoughts in this thread and it's obvious a number of you are familiar with other Free to Play products. The Marketplace is still being developed and we will share more about it down the road. The goal is to find plenty to sell but to ensure those items have proper value to the player.
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Old 2012-03-09, 12:45 PM   [Ignore Me] #80
Xaine
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Re: Are you against the cash shop offering faster XP gains?


I think most of us here know that its fairly inevitable. You guys need to make money after all.

Just as long as what you sell doesn't make people stronger in a direct way, (20% more damage for 10 dollar a month or whatever) then everyone is ok with it.
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Old 2012-03-09, 12:46 PM   [Ignore Me] #81
megamold
Second Lieutenant
 
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Re: Are you against the cash shop offering faster XP gains?


HATS! i demand more hats !

nah just kidding, no hats please

*helmets might be cool tough*

Last edited by megamold; 2012-03-09 at 12:47 PM.
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Old 2012-03-09, 12:51 PM   [Ignore Me] #82
EightEightEight
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Re: Are you against the cash shop offering faster XP gains?


Originally Posted by megamold View Post
HATS! i demand more hats !

nah just kidding, no hats please

*helmets might be cool tough*
lol Planetside 2 the Next best Hat Simulator since TF2

*I really wouldn't mind hats and or helmets*
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Old 2012-03-09, 12:59 PM   [Ignore Me] #83
megamold
Second Lieutenant
 
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Re: Are you against the cash shop offering faster XP gains?


and what kinda off hats would that be then?

top hats, bowl hats, feathered hats?
i wish i had some photoshop skills to shop a tophat onto a ps2 soldier
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Old 2012-03-09, 06:24 PM   [Ignore Me] #84
Captain1nsaneo
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Re: Are you against the cash shop offering faster XP gains?


TF2 has a cartoony style of graphics so things like wearing an octopus on your head isn't silly but acceptable. The PS2 devs have said in the past that they would have comedic changes for sale including various helmets but they would stick true to the feel of the game. So no stovepipe hats I am afraid.
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Old 2012-03-09, 10:40 PM   [Ignore Me] #85
bkx
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Re: Are you against the cash shop offering faster XP gains?


They need to make money. I'm fine as long as it's not a ridiculous advantage (keep it to 1.5-2x)
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Old 2012-03-10, 12:48 AM   [Ignore Me] #86
CutterJohn
Colonel
 
Re: Are you against the cash shop offering faster XP gains?


Originally Posted by Xaine View Post
I think most of us here know that its fairly inevitable. You guys need to make money after all.

Just as long as what you sell doesn't make people stronger in a direct way, (20% more damage for 10 dollar a month or whatever) then everyone is ok with it.
They could sell 2 extra implants and a bunch of cert points and command ranks for $15 a month.
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Old 2012-03-10, 05:04 AM   [Ignore Me] #87
megamold
Second Lieutenant
 
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Re: Are you against the cash shop offering faster XP gains?


i would like to note one thing here,
generaly in a F2P model the xp gains are cut down for the free players ( 25% or 50% of normal xp rate ) and getting a sub increases that percentage to the 100% that was designed to work with the game.

now i would gladly pay for the best sub they offer, BUT if that sub not gives you the normal 100% xp rate but more something like 150% or 200% then i would probably not by that sub.
i would not buy because the game was designed to work perfectly with the 100% and upping that would just make me hit the cap faster wich is something i do not want.

i know lvling isnt the main point of the game but i still like lvling my character and giving him 150-200% xp gains would ruin some of the fun of it for me

if they do want the 200% xp gain pack thats fine by me,but i think it should be a seperate booster pack, not something woven into the subscriptions

Last edited by megamold; 2012-03-10 at 05:06 AM.
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