Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: If your g/f doesn't play it, nothing will!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-08, 06:06 PM | [Ignore Me] #76 | ||
Lieutenant Colonel
|
Sorry Violet. I was a bit tired and skimming through the threads (so many more there last few days >.<) so I kind of stopped at my first reaction based on the thread title.
Thread title: Are you against the cash shop offering faster XP gains? Myself thinking: "wait... WTH... How the hell are they supposed to make money if people start questioning any reasonable cash venture SOE might have!?!" And then I reacted with a 2-liner post whereas I usually write longer arguments to express my ideas better. I think I'll stop posting for a while and just lurk because there is too much stuff to follow up and I start to be less constructive. Anyways, just to summarize, nothing personal vs. you. I was mostly reacting to my own thought process without reading (yes, it's stupid and adds to the amount of content to read for everyone so, I'll stop.) I did post only 1 line at first, though... And then I felt that I should have added some more to be understood, so I did... And then I realized I was still not clear... etc... A huge wall of text mess. >.< TLDR: --> not against cash for exp boost. |
||
|
2012-03-08, 06:22 PM | [Ignore Me] #77 | ||
Corporal
|
I'm perfectly fine with it. As for people saying you'll have tons of the sidegrades versus people with none, the same thing happens between someone with all day to play versus someone with 45min a day. Or between someone who played from day one versus someone who starts 3 months after release ( every FPS game nowadays is that way). This is all talking amount of sidegrades. As in PS1, someone who has a higher level only has more versatility, not more power.
|
||
|
2012-03-09, 10:04 AM | [Ignore Me] #78 | ||
Private
|
I fully support this idea, and wouldn't even mind it being on launch. Here is how I think they should implement it:
Subscription based only, no XP boost packs that are temporary. They could implement two tiers of subscriptions. For example: 1) $8 a month for XP bonus of 25-50% ONLY while online playing (this would work great for those players who devote a ton of time to playing, and those who have less disposable income) 2) $15 a month for XP bonus of 25-50% while playing online AND 25% bonus in XP game while character is dormant/offline (this would work for the more casual player and those who have a larger amount of disposable income). I think it is important to give options, as players will have varying forms of time available to dedicate and a varied fiscal situation. While specific boost packs that only last a short period of time might be more profitable, I think it would tilt the cards towards those who have better finances. |
||
|
2012-03-09, 10:16 AM | [Ignore Me] #79 | ||
PlanetSide 2
Community Manager |
There are some great thoughts in this thread and it's obvious a number of you are familiar with other Free to Play products. The Marketplace is still being developed and we will share more about it down the road. The goal is to find plenty to sell but to ensure those items have proper value to the player.
|
||
|
2012-03-09, 12:45 PM | [Ignore Me] #80 | ||
Major
|
I think most of us here know that its fairly inevitable. You guys need to make money after all.
Just as long as what you sell doesn't make people stronger in a direct way, (20% more damage for 10 dollar a month or whatever) then everyone is ok with it. |
||
|
2012-03-09, 06:24 PM | [Ignore Me] #84 | ||
Major
|
TF2 has a cartoony style of graphics so things like wearing an octopus on your head isn't silly but acceptable. The PS2 devs have said in the past that they would have comedic changes for sale including various helmets but they would stick true to the feel of the game. So no stovepipe hats I am afraid.
__________________
By hook or by crook, we will. |
||
|
2012-03-10, 05:04 AM | [Ignore Me] #87 | ||
Second Lieutenant
|
i would like to note one thing here,
generaly in a F2P model the xp gains are cut down for the free players ( 25% or 50% of normal xp rate ) and getting a sub increases that percentage to the 100% that was designed to work with the game. now i would gladly pay for the best sub they offer, BUT if that sub not gives you the normal 100% xp rate but more something like 150% or 200% then i would probably not by that sub. i would not buy because the game was designed to work perfectly with the 100% and upping that would just make me hit the cap faster wich is something i do not want. i know lvling isnt the main point of the game but i still like lvling my character and giving him 150-200% xp gains would ruin some of the fun of it for me if they do want the 200% xp gain pack thats fine by me,but i think it should be a seperate booster pack, not something woven into the subscriptions Last edited by megamold; 2012-03-10 at 05:06 AM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|